<RecipeDef ParentName="SurgeryMechanites">
<defName>PurgeSensoryMechanites</defName>
<label>Purge Mechanites</label>
<description>Purge Mechanites.</description>
<workerClass>Recipe_RemoveHediff</workerClass>
<jobString>Purging Mechanites.</jobString>
<workAmount>4500</workAmount>
<removesHediff>SensoryMechanites</removesHediff>
<successfullyRemovedHediffMessage>{0} has successfully Purged {1}'s Mechanites.</successfullyRemovedHediffMessage>
<surgeonSurgerySuccessChanceExponent>0</surgeonSurgerySuccessChanceExponent>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>3</count>
</li>
<li>
<filter>
<thingDefs>
<li>Weapon_GrenadeEMP</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>Medicine</li>
</categories>
<thingDefs>
<li>Weapon_GrenadeEMP</li>
</thingDefs>
</fixedIngredientFilter>
<skillRequirements>
<li>
<skill>Medicine</skill>
<minLevel>5</minLevel>
</li>
<li>
<skill>Research</skill>
<minLevel>5</minLevel>
</li>
</skillRequirements>
</RecipeDef>
it works if the mechanites are on a body part. the whole body effect is no part that's why you cant heal a paw with it using dev console.
<defName>PurgeSensoryMechanites</defName>
<label>Purge Mechanites</label>
<description>Purge Mechanites.</description>
<workerClass>Recipe_RemoveHediff</workerClass>
<jobString>Purging Mechanites.</jobString>
<workAmount>4500</workAmount>
<removesHediff>SensoryMechanites</removesHediff>
<successfullyRemovedHediffMessage>{0} has successfully Purged {1}'s Mechanites.</successfullyRemovedHediffMessage>
<surgeonSurgerySuccessChanceExponent>0</surgeonSurgerySuccessChanceExponent>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>3</count>
</li>
<li>
<filter>
<thingDefs>
<li>Weapon_GrenadeEMP</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>Medicine</li>
</categories>
<thingDefs>
<li>Weapon_GrenadeEMP</li>
</thingDefs>
</fixedIngredientFilter>
<skillRequirements>
<li>
<skill>Medicine</skill>
<minLevel>5</minLevel>
</li>
<li>
<skill>Research</skill>
<minLevel>5</minLevel>
</li>
</skillRequirements>
</RecipeDef>
it works if the mechanites are on a body part. the whole body effect is no part that's why you cant heal a paw with it using dev console.