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Messages - MechanoidHater

Upon starting the .exe file I get the "failed to load mono" error.
Started a new save. Played for a bit but now every time I load it and select a bench the deconstruct/uninstall buttons do not show and I get this in debug log:

[Tech Advancing] [Information] Loading config...
Verse.Log:Message(String, Boolean)
TechAdvancing.LogOutput:WriteLogMessage(Errorlevel, String)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Removing Extended Storage from mod list didn't fix the problem.
The exception is removing the icons for workbenches (toggle power, deconstruct etc.).

System.NullReferenceException: Object reference not set to an instance of an object
  at ThingBegone.Core.Designator_Build_Patch.Postfix (RimWorld.Designator_Build __instance, System.Boolean& __result) [0x00010] in <d17b01bd4de94224968398cb2b8e3f0c>:0
  at (wrapper dynamic-method) RimWorld.Designator_Build.DMD<DMD<get_Visible_Patch4>?-194095232::get_Visible_Patch4>(RimWorld.Designator_Build)
  at RimWorld.BuildCopyCommandUtility.FindAllowedDesignatorRecursive (Verse.Designator designator, Verse.BuildableDef buildable, System.Boolean mustBeVisible) [0x00017] in <65f126dfb1e4464fa378d4b237f11a99>:0
  at RimWorld.BuildCopyCommandUtility.FindAllowedDesignator (Verse.BuildableDef buildable, System.Boolean mustBeVisible) [0x0007c] in <65f126dfb1e4464fa378d4b237f11a99>:0
  at RimWorld.BuildCopyCommandUtility.BuildCommand (Verse.BuildableDef buildable, Verse.ThingDef stuff, System.String label, System.String description, System.Boolean allowHotKey) [0x0000d] in <65f126dfb1e4464fa378d4b237f11a99>:0
  at RimWorld.BuildCopyCommandUtility.BuildCopyCommand (Verse.BuildableDef buildable, Verse.ThingDef stuff) [0x00020] in <65f126dfb1e4464fa378d4b237f11a99>:0
  at Verse.Building+<GetGizmos>d__17.MoveNext () [0x00180] in <65f126dfb1e4464fa378d4b237f11a99>:0
  at ExtendedStorage.Building_ExtendedStorage+<GetGizmos>d__32.MoveNext () [0x00124] in <fa233c11a9d342b5bb42242d322d895d>:0
  at System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () [0x0002b] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
  at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
  at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
  at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.DMD<DMD<DrawInspectGizmoGridFor_Patch0>?906211072::DrawInspectGizmoGridFor_Patch0>(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.InspectGizmoGrid:DMD<DMD<DrawInspectGizmoGridFor_Patch0>?906211072::DrawInspectGizmoGridFor_Patch0>(IEnumerable`1, Gizmo&)

GiddyUpCore's autor fixed the issue.
Trying to settle down with Five Seconds Rule removed made the game crash.

[attachment deleted due to age]
No it did not crash when creating a new save on mountainous terrain. After adding ModCheck to the top of modlist, moving all GiddyUp mods to the bottom and removing Misc. MapGenerator, the game quits to main menu instead of crashing.
Mod bugs / Caravan settling down crashes the game
June 21, 2019, 05:55:40 AM
I directed a caravan to the mountainous terrain to make a second colony there. The crash happend somehere at the end of "Generating map" stage. Using steam version so I assume the mods are up to date.
Loaded mods:

