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Messages - MeowRailroad

#136
Ideas / Re: Fences and animal production
August 30, 2016, 09:00:51 AM
Quote from: skullywag on August 30, 2016, 08:17:55 AM
Fences are hard to implement, youd need to overhaul the AI so they are aware of them among other things, its a very complex addition.

Couldn't fences just be walls with a different texture and the automatic roof-zone building removed? Gates could be doors with a different texture.
#137
Stories / Re: New Story Ideas
August 30, 2016, 08:59:30 AM
A hillbilly moonshine colony? Research brewing and drugs ASAP for that.
#138
Ideas / Re: Teetotaler tweak for impending drugs.
August 27, 2016, 05:30:58 PM
If they use painkillers when they are actually in pain then that should be different because they are using it to deal with pain, not just to feel better at any time. Although it would be hard to differentiate between when they are in pain and aren't and it would be necessary to make it so that drugs take while pain-causing wounds exist wouldn't cause a debuff when the injuries heal and the pain is gone.
#139
It is a "sick" joke. Just think about the negative mood the colonist got from the infection.
#140
General Discussion / Re: Escape Pod Survivors
August 25, 2016, 08:23:47 PM
I wonder if improving relations with "spacer" also makes trade prices better in general?
#141
General Discussion / Re: What is the pain formula?
August 24, 2016, 01:30:48 PM
Quote from: juanval on August 24, 2016, 11:47:35 AM
I see that some dead animals or raiders have lots of injures but doesn't have 0 HP in any vital parts. Why they die then? because of the extreme pain caused?

Thanks in advance. The Rimworld health system is superb

They may have bled to death, burned to death, or some other thing happened to them.
#142
Maybe the people with teetotaler traits and the chemical disinterest one (I think that's a thing) should get debuffs for the colony selling drugs.
#143
Raids that start with 2-3 scouts and continuously get larger until a week after the first one a huge push of raiders comes in? There wouldn't be raids 24-7, but about once or twice a day for about 7 days until a big raid of about 7-11 raiders comes in. The first raids would serve as the warning.

Or there could just be a raid that retreats, and then comes back with reinforcements.
#144
Ideas / Re: Your Cheapest Ideas
August 22, 2016, 09:31:57 AM
And that makes sense too, because the raiders don't know the base layout and what purpose that room serves, so they might walk in to see what it is and if there's a way in.
#145
Childhood: Midworld Child
Adulthood: Railroad Owner
MeowRailroad bought a used locomotive and a few miles of track and made his own railroad. Since it was so small he worked maintenance, engine operation, business development, and anything else that had to be done.
+2 Mining
+3 Social
+4 Construction
+1 Research
+2 Crafting

I'm not an RR owner now but I want to do that when I'm older.
I guess I'd be an OK colonist.
#146
I haven't seen it either but it would be a good idea to keep a few on hand for fast repair in case of fire, explosion, etc.
#147
Maybe build a small shed outside of the border so that the prisoners can be released without having to cross that area? Or just have a direct passageway or prison door that leads to the outside in the prison, if possible.
#148
"Daze" is an amazing onomatopoeia, I did the same thing for a bit when I drew a few strips of a comic. Most of the plot was onomatopoeia that would be stuff like, "Drives in car, Enters town hall, or The next day." It was intentional of course. 
#149
Ideas / Re: Write an event!
August 15, 2016, 08:00:54 PM
Banquet - Like a party, all colonists go to a table and if there aren't enough seats some people will stand, colonists eat meals, beer, chocolate, insect jelly, etc. and talk a lot. Maybe they will play horseshoes, chess, or billiards after the meal, and eventually people go off to be one by one.

Magnetic Field Disruption - Similar to a solar flare, but only shuts off a few devices for a certain time each day during the duration of the event, for example it might "choose" to shut off a tailoring bench between 7h to 10h, a standing lamp from 9h to 21h and a turret from 15h to 22h.

Raiders on the way to combat - Raiders pass through the map without the intention to hurt your colony, presumably to attack an outlander town. If you let them pass you gain slight goodwill with them and have a 50-50 chance of losing goodwill with one of their enemies, to simulate the town either thinking "There was nothing the colony could do. Maybe they were dealign with something else and couldn't risk losing" or "They could have stopped the raiders but didn't. Why didn't they? We lost citizens and property in that fight." May make reinforcements less likely to come if you don't respond.

Crippled mechanoid passing by - A mechanoid passes by that has severe damage. You can capture it and have someone with at least 6 research skill reprogram it to be able to follow someone, be released into battle, rescue people, and haul things. Higher research skill would speed the reprogramming process and the mech would be worked on while downed or unconcious. After it is reprogrammed with as many functions as the player desires, a repair worker would have to replace broken components and some steel to have it operate fully. In short, the researcher changes the code, while the repairer fixes the broken parts. It can be repaired without the reprogramming work, but it will just attack colonists so it isn't worth it.

This isn't really an event, but when those small buildings are opened (not the ones with the cryptosleep caskets) it would be cool if they had some low-value stuff in them, possibly heavily damaged, to remind you that they are left over from other times.

Passing worker
- A(n) [occupation] by the name of [name] is passing by. He is willing to help with any projects you are doing in his/her field if you pay him/her [amount of silver] or (an optional item).
Examples: A construction worker named Ray Johnson is passing by. He is willing to help you with construction or repair if you pay him 326 silver or give him a pump shotgun. A prison warden named Alfred Smith is passing by. He will manage all prisoner interaction except medical for 2 weeks if you provide him with a bed to sleep in, food, and 119 silver or the bed, food, and 75 lumber.
#150
I started an ice sheet colony. One of my colonists, Everleigh, suggests a name for the colony, which is just a small cluster of rooms in the cold, and guess what she wants to name it?

Hialeah, which is a town in Florida with a 75-degree Fahrenheit yearly average temperature.
I decided to keep that name due to its sarcastic nature.

"Hey, how about we call this shack Hialeah, due to the lovely climate?"