I'm not sure I actually understand what some of these people consider the core game. We have a colony simulator. No matter how you cut it being able to pick your colonists, and being able to boot out trouble makers seems pretty darn "core".
Sure it doesn't fit well with the crash landing scenario . . . but that scenario doesn't fit well with the rest of the game anymore. Right now leaving it in the game simply confuses people.
If you crash land on a planet your goal is to survive however you can and make your way off planet and onward to your destination. If you are a colonist then your goal is to found a successful colony ON the planet and leaving is at best "Losing with Dignity".
The rich explorer is here by choice. He obviously has an exploration ship in orbit and could leave at any time. If he prospers, however, he can recruit new colonists and found his own settlement. He might even barter with passing ships so they come back with a bunch of people to join him. He's certainly got the money for it.
Meanwhile the Tribe is native to the planet. They want to rebuild. Their goal isn't to leave. It is to become strong enough to fight off the death machines from the sky. Leaving in a ship and fleeing to some other, safer, world would be a total loss for them. Plus it's hard to really imagine them going from the stone age to building a space ship anyway. lol
That said depending on whether you consider this a "crash landing simulator" or a "colony simulator" you are going to expect the game's development to go in entirely different directions.
If the end game is to having a safe, prosperous, self sustaining, colony then you expect to be able to eventually defeat the environmental dangers and start building nicer stuff. You are managing a colony with complex relationships and seeing how big you can grow, how prosperous you can be.
Likewise if the game's end goal is to escape this horrible planet then you expect ever mounting levels of danger until you either get away, or die trying. You don't expect to ever defeat the planet. If you could then leaving wouldn't be a real priority, and the end game would be boring after all the danger was gone.
The two "goals" contradict each other and I'm really afraid when I hear veteran players say something doesn't fit the "core game" that they really mean it doesn't fit into that oddball crash landing scenario. That is why I think it should be removed from the game to avoid confusion. It simply doesn't fit anymore.
Sure it doesn't fit well with the crash landing scenario . . . but that scenario doesn't fit well with the rest of the game anymore. Right now leaving it in the game simply confuses people.
If you crash land on a planet your goal is to survive however you can and make your way off planet and onward to your destination. If you are a colonist then your goal is to found a successful colony ON the planet and leaving is at best "Losing with Dignity".
The rich explorer is here by choice. He obviously has an exploration ship in orbit and could leave at any time. If he prospers, however, he can recruit new colonists and found his own settlement. He might even barter with passing ships so they come back with a bunch of people to join him. He's certainly got the money for it.
Meanwhile the Tribe is native to the planet. They want to rebuild. Their goal isn't to leave. It is to become strong enough to fight off the death machines from the sky. Leaving in a ship and fleeing to some other, safer, world would be a total loss for them. Plus it's hard to really imagine them going from the stone age to building a space ship anyway. lol
That said depending on whether you consider this a "crash landing simulator" or a "colony simulator" you are going to expect the game's development to go in entirely different directions.
If the end game is to having a safe, prosperous, self sustaining, colony then you expect to be able to eventually defeat the environmental dangers and start building nicer stuff. You are managing a colony with complex relationships and seeing how big you can grow, how prosperous you can be.
Likewise if the game's end goal is to escape this horrible planet then you expect ever mounting levels of danger until you either get away, or die trying. You don't expect to ever defeat the planet. If you could then leaving wouldn't be a real priority, and the end game would be boring after all the danger was gone.
The two "goals" contradict each other and I'm really afraid when I hear veteran players say something doesn't fit the "core game" that they really mean it doesn't fit into that oddball crash landing scenario. That is why I think it should be removed from the game to avoid confusion. It simply doesn't fit anymore.