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Messages - Kitsune

#76
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 08:57:17 AM
Are you playing with english or an other language? :)
#77
Outdated / Re: [A12d][ModPack] The ModVarietyPack
January 04, 2016, 08:15:38 AM
What , what? I nearly missed 2 updates?! :o Dam things like relationships and love, i have to play the new shiny version. ::) ... my sweetheart will understand this... ;D

By the way i hope you all had a good start in the new year? ^o^ And simon-82 thank you for the work you do. :3 You always do a good work to ruin my colonys. xD
#78
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 16, 2015, 01:13:00 AM
I somewhat dont like the idea for zombies in rimworld. :-\ But if more like it with them i dont want to stay in the way. :D

And if the zombie mod will revive all corpses would that not destroy the entire meat-produktion? o.o Or only human-like corpses?
#79
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 12, 2015, 10:55:25 AM
By the way have you changed something on the gause wind turbine? Or maybe mine is somewhat odd. xD The animation that spins it plays most the time if its on the lowest of power gain with 300 only. ^o^ And thats sadly most of the time the building stands there, its so unefficient for my feeling. It almost never gives me over 3k power. :'( And for sure nothing is on the building so it have enough "free space".
#80
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 09, 2015, 08:31:45 AM
Quote from: TLHeart on December 08, 2015, 11:45:40 AM
The norbals are vikings. The hammer was a legendary weapon of their god. It was powerful enough to destroy mountains. So the norbals hammer can not destroy mountains, but can devastate a colonist.  I have no problem with them being equipped with the hammer.

If you go this way you can give all weapon typs something legendary, for me i would prefer gungnir above mjolnir. ;) In the way for rimworld norbals are fine i think BUT! not with the actual setting you know, just one way high tech weapon and armor OR low tech weapon and armor. Like the tribes only in viking theme. And i think the cooldown for the hammer are a way to low for its strength maybe a bit higher and the problem is already gone. ^-^ And for the legendary hammer that explodes uhm if the hammer explode its gone right? Because explosion bäm you know. xD So maybe make it one use only. But i think to discuss about norbals its not the right place here, right? :D

Edit: Oh and of course its a thing about what someone likes with the exploding hammer they are harder but if someone likes it, its ok. ^-^
#81
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 08, 2015, 10:19:40 AM
Quote from: simon-82 on December 06, 2015, 02:11:05 PM
Hm, well ok. A small outdoor area for them is all I ask for.
Looks like you really like all the shiny things!
I bet you would like to have my shiny new avatar duck. It is golden + very shiny! But sorry, it's mine :P
You can look at it and admire its' shininess, but nooo touching!

Nice colony again btw. Looks a lot like your last one. With the city wall and stuff. A nice garden area with pretty fences. I like that style of colony. It actually looks like a small western town. :)

And nope, the Norbals won't be nice to you I am afraid. You will have to call them and give them some shiny silver, then they might start to like you.
But I can already tell you will rather murder all of them before you give them any of your shiny silver, am I right?

Small outdoor area, done. ^-^
Aye i love shiny's and your avatar ... ok i will let it yours, i like shiny but im not a thief. :3

Thank you again and i like this kind of colony's because it looks like a town and not a evil fortress of doom. ... Hm but a little bit fortressylike is always good. xD Oh and of course i dont give away my shiny's to some stupid guy's i catch them patch them up and throw them out of my colony that they go home and say "ouch guy's! there are horrible people dont go to them... they do cruel thinks to us like bathing!" and with the "diplomaticsystem" it works i get 15 "friendshippoints" for almost every prisoner.

@RadGH: I'm with you about the norbal hammer, its horrible. :'( I would like the norbals more like medival vikings and not this psydo hightech weapons and shielding vikings in fur clothing. ;D Or if hightech than sort of asgard like, space-metal-grade armor and energyweapons like laserstaffs or something. ;)
#82
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 06, 2015, 01:54:22 PM
Quote from: simon-82 on December 04, 2015, 11:46:23 AM
Awww, you are cruel! The muffalos are sad indeed... Let them outside to play in the sun! :)
And yep, angry Norbals are angry. But your wall was almost complete, hurry up! They will come back I guess. Would love to see a picture of your completed colony :)