BetterLoading: 0Harmony(, BetterLoading(
Core: (no assemblies)
Multiplayer: 0Harmony(, LiteNetLib(, I18N(, I18N.West(, Ionic.Zip.Reduced(, Multiplayer(
HugsLib[ov:6.1.3]: 0Harmony(, HugsLib(av:,fv:6.1.3)
Giddy-up! Core[ov:1.1.4]: GiddyUpCore(
Giddy-up! Ride and Roll[ov:1.2.0]: DependencyChecker(, GiddyUpRideAndRoll(
Giddy-up! Caravan[ov:1.1.0]: DependencyChecker(, GiddyUpCaravan(
Giddy-up! Battle Mounts[ov:1.0.2]: Battlemounts(, DependencyChecker(
Humanoid Alien Races 2.0: 0Harmony(, AlienRace(
Orassans: 0Harmony(, BetharianPower(, Orassans(
NewRatkinPlus: 0Harmony(, AdditionalVerb(, NewRatkin(
Stuffed Floors: 0Harmony(, _harmonycheck(, StuffedFloors(av:,fv:1.2.60)
Extended Turrets: 0Harmony(, LaserBeam(
RimSearch: RimSearch(
Doors Close Fast Again: 0Harmony(, DoorsCloseFastAgain(1.0.6830.32862)
RuntimeGC: RuntimeGC(
Floor Lights - 1.0: (no assemblies)
[sd] spaceship: 0Harmony(, ModCheck(
[sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
RunAndGun[ov:1.1.2]: RunAndGun(
Pawn Rules: 0Harmony(, PawnRules(
Inspiration: Inspiration(
Nature is Beautiful v1.4 [1.0]: RimworldAssemblyTemplate(1.0.6845.25806)
Mining Priority: 0Harmony(, Mining_Priority(
[RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It(1.0.6881.17783)
[RF] Realistic Planets [1.0]: 0Harmony(, Rainbeau's Realistic Planets(1.0.6913.20726)
[RF] Rational Romance [1.0]: 0Harmony(, Rainbeau's Rational Romance(1.0.6913.27235)
[RF] Archipelagos [1.0]: 0Harmony(, Rainbeau's Archipelagos(1.0.6913.21058)
Use Bedrolls: 0Harmony(, UseBedrolls(
RimHUD: 0Harmony(, RimHUD(
Avoid Friendly Fire: $HugsLibChecker(, AvoidFriendlyFire(
Just Ignore Me Passing: 0Harmony(, JustIgnoreMePassing(
Five Second Rule: 0Harmony(, Five_Second_Rule(
Dismiss Trader: 0Harmony(, Dismiss_Trader(
Meals On Wheels: 0Harmony(, Meals_On_Wheels(
Simple sidearms[ov:1.3.2]: SimpleSidearms(
Expanded Woodworking: Expanded Woodworking(
[1.0] Wild Animal Sex V4.1: WildAnimalSex(
Dubs Rimkit: 0Harmony(, Dubs Rimkit(1.4.6974.29534)
[KV] Trading Spot - 1.0: TradingSpot(
[KV] Change Research Speed - 1.0: 0Harmony(, ChangeResearchSpeed(
[KV] RimFridge - 1.0: 0Harmony(, RimFridge(
Conduit Deconstruct: ConduitDeconstruct(
Annoyance Remover v0.05: (no assemblies)
Moody: Moody(
Industrial Rollers: RimWorldIndustrialRollers(
Less Rebuff: (no assemblies)
Allow Tool: $HugsLibChecker(, AllowTool(av:,fv:3.6.1)
Faction Discovery: Faction Discovery(
QualityBuilder: 0Harmony(, QualityBuilder(
EdB Prepare Carefully: 0Harmony(, EdBPrepareCarefully(
MendAndRecycle: MendAndRecycle(1.0.6913.27770)
Tech Advancing: 0Harmony(, TechAdvancing(
Mad Skills: 0Harmony(, MadSkills(
More Trade Ships: (no assemblies)
Miniaturisation: (no assemblies)
Cheaper Components: (no assemblies)
Fluffy Breakdowns: 0Harmony(, Fluffy_Breakdowns(av:,fv:3.3.48)
Miscellaneous 'CORE': ColonistKeys(, CommonMisc(
Misc. MapGenerator: MapGenerator(
Misc. Incidents: Incidents(, TacticalComputer(
Misc. Robots: AIRobot(
Misc. Robots++: (no assemblies)
Expanded Prosthetics and Organ Engineering: (no assemblies)
noORGANthoughts: (no assemblies)
Plant saver: (no assemblies)
Big Batteries: (no assemblies)
Galaxy Life: (no assemblies)
Chemicals & Neutroamine: Chemical Extraction(1.0.6332.5430)
Caravan Gear v1.6 [1.0]: (no assemblies)
Various Space Ship Chunk: 0Harmony(, ShipChunkTranspiler(
Table Diner: 0Harmony(, Table Diner Configurable(
Thick Armor: 0Harmony(, ThickArmor(
Safely Hidden Away: 0Harmony(, Safely_Hidden_Away(
Replace Stuff: 0Harmony(, Replace_Stuff(
Everybody Gets One: 0Harmony(, Everybody_Gets_One(
Ground Scanner Redesign: 0Harmony(, Ground_Scanner_Redesign(
Build From Inventory: 0Harmony(, Build_From_Inventory(
Roads of the Rim: 0Harmony(, RoadsOfTheRim(1.0.7013.22096), UnityEngine(
Less Arbitrary Surgery: LessArbitrarySurgery(
Loot Boxes: 0Harmony(, LootBoxes(
Harvest Organs Post Mortem - 4.1 [1.0]: Autopsy(
Glass+Lights: 0Harmony(, Glass+Lights(
Expanded Roofing: 0Harmony(, 1SettingsHelper(, ExpandedRoofing(
