Quote from: skyarkhangel on June 29, 2015, 06:17:26 PMI don't know where to get the texture for the shield, it is not in core folder
Do you have the opportunity to use at least the standard animation of power shield aura when colonists in shield gen range?
Quote from: skyarkhangel on June 29, 2015, 06:17:26 PMThat is a great idea, this way i can make it buyable thorough exotic trader
And new idea to you.. use minifiedBase for shield gen
Quote from: Materialjam on June 29, 2015, 08:47:31 PMThank you, always glad to hear someone is enjoying my mod
A good recent mod, especially enjoy the range mechanic!
Just an idea, love the mod! Keep up the good work!
Quote from: Materialjam on June 29, 2015, 08:47:31 PMThe intention i had for this mod was to create a "shared health" between multiple colonist(i originally based this on warcraft 3's soul link , but actually sharing health is really complicatedand might end up all dyng to one well placed sniper shot). Thats why the energy is at the transmitter and not at the shield, if i changed this, it would be a different mod all together.
However, I feel as though the current system is slightly backwards. As you have to make a receiver to equip the colonist with, it seems to me as though this would be what would affect the capacity of the shield rather than this being reliant on the transmitter. Perhaps you could make several types of receivers and/or rely on the stuff system to increase and decrease the capacity?
Quote from: Materialjam on June 29, 2015, 08:47:31 PMThat is a good idea and i have had it dancing around in my head for a while, but i never implemented it because i found the range of the shield to be good enough that it doesn't need booster. I might implemented it as a way of just increasing range, not in a relay way.
Moving on now to the transmitter, if the receivers become responsible for the capacity then I feel as though there should be two unique buildings if possible, one serving as a transmitter so that you can have shields in more than one portion of your base, and another building functioning to increase the range of a/the nearest transmitter?
I don't have much time this week, so i will probably get started on some of these changes next week.