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Messages - Mrshilka

Ideas / Re: So what's v18 about?
July 24, 2017, 01:16:55 AM

Well, notably v17 brought us the bowler hat. What could possibly top that?

A Top Hat?;)
General Discussion / Re: 64 bit?
February 09, 2017, 01:32:13 PM
Many people playing modded games have been crashing Rimworld due to running out of memory since back in A10, I wish I could feed the game as much ram as it wanted.
Great to see a release thanks mate!, Ducts are nice but your temperature machines and those fantastic vents your mod has is the real reason I love it!.
Releases / Re: [A15] Recycle
September 10, 2016, 10:21:30 AM
Thanks for the update!.
Hello Ykara, thanks for your fantastic mod.

I am using your Steam release and I have a small possible bug to report, it seems when making vancidium and making advanced components your colonists do not gain any crafting skill.
Using the steam no Surgery A14 Glitterworld modpack, It seems all Glitter tech crafting gives no skill increases to crafting.
Outdated / Re: [A14] [CCL] DevSpeedEnabler
July 21, 2016, 11:24:55 AM
Great mod, I always have Dev mode on so I can play at speed 4.
Now no need to scrambled text and crazy errors while I get my speed fix.
A fix is a Fix  ;D  thanks for the mod Ratys! it is a Must have for this game in my books.
I had tried moving it but I will see what happens when I launch the game again later on, thanks for the advice.
Heya Ratys,

I am having issues with the RT Fuse, I have the mod installed and am showing no errors but the Makeshift fuses are not stopping electrical faults.
I only have 2 batteries and 2000 max stored power but the fuse is not taking any damage nor is it stopping the item exploding.
The fuse is connected directly to the power network.
Thanks for the quick fix:)
I have loaded the A14 version of this mod alongside a few other mods I am running and started a new game, I have the CCL also installed and my games gives me no errors but both the medium and the industrial coolers are not cooling.

I should point out the small cooler is working as described however.
Quote from: Kadrush on March 31, 2016, 11:58:28 PM
Guys, please, i am going to insist.

Fix the faction warfare, when the game says one faction VS another, it doenst means all factions against the player. Makes no sense mechanoid attacks in support of tribal raid with an extra of a nova corp siege.

Except they do not all work vs you, they are all fighting with your base as the centre, hell I have had raids of tribals preparing to attack and a second raid come sin behind them and they slaughter each other, had a massive Orion raid sapping me only to have half a dozen Skynet plow into them from behind.
If the Factions are hostile they will fight, all you need to do is play this off against each other.
Quote from: Tivec on March 27, 2016, 02:30:09 PM
Is it possible to configure/modify the speed of mending? Right now it's so slow it would be faster to just build a new item...

I only set up a mending area for superior or greater clothing items I have set for my colonist to wear, keeping 2 of every item they where is stock they come in and swap clothing out when it has lots a few hps and much quicker to repair, the only long term repairs I end up doing are my ballistic shields after raids and I carry 4 of those spare.
Quote from: Turner on March 26, 2016, 09:21:24 PM
Could someone please tell me what order the mods for this are supposed to be in? I have looked all over for it and found nothing. I know what mods are in the pack but I need the load order it is supposed to be in so I can try to resolve this issue.

Install the mods config file as explained int he install instructions to have the modpack loaded int he correct order.