Quote from: Swat_Raptor on January 17, 2017, 10:18:21 AM
embrasures make sense conceptually but the current AI has no way good way of dealing with them. the current embrasure mods which act as wall which you can shoot through all just destroy the difficulty of raids and man hunter packs. So while they make conceptually their is no way I can see of implementing something like them without destroying the difficulty of 2 red events, and greatly reducing the difficulty of the other red events.
Thing is, I see that as a flaw of the red events, not the embrasures. As stated in the description of the game on this site's homepage,
QuoteRimWorld is not designed as a competitive strategy game, but as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.
Forcing characters to hold idiot balls in order to increase the difficulty of strategic challenges does not make for a good story. If the game relies on hamstringing my colonists by preventing them from using common sense solutions in order to make certain events pose a threat, then those events should be reexamined instead of removing their ability to build walls with small holes in them while allowing them the ability to build interstellar spacecraft.
For raids, give them siege weaponry like covered rams to help get close and smash down walls/doors/embrasures, and the ability to pull firearms through embrasures with melee attacks to deprive defenders of their firearms. Add in weapons like catapults to attack walls directly from range and breach your defenses, instead of blindly charging in or destroying everything they ostensibly want to steal with random mortar strikes.
Manhunter packs should be removed, in my opinion. All they do is necessitate a large perimeter wall that contains all your fields and such, preventing them from being a threat, and if they wander into your defenses, a huge surplus of meat. Now that hungry carnivores will naturally attack colonists with they are the best source of food, I wonder if we even still need Manhunters in general.