Death Rattle: DeathRattle(
[sd] medicaddons: sd_medicaddons(1.0.6870.40283)
OgreStack: OgreStack(
Pick Up And Haul: 0Harmony(, IHoldMultipleThings(av:,fv:, PickUpAndHaul(av:,fv:
Simply Bulk Crafting: (no assemblies)
Sparkling Worlds - Full Mod: SparklingWorldsBlueMoon(, SparklingWorldsCore(, SparklingWorldsEvents(, SparklingWorldsMAD(, SparklingWorldsMechanites(
Interaction Bubbles: 0Harmony(, Bubbles(
Tribal Headgear Retexturing: (no assemblies)
AI Uplifting Assistant [1.0]: (no assemblies)
Level Up!: 0Harmony(, LevelUp(
Common Sense: 0Harmony(, CommonSense(1.0.7109.39302)
[SYR] Harvest Yield Patch: 0Harmony(, HarvestYieldPatch(
[SYR] Doormats: SyrDoorMats(
QualitySurgeon: 0Harmony(, QualitySurgeon(
Shield Generators by Frontier Developments: 0Harmony(, FrontierDevelopments-Shields(
Smart Medicine: 0Harmony(, SmartMedicine(
More Faction Interaction: 0Harmony(, MoreFactionInteraction(av:,fv:
What the hack?![ov:1.2.0]: $HugsLibChecker(, WhatTheHack(
Genetic Rim: 0Harmony(, AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(, ExplosionTypes(, ModCheck(, NewAnimalSubproducts(, NewHatcher(, NewMachinery(
Dubs Bad Hygiene: 0Harmony(, BadHygiene(2.5.7107.39803)
Hospitality: $HugsLibChecker(, Hospitality(
Animal Tab: 0Harmony(, AnimalTab(av:,fv:3.5.135)
Carry Capacity Fix: CarryCapacityFix(
NoJobAuthors: NoJobAuthors(
Support Beams: (no assemblies)
Crash Landing: CrashLanding(
Corpse To Fuel: (no assemblies)
Right Tool: Rebalanced: (no assemblies)
Human Power Generator Mod: Humanpowergeneratormod(
Commercial Server: (no assemblies)
No Carried Food: (no assemblies)
ONI-OST: (no assemblies)
[CP] Detailed Body Textures II (1.0): (no assemblies)
The Price Is Right: 0Harmony(, The_Price_Is_Right(
Transport Pod MK2: (no assemblies)
Bionic icons: BionicIcons(
High quality textures: 0Harmony(, HighQualityTextures(
Verge of Galaxy (Music Mod) 1.0.0: (no assemblies)
Deep Ore Identifier: 0Harmony(, DeepOreIdentifier(1.0.2059.1)
More Furniture [1.0]: (no assemblies)
More Sculpture: (no assemblies)
P-Music: (no assemblies)
1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds): 0Harmony(, MakePawnsPrisoners(
Additional Joy Objects: AdditionalJoyObjects(
Deconstruct Return Fix: 0Harmony(, Deconstruct Return Fix(
AnimalCollabProj: AnimalVariations(1.0.6991.8182)
Architect Icons: ArchitectIcons(
Export Agency: 0Harmony(, ExportAgency(
High Tech Laboratory Facilities (Continued): (no assemblies)
Masturbation: (no assemblies)
Misc. Training: TrainingFacility(
Realistic Rooms: (no assemblies)
Save Our Ship (Reloaded): $HugsLibChecker(, ShipsHaveInsides(
Skilled Stonecutting: (no assemblies)
Snap Out!: 0Harmony(, 1SettingsHelper(, SnapOut(
Turn It On and Off v1.3 [1.0]: $HugsLibChecker(, TurnItOnandOff(
Ugh You Got Me: 0Harmony(, UghYouGotMe(1.0.6864.6526)
[XND] Memorable Auroras: LastingAurora(
RimEffect - Asari of the Rims: (no assemblies)
[1.0] Medical IV's: $HugsLibChecker(, 0Harmony(, IV(
[1.0] DE Surgeries: (no assemblies)
A Dog Said... Animal Prosthetics: (no assemblies)
Fences And Floors: (no assemblies)
Recipe icons: 0Harmony(, RecipeIcons(1.0.379.18)
Taming Artifact: TamingArtifact(
Grazing Lands: 0Harmony(, GrazingLands(
Pain Scale Sanity: 0Harmony(, PainScaleSanity(
Facial Stuff 1.0: 0Harmony(, FacialStuff(, _harmonycheck(
MiningCo. Spaceship: MiningCo. Spaceship(
DontBlockDoorMod[1.0]: 0Harmony(, DontBlockDoorMod(
Graphic Chair Overhaul: DoubleGraphicLayer(1.0.7018.21555)
Underground Power Conduits: (no assemblies)
Power++: 0Harmony(, Power++(
Faction Manager: 0Harmony(, FactionManager(
Cargo Pod Transport[1.0]: 0Harmony(, Helicopter(
GlitterWorld Prime[ov:]: 0Harmony(, RestSharp(, MiniSentrySDK(, Glitterworld Prime(
Share The Load: 0Harmony(, Share_The_Load(
[KV] Configurable Maps - 1.0: 0Harmony(, ConfigurableMaps(1.0.6917.22550)
[KV] Path Avoid - 1.0: 0Harmony(, PathAvoid(
Disfigured Nerf: (no assemblies)
Awoolf: (no assemblies)
Emergency Resources: Emergency_Resources(
RimCities: 0Harmony(, Cabbage_Cities(


