Ok, so here is the deal:
I released Modular Table mod on Steam (as Itchyflea asked me to take care of his mods). Got some reports and I suspect bad mods interaction. Indeed one of the modded item defName is just "StoolLinkable" so maybe another mod has something called the same.
Now after some tests, I find out that if I bluntly rename my defName and updates the mod on Steam I will make all already-placed modded building to vanished with an error message. As the mod already has nearly 5k user I'm reluctant to break things like that just for renaming a defName.
So I need help on how I could deal with that if anyone has ideas or already dealt with something similar. I only know XML modding, BTW
At first, I thought about introducing a renamed variant alongside the old one and keep it until I remove it in several months later, hoping by then everybody has built new renamed ones but I'm not sure it's the smartest things to do.
Thank you all in advance
I released Modular Table mod on Steam (as Itchyflea asked me to take care of his mods). Got some reports and I suspect bad mods interaction. Indeed one of the modded item defName is just "StoolLinkable" so maybe another mod has something called the same.
Now after some tests, I find out that if I bluntly rename my defName and updates the mod on Steam I will make all already-placed modded building to vanished with an error message. As the mod already has nearly 5k user I'm reluctant to break things like that just for renaming a defName.
So I need help on how I could deal with that if anyone has ideas or already dealt with something similar. I only know XML modding, BTW
At first, I thought about introducing a renamed variant alongside the old one and keep it until I remove it in several months later, hoping by then everybody has built new renamed ones but I'm not sure it's the smartest things to do.
Thank you all in advance