I don't see a bug here personally. There is a difference between a tile that is hard to reach, and one that is unreachable. Both the tiles in the screenshot are simply hard to reach, and require the Pawns to walk over the Hydroponics Basin (at a greatly reduced speed) in order to reach them. But the same applies to most of the objects in the game, and Pawns will walk over Solar Generators, Workbenches, Turrets etc in the same fashion. There are some objects they can't walk over, such as the Nutrient Paste Dispenser and Geothermal Generators (and likely a handful of other things), but these are in the minority right now.
So this is more a matter of planning and base design. If your Pawns are walking over your Hydroponics instead of going around them during regular movement, then that would be a pathfinding bug. But walking over them because it is the only way for them to reach a sowing area, that is WAD in my book.
So this is more a matter of planning and base design. If your Pawns are walking over your Hydroponics instead of going around them during regular movement, then that would be a pathfinding bug. But walking over them because it is the only way for them to reach a sowing area, that is WAD in my book.