[attachment deleted due to age]
The very moment the map loads, debug log window opens and keep spewing this error.

Exception ticking Fio (at (46, 0, 254)): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.SkillRecord.CalculateTotallyDisabled () <0x00026>
at RimWorld.SkillRecord.get_TotallyDisabled () <0x00028>
at RimWorld.SkillRecord.get_Level () <0x0001c>
at RimWorld.PriceUtility.<PawnQualityPriceFactor>m__0 (RimWorld.SkillRecord) <0x0001f>
at System.Linq.Enumerable.Average<RimWorld.SkillRecord> (System.Collections.Generic.IEnumerable`1<RimWorld.SkillRecord>,System.Func`2<RimWorld.SkillRecord, single>) <0x000fb>
at RimWorld.PriceUtility.PawnQualityPriceFactor (Verse.Pawn,System.Text.StringBuilder) <0x002ee>
at RimWorld.StatWorker_MarketValue.GetValueUnfinalized (RimWorld.StatRequest,bool) <0x00116>
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0014a>
at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00070>
at RimWorld.StatExtension.GetStatValue (Verse.Thing,RimWorld.StatDef,bool) <0x0004e>
at Verse.Thing.get_MarketValue () <0x0002e>
at (wrapper dynamic-method) RimWorld.WealthWatcher.ForceRecount_Patch1 (object,bool) <0x0031f>
at RimWorld.WealthWatcher.RecountIfNeeded () <0x0005f>
at RimWorld.WealthWatcher.get_WealthTotal () <0x0001c>
at RimWorld.ExpectationsUtility.CurrentExpectationFor (Verse.Map) <0x0002a>
at (wrapper dynamic-method) RimWorld.ExpectationsUtility.CurrentExpectationFor_Patch1 (Verse.Pawn) <0x000dc>
at RimWorld.JoyToleranceSet.NeedInterval (Verse.Pawn) <0x00023>
at RimWorld.Need_Joy.NeedInterval () <0x00047>
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () <0x0006c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch2 (object) <0x0035b>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)

