now that i have played with droids i cant play with out them Great work. did Ninefinger ever get to telling you droids are braking Pawn State Icons? i don't think he will put it back in his mod pack till that's fixed.
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#91
Outdated / Re: [MOD] (Alpha 10) Mechanical Defence 2 (Update 13 - Droid timetable fix)
May 07, 2015, 04:10:19 PM #92
Outdated / Re: [MOD] (Alpha 10) Mechanical Defence 2 (Update 12 - Return of the Droids)
May 05, 2015, 07:04:47 PM
This mod is really cool but droids brake the timetable ui dbug log spams
(Exception doing OnUI imput for layer RimWorld.dialog_Overview: System.NullReferenceException: Objet refrence not set to an instance of an object at RimWorld.OTab Timetables.drawTimeAssigmentRect (Verse.Pawn d. Rect r. int32 Hour) [0x000001 in<filename unknown>:0) base and droids are the only 2 mods i have running so its not a conflict. the game still works but any new colonist don't get added to the timetable.
(Exception doing OnUI imput for layer RimWorld.dialog_Overview: System.NullReferenceException: Objet refrence not set to an instance of an object at RimWorld.OTab Timetables.drawTimeAssigmentRect (Verse.Pawn d. Rect r. int32 Hour) [0x000001 in<filename unknown>:0) base and droids are the only 2 mods i have running so its not a conflict. the game still works but any new colonist don't get added to the timetable.