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Messages - Simulacrum0

#16
i'm seeing the 160000 search error as well on a 400x400 open area map that's mostly sand.
#17
Haplo can you make it so incidents treasureDefs can use categories and trader tags?
#18
Help / Re: build/place on water
October 26, 2016, 04:23:19 PM
affordance Undefined is not used in any vanilla defs use that one.
#19
Help / Re: Can this be done with just XML
October 26, 2016, 02:27:27 PM
hospital beds are built so you can strap some one in to it a normal bed would work yes i don't want it to work in a sleeping spot.
i all ready know how to make all the hediff's just not if if can be made to only work in a bed.
#20
Help / Re: build/place on water
October 26, 2016, 01:58:32 PM
if all you want is a bride just make a new terrain def name it bride make it cost a lot take a long time to build add <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
#21
Help / Re: Can this be done with just XML
October 26, 2016, 04:26:44 AM
i waned to make a "Strap to bed" recipe to deal with pwns that are going to start having issues with out having to use any meds. like 4 leather to lock down that pawn with mechanites, plague and is to smart.
#22
Help / Re: build/place on water
October 26, 2016, 04:21:22 AM
<changeable>true</changeable> and you can build on it with affordances.
if passability is Impassable removeing any floor you build will turn to sand.
#23
Help / Can this be done with just XML
October 26, 2016, 12:45:19 AM
can a surgery recipe be done so the surgery can only be done in a hospital bed?
#24
could you try to have the other visitor's in the broken paws group try stop the broken one?
#25
the thing with visitors taking of there hat and punting it in inventory when they get to were there going can you make colonists do that with gear like parkas if they enter a room to hot and put it back on if its to cold?
#26
different mods cant change the same thing and have both changes in game, last to load is the winner. you would have to make a patch of what you want to change in vanilla and the mod for the same def.
#27
Help / equippedStatOffsets questions
October 24, 2016, 11:13:14 PM
is there a way to keep the same stat from 2 different items from stacking, way to cap the amount it can stack or a way to make a pawn ignore the stat mod from a item.
#28
Help / Re: How Do I Create New Doors?
October 24, 2016, 10:35:38 PM
DoorOpenSpeed in statBases on the door,
DoorOpenSpeed on stuff mods the base stat on the door. the slowest a door can open is 20% no mater the base stats and stuff mods.
#29
Help / Re: Surgery mod need help
October 24, 2016, 10:22:21 PM
i don't know how to code c# and wanted a way to deal with this s#$^, up to 8 months of 1/3 of my colonists going berserk and binges gets old.
#30
Help / Re: meat base?
October 24, 2016, 09:59:26 PM
i thought of that but then i would have to make a meet for every animal or give similar races the same meat like canine meat or rodent meat i was just hoping for a easy fix =\