Logfile & active mods:
Releases / Re: [1.0] Carry Capacity Fix
May 23, 2019, 04:39:09 AM
Quote from: notfood on January 21, 2019, 07:49:06 AM
Nice job. Do you plan to upload it on steam?

Releases / Re: [1.0] Better Loading Mod
May 19, 2019, 10:37:28 AM
I enjoy this mod. There is just one issue though. I'm at 4K screen resolution and when using 1.25x or 1.5x scailing and the new loading screen dosen't scale up right

[attachment deleted due to age]
I have an issue. When starting the crashlanding scenario the event dosen't begin. However when I quickstart the crashlanded map it works. I keep getting this error when my pawns exit the escape pods:

System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StoryWatcher_Adaptation.get_TotalThreatPointsFactor () <0x00040>
at RimWorld.StorytellerUtility.DefaultThreatPointsNow (RimWorld.IIncidentTarget) <0x00529>
at RimWorld.HistoryAutoRecorderWorker_ThreatPoints.PullRecord () <0x0004e>
at RimWorld.HistoryAutoRecorder.Tick () <0x00090>
at RimWorld.HistoryAutoRecorderGroup.Tick () <0x00048>
at RimWorld.History.HistoryTick () <0x00048>
at (wrapper dynamic-method) Verse.TickManager.DoSingleTick_Patch1 (object) <0x00905>

Verse.Log:Error(String, Boolean)

[attachment deleted due to age]
I have the same problem but notfood's solution did not help I've removed all mods that have this Harmony patch. The crash happens regardless if I use opengl fix launcher or normal one. It crashes when I make a new game and click on terrain. Using version 1.0.2231 rev1156

Receiving unhandled NULL exception
#0  0x007ffd8747ba80 in funlockfile
#1  0x007ffd8747c108 in psiginfo
#2  0x007ffd8747e278 in psiginfo
#3  0x007ffd8747e7f8 in g_free
#4  0x007ffd8747e8d8 in mono_print_unhandled_exception
#5  0x007ffd8747e9e8 in mono_method_marked_as_wrapperless
#6  0x007ffd8747eca8 in mono_amd64_throw_exception
#7  0x007ffd8747ee68 in (Unknown)
#8  0x007ffd8747ee78 in (Unknown)
#9  0x007ffd8747ee88 in (Unknown)
#10 0x007ffd8747ee98 in (Unknown)
#11 0x007ffd8747eea8 in mono_set_defaults
#12 0x007ffd8747f290 in mono_runtime_invoke
#13 0x007ffd8747f2c0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#14 0x007ffd8747f2f0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#15 0x007ffd8747f310 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#16 0x007ffd8747f490 in operator new(unsigned long)
#17 0x007ffd8747f4d0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#18 0x007ffd8747f4f0 in zcfree
#19 0x007ffd874802f0 in __libc_start_main
#20 0x007ffd874803b0 in zcfree

