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Topics - MeowRailroad

Pages: 1 2 [3] 4
General Discussion / 19 days without food.
« on: April 07, 2016, 05:25:11 PM »
 I wonder if my colonists can survive 19 or more days without food. That's until the start of the growing season, and more days will be needed till we are in the clear. I don't think it's possible, but please correct me if I'm wrong. We really need a drop pod to come right now.

General Discussion / Fueled Generator Help
« on: April 06, 2016, 07:28:49 PM »
I set up a fueled generator, but it won't produce electricity. It seems to require electricity, and displays the "no electricity" lighting icon. How do I set it up?

General Discussion / How to get colonists to sleep comfortably?
« on: March 26, 2016, 12:41:06 PM »
It's 75 degrees in their bedrooms. (Within their comfort zones.) They complain about being overheated. I put in coolers and spend lots of money on steel, and then they have the dadgum audacity to say it's too cold, EVEN THOUGH IT'S IN THEIR COMFORT ZONE! Is there anything I'm doing wrong here, or is it a bug?

The Harvard library has 2 books that are bound in human leather. They date back to the 17th century. There was another book that said it was bound with human leather, but it was a practical joke by the author.

General Discussion / Computer Question
« on: November 27, 2015, 12:54:24 PM »
Will Rimworld run well on either of these specs? They are from the Trainz Forums as I needed to know what stuff can run Trainz as I am getting a new computer, and I have never gotten a Windows computer before.
OS: Windows XP (SP3)
Processor: Pentium D 3.4GHz (or equiv)
Memory: 1 GB RAM
Graphics: nVidia GeForce 7200/128MB or equivalent
Hard Drive: Approx. 16GB hard drive space
Sound: DirectX 9.0c or compatible Sound Card,
DirectX 9.0c
Mouse and keyboard

OS: Vista/Windows 7 (64 Bit),
Processor: Core 2 Duo (or equivalent),
Memory: 2 GB RAM,
Graphics: nVidia GeForce 8800 (or equiv)
Hard Drive: Approx. 16GB hard drive space,
Sound: DirectX 9.0c or compatible Sound Card,
DirectX 9.0c
Mouse and keyboard

Ideas / Each colonist would show a "comfortable temperatures" somewhere.
« on: November 21, 2015, 06:20:09 PM »
It would be so useful to not have to guess about colonist's comfortable temps and would also be useful for saving power by not having rooms overheated/cooled, colonists would be happier, and you could assign parkas to people who get colder easily if you didn't have enough. Maybe it could go somewhere on the character or health tab.

General Discussion / Rimworld in a Nutshell quotes
« on: November 16, 2015, 04:00:17 PM »
I thought it would be fun if we post our funny Rimworld quotes here. Alternatively, you can post a quote that sums up Rimworld pretty well.

General Discussion / a question about prisoner release
« on: November 14, 2015, 09:56:35 AM »
If I release an enemy prisoner, does the prisoner attack me after I release him?

Bugs / Not really a bug, more of a naming issue.
« on: November 12, 2015, 09:09:52 PM »
I noticed that the female deer is called an ewe. Correct me if I'm wrong, but I though an ewe was a female sheep. I believe the correct term for a female deer is doe.

General Discussion / A good idea with what to do with slag chunks and rocks
« on: November 12, 2015, 04:27:04 PM »
Put a dumping stockpile around your solar panels and allow it to fill up with chunks. Then, if there are electrical fires, the chunks should prevent or at least deter spread of fires. Also you could do this inside battery rooms.

Ideas / Cleaning Zones
« on: October 22, 2015, 05:31:18 PM »
This could be similar to Snow Clearing Zones where colonists automatically clean in these zones, this would prevent dirt, blood, and dust from accumulating so much as it does often.

Ideas / Different types of rock chunks/how they affect colonists
« on: October 21, 2015, 05:05:28 PM »
It is kind of funny to me how colonists think the naturally occurring rocks appear ugly to colonists. I can understand building rubble or metal chunks being ugly, but how does a natural rock appear ugly?
This is the kind of rock I am talking about. It probably gives you at least a neutral emotion if it doesn't make the scenery better: I only put in the link as this picture is IMMENSE on these forums.

General Discussion / Alpha 11 Debug Window
« on: June 11, 2015, 03:04:01 PM »
What is the debug window, and how do I close it? Does it show up in game or just on the launch screen?

Ideas / More realistic fighting.
« on: June 09, 2015, 07:31:19 PM »
I think it's kind of strange how raiders can take 6 auto-turret bullets and still be alive. Same thing with a survival rifle. If I took an old bolt-action rifle, loaded it, and shot it at someone, they would probably be dead in one shot. In Rimworld, if a colonist has a survival rifle, and they shoot it at a raider's torso, and it hits them, they can still be alive, but usually incapacitated. Also, if you get stabbed with a knife, you would probably almost instantly die, but if a colonist stabs a raider with a plasteel knife, the raider might not die immediately, or in a short while. Also, it's kind of annoying how on Cassandra Challenge, there are 2-3 raids of basic weapons, and the next raiders have PDWs, Sniper rifles, and M16's, when I don't have any of these because combat suppliers/most trade ships rarely come.

Stories / This was a funny raid.
« on: June 07, 2015, 09:39:51 AM »
I got attacked by 10 or so tribal raiders. They took a defensive position behind my rock barriers. Most of my colonists were incapacitated or rescued, and I had one person hiding in the comms room which was near the storage building. I had them run into the storage building and grab some grenades. I smiled to myself and thought "There's no way I'll survive this, so let me make the raiders suffer." I had the person with the grenades go throw them at the raiders, which were near the solar panels. I thought it would make an awesome explosion and kill most of the raiders, but it only incapacitated 2 of them. Then the person with the grenades got shot.

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