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Messages - Kitsune

#46
Outdated / Re: [A12d][ModPack] The ModVarietyPack
April 06, 2016, 06:03:41 PM
Hey good to see you simon. :D

For me take the time you need, i will patiently wait for your return of the mighty modpack duckling. xD
And for sure real life is more important than this mod pack. ;)

Beside that naturaly i will miss the mod pack and looking forward to an update but i expect it also not fast because of the mod updates of course.

Take your time and make it shiny. ^~^
#47
General Discussion / Re: Released!
April 06, 2016, 04:10:21 PM
Quote from: 1000101 on April 06, 2016, 03:44:41 PM
Nevermind "nearly."

All mods are scrap.  There are massive changes, nothing will work from previous alphas.

Oh... i had a bit hope at least, thank you for destroying it. :D
#48
General Discussion / Re: Released!
April 06, 2016, 03:39:35 PM
Yay~ and now nearly all mods are scrap. So patiently waiting for the mods to catch up. :3
#49
Outdated / Re: [A12d][ModPack] The ModVarietyPack
April 06, 2016, 02:42:20 PM
Oh no... its happening... alpha 13 is here. :O Now the waiting beginns. Hm maybe i look into the new alpha maybe the "depper" research tree will be good enough to sink some time in the vanilla game till the mods get updatet. :3
#50
Outdated / Re: [A12d][ModPack] The ModVarietyPack
March 03, 2016, 02:29:42 AM
Quote from: ResFu on March 02, 2016, 05:28:36 PM
Thanks devs for destroying the fun of playing mods putting in stupid localizations for other languages and my stupid home language... Research screen shows nothing, if i enable Dev Mode console shows me that because of localisation (even that im not playing games in my language - always english) something bad happened... GRR... Stupid home language localisations... always destroying the fun

Calm down. :D You have done anything wrong, even if you play in an other language a few things have to work but of course its better to play it in english that the mod can work with 100%. xD The empty research screen is with a highly chance that you installed the mod wrong. I think its the most commen that you dont use the shortcut with the right command's that the game actually uses the mods. :D As it all can be read in the nice and shiny installation-instructions in the link from the first post of simon. ^~^
#51
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 28, 2016, 01:11:35 PM
Simon... dear simon... what have you done? Shiny duck is gone and got replaced with that... "thing". xD ... I think i have to give it a new room behind my kitchen... its a bit cold but's a "nice" room. ;)
#52
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 24, 2016, 03:04:20 PM
Yes, alone the research-thingy gives the game some sort of goal, sure beside the "build a ship and fly~ away~". xD The only bad-side on so nice mods is, if you once played with them, its really hard to play without them. ^~^ After march sometimes we get the next "big" update for rimworld and the horror is... most of the times rimworld gets updatet, ALL mods will be not work with the new mod. And you have to think about to wait and play the old rimworld with shiny mods or play shiny new rimworld without shiny mods aaaaand all the time you think "i feel a deep emptyness in me without the mods i want them so bad that i cant live without them!".  ;D
#53
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 24, 2016, 11:45:56 AM
@Aracan: Are you sure you have other stone blocks? If you dont have any stone blocks or if they are forbidden or something, you cant use them. :)
#54
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 24, 2016, 11:06:17 AM
Quote from: Aracan on February 24, 2016, 10:49:46 AM
Hiho ,
I played all day long... hitting a wall... i need to smelt steel. So i wanted to build a furnace.
But the furnace requires Limestone ... i searched on my map and i cant find Limestone only Granite and Sandstone ... its Winter .. my ppl are freezing and i dont know what to do O.O
Please help me and my colonists

Klick once on the furnace button, it should be open up and little window. In that window you can pick the material you want/have. :D
#55
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 24, 2016, 06:10:39 AM
Quote from: simon-82 on February 23, 2016, 03:21:12 PM
Quote from: Kitsune on February 23, 2016, 03:35:49 AM
And for the end, its "new-picu-time"! :3 And as always, at least 1 nudist. ^~^
You always post nice pictures, thanks!
And now that you have your wall completed, I'll replace your picture on the first page with your new *shiny* colony :)

I do my best. :D Sad that i cant modify my uploaded image because that way i would be able to upload every new colony with a new version without the need that you have to change the link in your post. Maybe one day the imagehoster will allow that. *~*

Now i have to research turrets and weapons that i can make my walls even better and i need the extractor... and an hospital and... and... xD
#56
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 23, 2016, 03:35:49 AM
Quote from: WinterFlare on February 22, 2016, 07:21:37 PMAlso, is there a way to grow natural limbs or must they be amputated off of someone else / bought? Some of my people lose toes and fingers, and I'd rather not have to make them bionics to get them to 100%+ every time.

As i remember, yes but not toes or fingers you have to make a "big" one. :,D Cut the hand or the foot right off and grow another one. ^~^

Quote from: potter3390 on February 22, 2016, 05:59:08 PM
Can i install the turretcolection mod and the miscellaneous mod vanilla?, or replace the ones with the modpack, or something similar?

As Winterflare say, its "not recommended" or i like to say "try it but dont blame me if your game explode in a cloud of fluffy kittens that nom's your face off, nomnom". ;D

And for the end, its "new-picu-time"! :3 And as always, at least 1 nudist. ^~^
#57
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 22, 2016, 01:28:15 PM
Sure it should be possible, actually that should not be that hard but you need someone that make the mod. Or make it yourself. ^~^
#58
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 22, 2016, 07:50:56 AM
*pats simon's head* How can i be angry with you in real, after all you do the work on the mod. ;)

Because the first thing i liked to build in rimworld are extractors to get metal AND stone, so i really like that we now get more sand. ^~^
And kindly me forgive your little failur for the sand discription. xD Will report more if i dig something up... but excuse me,
i have to erase all the norbal-present of the world first. :D
#59
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 22, 2016, 05:18:30 AM
I test some mmo's and shiny-duck-simon releases a bunch of new versions, how dare you! xD *grabs the new version and locks her door that no one can interupt her playing and mutters to herselfe* ... happy playing~~~...

Edit: Dont know if its already known but the description in the sand-crafting is wrong. :D It say's 20 sand for 1 chunk. But its only the description actually you get 30 sand. ^~^
#60
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 07, 2016, 07:53:19 AM
Quote from: popster99 on February 07, 2016, 03:01:23 AM
I installed this modpack correctly and I tried I did the restart and everything you normally do when installing new mods after starting the game enabling the mods since the modsconfig doesn't seem to work and restarting I made a new world and I started a colony when I started playing I noticed the landing pods didn't exist any ideas whats wrong

Have you started rimworld with the .exe in the gamesfolder or have you started it, as all friendly MVP-user should do, with the shortcut that you need to make with the right comand's that rimworld actually use the modsconfig? ^~^ Because it looks the way you dont have done that, normaly with the modsconfig, the mods should be already activatet if you start the game. :D