No i'm only... uhm defending. ;) But i now make in every new colony and outside area for my animals, better? ;D The old colony is lost sadly because of mod update*giggle* and i fear my actual go's the same way now. :) I must have shiny updates! *-*

@Grogfeld: Oh the tech mod from minami good "old times". Sad that minami went away and vanished. The help i gave him was my first try on modding. :D

So now give me the new shiny version! i want to test if my colonie will explode if i load it. xD

Edit: Little picu from my actual-soon-trashed colony. A bit wider wall but i think it looks a bit bad in the comparison to the old one. ._. Hm maybe the next will be nicer. And hopefully "nicer" norbals. :D

#83
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 02, 2015, 03:44:59 AM
Quote from: simon-82 on November 29, 2015, 02:03:13 PM
Thanks Kitsune, very nice colony you have there :)
Oh oh, two of your colonists are naked! I might have to add a "rated M" to that picture :P
I like your bright red hair, that's pretty neat. And are those poor muffalos allowed outside or are they trapped in that tiny barn? o.O
Of course I will add it to the first page!

Thank you and yes i love red or fox like coloured hair's in real i have a bit darker red hair i dont want to blind anyone with a bright red. ;D
Dam nudists. xD I sayd to them they have to dress but they only said "but... our freedom?". And sadly the poor sad fluffy muffi's are not allowed to move outside... they are my treasure i have to defend them. *-*

Edit: What the hell... 12 norbal rolled over my colonie kidnapped 1 of my colonists and nearly killed my other 5 colonist. Lucky me my only standing colonist was able to prevent that they kidnapped my other 4. Melee norbals with shields are horrible. >_< ... I need my citywall.
#84
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 29, 2015, 05:51:10 AM
Dont know what colony picu's you like but here is my actual... what i will destroy and start with the new patch. u.u Its obviously not finished and somewhat early but if you like it, take it. :) If not throw it away. xD

#85
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 27, 2015, 03:04:27 PM
I survived my "last" "first" winter with lots of hunting. :) Of course you need a bit of luck that enough animals are around. Dont know about the chickens, i tend to slaughter the animals i have if my food stock is to low but i think they eat 1 time a day and if you give them cooked meals it will burn your food of course. xD
#86
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 27, 2015, 10:27:50 AM
Maybe its only for my game but if not.. oh no's! The cleaning-button is missing! :o

In the zoning menu with the home/no-roof/clear-snow, before the update there was the nice cleaning zone button but now its gone. Is this intended? :)

Edit: By the way its only the button its missing the mechanik behind the cleaning zone still works and its in the "expand allowed area".^-^

Edit²: Ok i think the problem is on my game something went wrong i restartet and now its all ok. o.o Dont really know whats wrong. ???
#87
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 25, 2015, 08:35:22 AM
Hey there, dont know for the newest version but in the last, i dont know if i done anything wrong but i cant figure out what my cook's problem is. He dont make bread, i have the oven for it and enough energy and in the stockpile right next to it is a load of flour but nothing. :'( Oh of course he have cooking enabled. ;)

Edit: Oh i think maybe i skiped a few versions not only one and i see in one patch note something with the electriv oven. :D I trie the new version and hope it works now. But i fear i need to build a new colony right? :-[
#88
General Discussion / Re: Visitor room/area
November 09, 2015, 09:06:18 AM
Count for a year: 10 dead visitors, 1 dead pig. I'm sad... really sad. :'( I wanted to sell THAT pig. ;D

Ok at least i'm not alone with that problem. I hope our beloved dev or an moder will fix this "problem". ^-^
#89
General Discussion / Re: Visitor room/area
November 09, 2015, 02:17:47 AM
Yes im a bit sad that the ignore forbidden doors. xD Have forbidden the door a few times to the pigs but it looks like they love my pigs. >_<
#90
General Discussion / Visitor room/area
November 08, 2015, 07:01:06 AM
hello everyone. I wanted to ask if someone can help me, i have the little problem that my visitors loves to hm... hang around with my pigs. :/

I build me pigs a little house where they get food and all that. The problem is all visitors looks like love that room and go there but with a little time they get stressed and go insane and kill everything they can. So my question, is it somehow possible to say the visitors that they dont go in there? I also build an house near my entrance in the hope they go in there, there are even beds but they ignore it and say hello to my pigs instead. :-\

In forward thank you for help. :D