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Messages - Kitsune

#61
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 26, 2016, 03:37:19 PM
Hai, if you try to recruit norbals good luck. They are nearly unrecruitable. ;D The other faktions are still recruitable but if you have the same luck as me, you get fairly more raids from norbals as from the other fraktions. ._.

The slave ships are still out there, in the fast universe. :O

For more prisoners try, as WinterFlare sayd, weaker weapons or, if you like to risk someting, use syringe. ;)
#62
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 24, 2016, 03:53:49 AM
Quote from: killermen962 on January 24, 2016, 02:39:08 AM
These traders are so annoying.... They are dis-allowing me to harvest power XD
1st Trader: http://prntscr.com/9u36qj
2nd Trader: http://prntscr.com/9u39st
Happens every fucking time...

I smell... sabotage. :O

@Fluffy: Love your avatar. *~*
#63
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 21, 2016, 11:10:32 AM
Hai, a few updates ago it was not in the settings in the game. Its more a new shiny thing we got.  ::) And i'm happy that i can help. :3 Enjoy. xD
#64
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 21, 2016, 04:44:57 AM
Its very simple. If you loaded your safe you can go in the settings and there should be an option to change the storyteller. If you like i can make a screenshot. ^~^
#65
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 21, 2016, 03:12:11 AM
Or naturaly, this modpack is to make the game harder, turn down the storyteller difficulty to that point you survive the first few norbal plundering and turn the storyteller up again. :) Of course if this advice go to an guy that loves challanges, try harder that is what you want. xD
#66
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 20, 2016, 05:30:15 AM
Quote from: Listen1 on January 20, 2016, 04:41:16 AM
Quote from: WinterFlare on January 20, 2016, 04:22:58 AM

Quote from: Mechanoid Hivemind on January 19, 2016, 04:58:27 PM
how do i disable the cloths? i dont like them, i cant find the mod that adds them

There isn't any support outside legitimate bugs for most, if not all modpacks. Someone might know how, but you're most likely SOL on the matter.

I've made the textile stuff to disassemble clothes, and allowed my colonist for the use of basic pants, button down shirts, t-shirts, duster and cowboy hats. And dissabled all the others. Don't like the clutter of clothes either, and that was the solution I was given

Its the same i do, building a nice house for my clothmaking business a few stockpiles with materials and one bigger with clothing enabled that i dont want. And setting a loom with the order to tear apart anything and only the range of the house, viola you have only ever to worry about it anymore if your stockpile get flooded with textile materials. ;D
#67
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 18, 2016, 02:47:50 AM
Quote from: killermen962 on January 17, 2016, 03:37:15 PM
I'm not sure if I'm missing something but I cannot have anyone clean up messes, do I need to unlock it the research tree or is there some kind of broom I need that I'm overlooking?

Exactly an broom. :D There should be an new broom/button in the menu with the area's, that is the "new" cleaning-zone. ^~^
#68
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 07, 2016, 10:50:41 AM
Quote from: xxj6xx on January 07, 2016, 10:39:13 AM
-Installation: How does one update the modpack to a current version? Does it require any extra steps, and will I have to start a new game? I'm running v1.22 of MVP.
I only delete all in the mod folder copy a new "core" folder from the rimworld rar pack and copy "mod" and "savedata" from the MVP rar pack and i near never have problems with that. xD

Quote from: xxj6xx on January 07, 2016, 10:39:13 AM-Guests: Why do they all go broken/berzerk in my chicken pens? WTH GUYS, leave my poor chickens alone!
With the last updated hospitality integrated in the MVP it should not happen IF you have an room that is better looking as your chicken pens. :D I dont be 100% sure with the norbals... they are... strange. xD

Quote from: xxj6xx on January 07, 2016, 10:39:13 AM-Books: Is there any way to get them other than traders? Not seeing a desk for writing in furniture or other sub-menu.

As far i seen they are only buyable.^~^

Quote from: xxj6xx on January 07, 2016, 10:39:13 AM-Duct system: How is this supposed to work, exactly? Does each room need an input and output vent, ducted to two seperate units (upper and lower channel)? I feel stupid asking this, since I know how it should work IRL.....
I have trouble with them too. Maybe its better for you to look in the main thread for the duct-thingys, there are a few descriptions how they should work. :3
#69
Outdated / Re: [A12d] Colony Manager V2
January 07, 2016, 08:26:40 AM
First, this mod is really nice, thank you for your work fluffy. ^~^

Dont know if its known or if its only a problem that occur in my game but if i load a new game the settings for stockpiles are set back, if i say "butcher only if in stockpile "food" is less than 75", it works but after i close the game and load the save the stockpile settings are gone and funny only that setting all other settings are fine. :)
#70
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 07, 2016, 08:07:14 AM
Quote from: wakko151 on January 06, 2016, 06:09:59 PM
what do you mean you make a hotel?

