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Topics - Jorlem

#41
General Discussion / Ludeon Forum Issue
August 28, 2015, 07:53:43 PM
I'm not really sure where to report this, but as this subforum is the only one that mentions discussing the forum as well as the game, I'll put this here:

For the last day or two, the "new post in thread" image hasn't been loading, leaving just the word "New" in normal text.  Here is what it looks like with Firefox:



And with Chrome:



If this should instead go in another forum, please move it to the correct location.  Thank you.
#42
Bugs / Deconstruction in non-allowed areas
August 10, 2015, 02:44:18 PM
I had ordered the deconstruction of several granite doors in one of my colony's outbuildings, when a raid triggered.  I set all my colonists allowed areas to the portion of the base I had walled in, which does not include the outbuilding in question.  However, two of my colonists continued deconstructing the doors, with a third walking towards them.  I drafted and undrafted all three, but afterward they all tried to go to the doors that I had marked for deconstruction.  Just to see what would happen, I drafted them again, untoggled the doors, retoggled them, and then undrafted the colonists.  They then started moving to deconstruct the doors again.  It appears that in this situation, the deconstruction job is overriding the allowed area setting.
#43
General Discussion / How does selling stuff work?
July 09, 2015, 02:04:14 AM
This has been bugging me for a while: when I sell something, it vanishes from my base, and the passing spaceship sends down drop pods with silver or whatever I traded for.  But how does my stuff get up to the ship?  The method, whatever it is, obviously works on humans, as the pirates can "beam up" slaves you sell, so why can't I build up enough money and purchase passage on a passing ship?
#44
General Discussion / Television question
July 05, 2015, 06:11:27 PM
What exactly is required for a character to use the television?  I know I've seen them using it when I build chairs in front of it, but I'm wondering if they can watch while standing, or laying in bed.
#45
I noticed that a cooler I had in my wall cast a "light" shadow.  Similarly, a heater I had next to one of my outside walls also cast a "light" shadow, breaking the wall's normal shadow.



#46
In the colony screenshot below, I've set up an allowed area for use during warg attacks and raids.  However, during a warg attack, I noticed that my colonists kept trying to path through the inside of the L-bend hallway that leads from one of my mined out areas to another (where my fields are), as that was presumably the shortest path, even after drafting and undrafting them to force them to recalculate their path.  Fortunately, the wargs were on the other side of the hallway and couldn't get to them before they got back inside, but I'm fairly certain this is not WaI.  In the screenshot below, I recreated this by setting one of my colonists to be restricted to the allowed only zone, then prioritizing a job in the other mined out zone.  As you can see, the path took him outside the allowed area.