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Messages - kaptain_kavern

#16
I'm more than happy to see this mod continue to live is life :D

Thanks a lot for taking it over, you're the man  8)
#17
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
March 31, 2019, 10:30:17 AM
Oh man, I love what you have done with the mod.

Tons of Congratz !!!
#18
Help / Re: [A18] XML Auto-Documentation
December 23, 2017, 09:15:02 AM
It's automatically made with a script, hence for the auto.

This is "just" a list of all XML tags used by the game
#19
Quote from: Andres6936 on December 21, 2017, 02:24:38 PMAnother way to check for changes would be to compare files between versions, either manually or with assistance from a program.

If I understood what OP problem is, I linked some tools I found here: https://ludeon.com/forums/index.php?topic=37488.msg384069#msg384069
#20
Mods / Re: (mod request) stock pile search
December 21, 2017, 01:56:31 PM
Quote from: BlackSmokeDMax on December 21, 2017, 01:53:07 PM
You know - "don't fix what isn't broken" and all that! :)
Aye aye

I'm all for that  ;)
#21
Ha, this one brings memories...

One of the first mods I dabble hands into  8)

Thanks for updated it, even though I'm using Allow Tool for pretty much the same result, it's nice to have the possibility to do it with only one-click - even better with a linked keypad  ;)


Tl;Dr: Thank you
#22
Mods / Re: (mod request) stock pile search
December 21, 2017, 01:36:48 PM
Oh, you're right to add your insights, and thanks for that  ;)

All I know is that I use this one on steam and never add problems. But I reckon I'm not adding lots of mods or even playing a lot lately; I'm mostly modding when I'm on the computer at home.

So thank you for talking about the compatibility point.
#23
Mods / Re: (mod request) stock pile search
December 21, 2017, 01:25:41 PM
On GitHub, you can change "branches" and download the raw "repo", directly from a parallel branch.

Here is a link to the B18 version: https://github.com/DoctorVanGogh/StorageSearch/archive/experimental/a18.zip



There is an even better mod on steam, IMHO: https://steamcommunity.com/sharedfiles/filedetails/?id=726479594
#24
Mods / Re: [Mod Request] Pause when satisfied stockpiles
December 21, 2017, 01:21:18 PM
I know there is a mod that adds that - I have it in my game - but I'm not sure which one ...  ???

I think it comes from Better Workbench Management
#25
Mods / Re: [REQUEST] Animals eating priorities.
December 20, 2017, 03:59:45 PM
I think I recall it give options in Mod Menu to choose what animals will be allowed to eat.
#26
w00t!

Looking forward to test this baby!
#28
Mods / Re: [REQUEST] Animals eating priorities.
December 20, 2017, 01:18:10 PM
Animal Logic is the mod your looking for ;-D
#30
-Am I correct to assume that now, even a simple mod patching a single vanilla def, will be quicker to execute using FindFile from ModCheck rather than the "vanilla patching system"?

-For using the new version, I need both ModCheck and Harmony dll files, right?

Thank you and please keep up the good job  ;)


Once documentation will be more "stable", I could look at making French translations, but I guess they'll need proper basic modding documentation before needing to delves into patching  8)