This simple stand-alone mod adds a building that allows you to preserve meat. Alpha 13 made huuuge strides in allowing low-tech play styles, but the one factor missing was an alternative to freezing for food preservation. This is an attempt to add a low-impact, well balanced method for preserving meat.
This mod adds:
-RESEARCH: Food Preservation - low-tier research project that unlocks the Smokehouse building
-BUILDING: The Smokehouse. Costs 90 wood and 40 stone bricks to build. Can smoke meat with new recipes.
-RECIPE: Smoke Meat. Three bills are available at the smokehouse for smoking 10/40/75 raw meat at a time. Recipes require both raw meat and wood at a ratio of 5:1.
-RESOURCE: Smoked Meat. A form of raw meat that lasts two and a half seasons at room temperature before spoiling. It still needs to be prepared in a meal, and it gives a mood debuff if eaten directly (though less severe than eating raw meat).
DOWNLOAD:
GOOGLE DRIVE
LICENSE:
All contents of this mod are free to use for any non-commercial purposes. As a small courtesy, please contact me if you plan to include it in a modpack. Thank you to the rest of the community for being so generous with your code, art, and knowledge.
CREDITS:
*Mod by panggul_mas
*Art by Ahare
*Extra art assistance from Shinzy
*Special thanks as always to the rimworldmod Slack community
feedback is appreciated!
~