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Messages - ITypedThis

#166
Ideas / More Combat-Based Structures
March 25, 2014, 01:52:02 AM
Currently, the raiders can and do pose a serious threat to the safety and general well-being of one's colony. Well they can often be repelled fairly easily, sometimes there is simply just too many raiders to fight without heavy repercussions affecting the surrounding area and populous. At this point, I personally find it is no longer fun and challenging to fight raiders and instead becomes "time to hide everyone close to their beds so they don't die while being dragged off as those jerks beat at my door and vandalize the colony's property until most of them die in the fighting or they get bored and leave."

While I would prefer that the raiders' numbers don't surpass more than twice that of the defenders, I think more defensive options would be more tactical and enhancing to the gameplay. Stone walls and sandbags just aren't cutting it.  ;)

I think additions like metal spikes to prevent raiders from taking cover on the opposite sides of walls and sandbags, makeshift bunkers that greatly increased the defense of anyone stationed inside of them, but also reduce range and field of view while being very vulnerable from behind, and metal "reflectors" that could be built over sandbags that would deflect grenades and scatter the flames from molotovs into harmlessly small embers, but could be knocked down on top of anyone underneath for fair damage after being shot enough, etc. could be just enough to turn the tide. Maybe even some offensive structures...

Have an idea? Tell us all and contribute to keeping your colonists safe!  ;D

I hope you didn't mind the long read.
#167
Ideas / Re: New Content Ideas
March 24, 2014, 10:56:12 PM
I like your ideas very much. More customization in games never hurts, in my opinion.

I do however think, that the tazers and tazer strips should have a fair chance of failure, so that there is some risk involved in using them, as well as a semi-reduced effectiveness when attempting to capture raiders. I think this would be rather necessary for balance reasons and so that one could not simply end up having 50+ colonists.  :P