Quote from: rdz1122 on March 28, 2016, 11:38:43 AMQuote from: Innese on March 24, 2016, 03:39:51 PM
A13 hype!
What I look forward to the most from the list:
1. - Deeper research tree with more low-tech options and more things to research
2. - New fueled buildings: stove and generator
3. - Many more animals, some of which will hunt people
Low tech/no tech game here I come!
I agree; it would be great if we could select the tech level of the game during map generation. Playing with Neanderthal or Medieval tech would be awesome, especially if you could limit the Raiders to similar (at least most).
I also am most excited about early/low tech options. I think the idea of rimworld is that your planet has multiple communities of varying tech levels scattered across it, due to the eons-long/multi-wave and disaster prone process of deep space colonization, so mixed technology levels is the norm.
Having an option to set up a custom game with custom faction profiles would be fine though - landing on an all mechtoid planet for example with constant fallout (hello icesheet 3.0!)
Holy crap, that would be a really fun feature actually (and I know this is the wrong place to talk about it so i'm going to post it here instead:https://ludeon.com/forums/index.php?topic=18072.0)
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