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Messages - zoranjoza

#16
Hi, im getting this bug. Can someone tell me how to fix that?
Every 5s i get popup message.
#17
How do u acess to this option tab?

#18
Hi, question or bug...
I have build Steel Wind Turbines. In discription say:
Power output 700w
Connected/stored:1200/553
And it say it output max power 1050w( when its strong wind). I had rain and it still produces max 700w.
But i have played some earlyer versions and there was oscilations betwen power output, from 0 to 1000... Sometimes only 500, some hours 1000w.
I feel like im cheating when i have 700w all time...Bug or?
#19
I found bug about jerky.
I made JERKY.
I make stockpile zone.
Then i go storage>clear all..then i go allow only JERKY.
After that i click on jerky with colonist selected and i want him to haul jerky from ground to stockpile.
But haul box is inactive and say "Cannot haul jerkey(no empty place to store it)".
#20
Mega version is outdated.
Im getting this error. I started new game 1 hour erlyer...
See this:

[sub](Filename:  Line: -1)

IncidentWorker_RaidEnemy could not fire even though we thought we could: no faction could generate with 35 points.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[RimWorld.Thought_Situational].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at RimWorld.SituationalThoughtHandler.CheckRecalculateSituationalThoughtsAffectingMoodState () [0x00000] in <filename unknown>:0
  at RimWorld.SituationalThoughtHandler.get_SituationalThoughtsAffectingMood () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.get_Thoughts () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.DistinctThoughtGroups () [0x00000] in <filename unknown>:0
  at RimWorld.ThoughtHandler.TotalMood () [0x00000] in <filename unknown>:0
  at RimWorld.Need_Mood.get_CurInstantLevel () [0x00000] in <filename unknown>:0
  at RimWorld.Need.get_CurInstantLevelPercentage () [0x00000] in <filename unknown>:0
  at RimWorldUtils._ColonistBar._DrawColonist (RimWorld.ColonistBar cbar, Rect rect, Verse.Pawn colonist) [0x00000] in <filename unknown>:0
  at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00000] in <filename unknown>:0
  at RimWorld.UIRootMap.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

[/sub]

#21
guys i have question. i read somewere here that they  added prepere carafull mod.
I know that i can set with how many colonist i want to start, how much resources etc. But i cant find how can i edit my colonists stats? Edit trait, skill etc. I can only just select random...
#22
Should i wait few hours or a day or two to play A14 o just download with bugs? Is it playable for long games?
#23
Can anyone help me with my problem? From page 207? At least how to get my colonist back from exploration?
#24
Hello, i have started playing again this modpack.
I have encounter some errors.I will post pics so u can look at it.
Also i have sended my 3 colonist to explore some ruins. They left at summer and now winter has began. They still didnt come back.
Maybe in this pics of error u can find  fix for  that? Exemple in this first image "Saving, pawn: Zoki". My colonist that i send is named Zoki and he didnt return.






PS, how to use spoilers on this forum or to somehow hide images?
#25
Hi, how this stargate works? How to start new colony with currect people and resources? Does research need to be learned again?
#26
Hi, how this stargate works? How to start new colony with currect people and resources? Does research need to be learned again?
#27
Is it possible to make something similar to stockpile "copy settings" for bills? Like copy bills?
#28
Is there in this mod stargate?  What does it do? I don't understand transportation resources between colonies. 
And is there something like cart or backpack so my colonists can transport more resources at once?  Not just 75.
How to transport resources from one stockpile to second stockpile fast  when they are far away 100 range?
#29
Quote from: Alsius on January 21, 2016, 01:43:10 PM
For the life of me, I can't figure out how to collect sand.

I have designated a sand collecting area but none of my colonists have ever collected any sand, and  I can't order anyone to collect. I assume I need some additional tools for it, but what are those?
Miners collect sand. Or make stone blocks from sandstone.  Then u get ruble or sand
#30
So what should I do with all these leathers? 
Does human leather furniture add some negative effects to colonist?