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Messages - Kalesin

Pages: 1 [2] 3 4 ... 6
General Discussion / Re: Fan-Art
« on: October 17, 2013, 03:37:47 AM »
loving the submissions... my hat's off to Kalesin and turnip though... ;)


General Discussion / Re: Rimworld has been greenlit!
« on: October 17, 2013, 03:36:42 AM »

Ideas / Re: Rimworld Legends?
« on: October 15, 2013, 10:45:28 AM »
That seem to correspond to the points 1 and 2 in the thread I linked, with added depth (the map and such).

Granted, the other thread may not be optimal to discuss this ;)

From what I understand, the point 1 and 2 talk about what would happen after leaving the colony, that'd happened before, since the planet was formed say until they get shipwrecked / colonists

Ideas / Re: Rimworld Legends?
« on: October 15, 2013, 10:21:12 AM »
Would that be a journal of sorts, as has been discussed here (among other things) ?

No, I would like an encyclopedia of Rimworld (assuming that for each item the world is generated randomly).

In Dwarf Fortress option is used, because each world is different, with its geography, history, ....

Ideas / Rimworld Legends?
« on: October 15, 2013, 09:48:48 AM »
Do not know if the game will be like in Dwarf Fortress, the option "Legends", maps and data that exports generated world.

I think it would be a big plus, if not now in a long term.

Off-Topic / Re: What is the enemy of the burning squirrels?
« on: October 15, 2013, 09:22:35 AM »
burning squirrel + freezing beaver = water steam -> clouds -> rain

Rimworld water cycle  ;D

Off-Topic / What is the enemy of the burning squirrels?
« on: October 14, 2013, 02:34:19 PM »

Ideas / Re: Cooking
« on: October 08, 2013, 03:58:10 PM »
The cactus are used for a variety of food in Mexico (Nopales, Sauces, ... even for alcoholic beverage). Also used to make dyes and has other uses.


Tequila is made from agave  ;)


Made about fruit of cactus:

Ideas / Re: Cooking
« on: October 08, 2013, 03:53:53 PM »
Previously says to cook food, we need more variety, but with what is existing, there are more than enough to start.

The image below is from a post where Tynan commented on the ecology of the game, where there was proliferation of cactus (Emergent Ecology)

The cactus are used for a variety of food in Mexico (Nopales, Sauces, ... even for alcoholic beverage). Also used to make dyes and has other uses.

More information:

Ideas / Re: Cooking
« on: October 08, 2013, 02:48:58 PM »
I completely understand Hypolite. From my experience that sort of thing would be on the periphery of any core game design and implementation save for a cooking sim. Besides food past, with all it's single celled proteins combined with synthetic aminos, vitamins, and minerals, has everything the body needs to survive.

I assume that most suggestions were not implemented soon, the game should move on and there are priorities, you have to walk before you run, but this is the thread, I think, to be adding ideas and who like or are suitable , expand them and discuss them.

Ideas / Re: Cooking
« on: October 08, 2013, 02:24:25 PM »
... I love you  :P

I wasn't sure about the topic before coming on, but it's not the concept of cooking being debated but the (very sound) idea of a tier-based system. I love the idea, expressed in it's simplest to see if I've got this right:

Tier 0 - Eat paste & raw food.
Tier 1 - Cook vegetables/meats.
Tier 2 - Cook vegetables/meats together.
Tier 3 - Augment the two/three piece meals with a property (even just a +2 happiness) with spices and herbs.

Also I was hoping someone would get around to talking about alcohol in the sense of it's raw production as opposed to processing. Potatoes as the default grown food in Rimworld is perfect and logical, most people would know it and be able to 'click with it' without prompt as well.

[Footnote: Your opinion on Tier 4 being such things as pies?]

Well detailed, but really the pasta would be Tier 1 or 2 first would have to create flour with some cereal or tuber (the pasta we eat is made with wheat flour normally, but there are also rice flour, there is also the egg and flour, and even made ​​from potato dough [gnocchi])

Ideas / Cooking
« on: October 08, 2013, 02:03:08 PM »
In many games, the topic of food and cooking is superficial. My question is if it will be more elaborate meals. For example, if you grow potatoes and carrots, a first level of cooking, dishes would come out of carrots or potatoes boiled or grilled, and second level could combine the two elements, potato and carrot stew, a third level could be three ingredients, two ingredients with some seasoning (salt, pepper, herbs) or 2 highly processed ingredients, such as carrot and potato croquettes.

This would give depth to the stories (not always eat the same thing) and would make the community participate by developing and writing recipes.

Yeah, I know, I like to cook.

As a bonus, also alcoholic beverages are made from potato (

General Discussion / Re: Fan-Art
« on: October 08, 2013, 08:39:37 AM »
That first one is just a bunch of quick photoshop filters applied to a photograph, no? ???

Yes, I first made the composition with two photographs (one of the ship and one of the planet), and then filters.

General Discussion / Re: Fan-Art
« on: October 07, 2013, 07:21:17 PM »
You might retract that... I'm thinking of new ways to make muffalo go psychotic.

 ;D ;D ;D

General Discussion / Re: Getting creative rewards in the game
« on: October 07, 2013, 07:20:06 PM »
I'm personally capable of doing the first solution, so I would support that, no need to try to twist existing software to fit this special need.

I agree with Hypolite, the best option would be, if you can, customize the data collection.

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