You can build guest beds, if you have them, guest will sleep in them and if they are happy you get rewards. :D
#71
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 06, 2016, 05:03:46 PM
Quote from: skullywag on January 06, 2016, 04:07:15 PM
"Go" i just meant GO start working in it. :)

still think lipstick (as in big red lips) would look amazing. :p

Woopsie. :D Hm i think i agree with you but somehow i have a little bit fear, that colonists with mouths dont look good. ;D

Quote from: wakko151 on January 06, 2016, 04:07:43 PM
This is such a great modpack so far. I am really loving the new progression as it makes me feel like after 2 hours of play its not just repetion. This game is very hard in the beginning for me because I play Randy on Normal. But it is still possible I would say 4 out of 10 starts don't end in complete disaster which is lower then the original game which was 9 out of 10. Still it feels more satisfying when i reach even the power plant stage. Please don't ever rush with this modpack. I think we all appreciate the level of attention to detail and balance that you have put into the game so far.

Yep with better research progression rimworld gets a nice feeling even sometimes my beloved sweet pheobe near kills me with basebuilder difficulty. :D For my actual game... grow season apr-nov i think it was and the HALF of it had cold snap. If i had no good hunter i already had lost it. But i fear the winter a bit. ^-^

I actualy build a colony with an hotel(for the time now sadly with tiny rooms) but i can already give 7 guests fluffy beds for sleep. :D A guest already left some silver as a reward, i like this. ^~^
#72
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 06, 2016, 03:49:57 PM
Quote from: simon-82 on January 06, 2016, 02:18:56 PMThanks Kitsune :) Glad you are still playing with the modpack and that you like the changes.
Rimworld is a game that is to nice to put aside. :D Sometimes it gets boring but as soon something gets an update im back and i like mods and mod packs with a better research so your mod pack is a must have for me. ^~^ I was busy over the holidays, things like my darling and friends need love and i cant put games in their way because they will get mad if i do that. xD

Quote from: simon-82 on January 06, 2016, 02:18:56 PMAbout the hats missing, I had a quick look at the code and it seems I missed the 2 vanilla hats while doing the switcheroo of the tables, I think.
Can you confirm that only the 2 vanilla hats (cowboy + tuque) are missing?
It looks like that to me. The others are all there I believe. (so many hats...(yay! :)))
As far as i seen only the 2 vanilla hats are missing but im not 100% sure only uhm 90%. :D

Quote from: simon-82 on January 06, 2016, 02:18:56 PMOh by the way, have you seen the new heads? The males can have beards now.
But I had a hard time getting good ideas for the female heads :(
So now I have one female head with freckles and 2 with (badass) scars.
You surely have some good ideas for new female heads, right? Let me know! :)
The only downside for me with the new heads is, with all new clothing, i need so much time in the charcreation. So much scrolling. :'(
Sadly, freckles are the only thing beside scars i can imagine most time i prefer "clean" faces. ;)

Quote from: skullywag on January 06, 2016, 02:36:58 PM
Lipstick. Beauty spot. Eyeliner. Piercings. Go.
I think piercings are hard to make because with the images they have to be tiny and i think they will be to tiny. :D Lipstick will be no option i think no colonist shows their mouths. :o Eyeliner and beatuy spots sure i think. And "Go" i dont know actualy im not nativ english and i think the translation "going" is wrong. xD
#73
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 06, 2016, 01:56:27 PM
@Tivec: Had the same problem and fixed it the same way. xD Very very strange.~

So but i have another problem, in the outfit menu i cant find the cowboy hat and a few others. By the way above hats, i really really love the new seperation for the hats and the other clothing. ^~^
#74
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 10:27:09 AM
Ok i even dont do the appdata stuff and i have no problem(no problems that i can see). ;D And if you say you use the shortcut that the mods need, i'm out i dont know the problem but in the view of knowledge for files i'm a little cookie maybe the others here can help you better. :D
#75
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 09:47:14 AM
Have seen you installed all from scratch, i think rimworld included right? Tried to redownload the mod pack? You know sometimes downloads like to be meany and say "you dare to download me? i will crumble all my data, look how you deal with it!". ;D