UPDATE 20.05.2019:
I was able to get pass that crash by playing around with what mods I'm loading and in what order. The debug log windows pops up with this error constantly showing:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.NeedsCardUtility.UpdateDisplayNeeds (Verse.Pawn) <0x000c5>
at RimWorld.NeedsCardUtility.DoNeeds (UnityEngine.Rect,Verse.Pawn) <0x00035>
at RimWorld.NeedsCardUtility.DoNeedsMoodAndThoughts (UnityEngine.Rect,Verse.Pawn,UnityEngine.Vector2&) <0x00104>
at (wrapper dynamic-method) Verse.InspectTabBase.TabUpdate_Patch1 (object) <0x00014>
at RimWorld.InspectPaneUtility.UpdateTabs (RimWorld.IInspectPane) <0x000b8>
at RimWorld.Planet.WorldInspectPane.WindowUpdate () <0x00027>
at Verse.WindowStack.WindowsUpdate () <0x00050>
at Verse.UIRoot.UIRootUpdate () <0x0003c>
at Verse.UIRoot_Entry.UIRootUpdate () <0x00014>
at (wrapper dynamic-method) Verse.Root.Update_Patch1 (object) <0x000f9>

Verse.Log:Error(String, Boolean)

When I'm loading the new map for the first time the game still crashes with this error:

Receiving unhandled NULL exception
#0  0x007fa3a82d54c0 in funlockfile
#1  0x007fa3a82d5b48 in _IO_str_pbackfail
#2  0x007fa3a82d5b88 in setlinebuf
#3  0x007fa3a82d5cc8 in g_free
#4  0x007fa3a82d5ce8 in g_free
#5  0x007fa3a82d5dd8 in mono_free_bstr
#6  0x007fa3a82d5df8 in mono_type_get_desc
#7  0x007fa3a82d5e28 in mono_signature_get_desc
#8  0x007fa3a82d5e58 in mono_lookup_internal_call
#9  0x007fa3a82d66a8 in mono_upgrade_remote_class_wrapper
#10 0x007fa3a82d6728 in mono_op_to_op_imm_noemul
#11 0x007fa3a82d6a98 in mono_set_defaults
#12 0x007fa3a82d6b78 in mono_set_defaults
#13 0x007fa3a82d6c18 in mono_set_defaults
#14 0x007fa3a82d6c38 in mono_print_thread_dump_from_ctx
#15 0x007fa3a82d6cb8 in (Unknown)
#16 0x007fa3a82d6cc8 in (Unknown)
#17 0x007fa3a82d6cd8 in mono_set_defaults
#18 0x007fa3a82d71d8 in mono_runtime_invoke
#19 0x007fa3a82d7208 in mono_print_unhandled_exception
#20 0x007fa3a82d7318 in mono_method_marked_as_wrapperless
#21 0x007fa3a82d75d8 in mono_amd64_throw_exception
#22 0x007fa3a82d7798 in (Unknown)
#23 0x007fa3a82d77a8 in (Unknown)
#24 0x007fa3a82d77b8 in (Unknown)
#25 0x007fa3a82d77c8 in (Unknown)
#26 0x007fa3a82d77d8 in (Unknown)
#27 0x007fa3a82d77e8 in mono_set_defaults
#28 0x007fa3a82d7dd0 in mono_runtime_invoke
#29 0x007fa3a82d7e00 in mono_thread_create
#30 0x007fa3a82d7e40 in mono_pthread_key_for_tls
#31 0x007fa3a82d7e60 in GC_start_blocking
#32 0x007fa3a82d7f00 in start_thread
#33 0x007fa3a82d7fc0 in clone

[attachment deleted due to age]
Releases / Re: [A17/B18] GlitterWorld Prime
January 08, 2018, 05:09:50 AM
Hi. Sent one of my pawns to the GlitterWorld terminal and after a while the game hanged up and crashed.

[attachment deleted by admin: too old]
Outdated / Re: [A17] Miniaturisation Overloaded
January 07, 2018, 03:07:47 PM
Anyone tried using this mod on B18?