Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kitsune

#166
Quote from: thefinn on September 17, 2014, 05:26:54 PM
You know the only issue with this mod atm, is there's no way for me to add other mods to it seemlessly.

I know that's asking a lot too - I'm wondering if there's a way though.

Would be great if the user him/herself could add say... Lantern to the mod and have it pop into the right part of the tech tree.

Thats impossible. ;) And take it close, its possible for the user him/herself to add things from other mods if its not deep in the code from the mod and only in the xml files, you can easyly copy it and make it compatible. Its the way i worked on the clutter mod befor minami added it to the main mod. You only need a little bit understanding(as i started with the compatiblity patches i had no understanding^^) and patience.

But by the way i dont say its fast and easy sometimes its hard work. ;D
#167
Sadly you cant update it yourself, not at least you write all the things new that apparello fits again in the techtree. ;)
#168
Quote from: Ruafo on September 03, 2014, 02:45:22 PM
Hello guys!

thx for the quick replys! Found the agave code and applied it. Thx for helping!

cheers

Happy playing. ;D
#169
A few pages ago minami showed how to modify the files that you can plant agave, if i remember right. ;)
#170
@Xerberus86: Minami made the traps himself/herself, so its normal in the mod. :) But that looks like a bug.^^

Quote from: n0sTr4d4m0s on September 03, 2014, 10:24:00 AM
i like the idea of the mod.
but i have a big problem, i cant find any male do tool.
i read that i should sell my drop pods, but there are no drop pods after my guys crashed. just some metal trash and the usual starting equipment

Maybe you have an mountain in the middle of your map? If its that way its possible the pods spawnt in the mountain or more clear sayed they are not spawned, if its that way sadly, you need to make a new colony. :(
#171
Yay i like fishing! ;D

Phew, happy domesticated muffs, they are fluffy i cant kill them all. :-[

With the clutter problem, in the clutter thread in the time i last checked it they say it makes problems with enabled dev mode, maybe its that problem? ???

The agave in hyproponics, i like it. The idea get an "yes" from me. ^-^

Equipment rack patch, i dont know exactly, hmmm i think we can trie it? :-\ Maybe its usefull. ^.^

And the compact batteries, for me its fully ok that we need utility metal for it, they need more fine metal and not so much of the raw metal. So its realistic for me. :)
#172
TTM is somewhat compatible with many mods. The biggest problem are mods that change/alter or something doing with map generation. The first thing for look out is trie the mods together and if you get the starting items and the message from TTM, its almost clear and maybe its imbalanced and the other mod is sure not integrated in the TTM techtree. If you dont get the starting items (drop pods and CRT) the mod is not compatible with TTM. :)

So if you want a mod and dont want to wait for anyone to test it, test it yourself, if anything from TTM is not aviable or your game explodes in clouds of fluffy kittens, dont use the mod with TTM. ;)
#173
Yep i build not so effecient(doors and big area) but i like it. ;D The big area at the bottom is more or less only because i WANTED the place for the fluffy muffalos there. ::)

Hm i think the huge amount of grass in forest maps kills my pc. :-\ With fast forward i get an fps of 18-20. :-[
#174
Im a bit of a slow builder. This is my last colony that was destroyed. :)



#175
Quote from: SleepyFox on August 27, 2014, 08:36:03 PM
Will there be any adjustments to the food system? It seems inordinately difficult to give my colonists non-raw food. The campfire business seems pretty inefficient, grilled food taking a lot of materials and decaying quickly. Not to mention with the biomes, agave is not a common plant outside of arid. A way to grow it ourselves, maybe?

How about hunting? :D If i use hunting i dont have really a problem till the time i get an cooking stove.
#176
Hm yes trie it without the power mod maybe its the culprit, if not i have no idea what it is because for me its working, maybe minami can say what she/he needs to seperat the problem if there is any. :)
#177
Specific way you two clicked on the oil deposites? I tried it right now and i dont get the problem. ???
#178
Quote from: Woody on August 27, 2014, 12:23:53 PM
@Kitsune I just tested it with every mod except for this one disabled. All beacons (Signal beacon and orbital trade beacon) are built and powered but I still can't interact with the comms console at all.

Maybe simple but its sometimes a problem for me... maybe you forgott a tree or something blocking the door? ;D

@Tchey: Dont know exactly but its not possible to buy agave? ???
#179
@Woody: I think you dont need project armory because its integrated in TTM? ??? And dont know if better power make problems i dont play with it.^^ And have you maybe forgotten the beacon? Or beacon antenna? Dont know exact what its name, the little building is used as a drop point for traders. Also the "normal" way with the CRT and the comm-console is to deconstruct the CRT and use it to build the comm-console and purchase an computer table thingy to build a research table so you can continue research. ;)

@people with food problems: Are you using the fireplaces and vegetables? Its costly because it uses a stack of raw food but i think with a big farm its no problem to solve the food-problems till you get a cooking stove. ;D
#180
In my observations the TTM start thingy's is still dropping 80% of the starts at the center of the map as last version. :) I think thats not easy to prefent that.