Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SpookCrow

#46
General Discussion / Re: How can I improve my Defense
December 27, 2016, 06:57:08 AM
Quote from: Listy on December 27, 2016, 03:31:26 AM
Use Sandbags as ways to slow down the enemy.

Wouldn't sandbags provide cover for the raider?
#47
General Discussion / Re: How can I improve my Defense
December 26, 2016, 11:14:15 PM
Perhaps a non kill box design will be better.
#48
General Discussion / How can I improve my Defense
December 26, 2016, 09:46:45 PM
http://imgur.com/a/M4oLl

I'm not much of an defense building expert as you can detect but... I force raiders in the base with this design and I got a trap on the corner to prevent a raider from taking cover.

This is obviously not enough since my idiot colonist will sometimes miss the raiders and end up getting shot and killed.

What can I do to improve this faulty design.
#49
Diseases was nerfed a little too hard to the point where you couldn't do anything to save that colonist. I mean, how am I suppose to save three colonists who have malaria and i only have herbal medicine and normal beds with a crappy built hospital? Like previous people posted, what's the point of saving the colonists if their fate is already determined. Death will come way before they can become immune to the disease. It would be best to just shot that colonist in the head to avoid using up the meds or even put them in a cryptosleep forever.

I do agree with mumble, That sick colonist you have, needs bed rest but instead they just rest and then go work until the point they are forced to stay in bed once the disease becomes worst. I have a colonist on bed rest with 1 and they are still hopping out of bed and doing work. The bed is their life support and once they get out of it, they're dead

Quote from: Shurp on December 23, 2016, 07:28:15 PM
mumblemumble
  Can anyone verify how difficult it is to survive plague or a wound infection with just herbal or medkits, with no penoxycline, hospital beds, or other advanced tech?

99.9% chance of death, I had normal beds with herbal medicine and three colonists with malaria have died.


#50
What makes the boomalope explode on death, is it when it's brain is "dead" or does it intentionally make itself explode when it's right about to die?
#51
General Discussion / Re: Wiping out factions
December 21, 2016, 11:12:14 AM
Why would you want to destroy a faction in the first place...

Friendly Factions provide caravans, trading, support in battle and... they bring their muffalos... and eat all my.. potatoes. Maybe destroying a faction isn't bad but...

Enemy factions provide you with guns, clothes, and sometimes recruits.

#52
I do,
But does anyone grow any other food than potatoes?
#53
General Discussion / Post your Alpha 15 Tips
December 08, 2016, 01:34:14 PM
The title says all:

Place a passive cooler in prisoner rooms if you dont want to build a cooler. Trust me my prisoners died of a heatstroke during a heat wave because I didnt know about the passive cooler.
#54
I feel like there must be more than two mechanoids.

I know the scyther and centipede are the only mechanoids we currently know about... but are there more and unique mechanoids we don't know about?

#55
Yeah what brcruchairman said, Just pressed that uninstall button and get the old and boring  sculpture out the base and sell and then put that brand spanking new one in and you're set :D
#56
Yes, they will always leave eventually but they leave one by one or you can wait for traders to come by and watch them either kill them or get killed by them.
#57
General Discussion / Re: Nominate RimWorld on Steam!
November 25, 2016, 05:26:15 PM
Quote from: ecirp on November 25, 2016, 02:40:43 PM
Not sure if this is the right place, but it would be great if you nominate RimWorld on Steam for the "Just 5 More Minutes" Award, i think it match perfect!
If it wins, maybe Tynan will do a sale? I hope i will see the day Tynan will do a sale with rimworld on steam would be great, cause many people don't pay that amount, i don't think it is to high for the value you get, but you know people can't test it really before.
With the award a lot of people would notice this game and support Tynan a bit more i hope.


HOW?
Just visit the steamstore with your account logged in with your webbrowser or your steam client
http://store.steampowered.com/app/294100/
Like a timed demo?

If Rimworld does get nominated then we could possibly get a sale or not but Rimworld would get a little fame
#58
General Discussion / Re: Predicting the name of Alpha 16
November 25, 2016, 05:18:08 PM
Alpha 16: Time to hit the road.
#59
General Discussion / Predicting the name of Alpha 16
November 22, 2016, 07:34:05 PM
Alpha 13 is "Trapped  With Your Ex"
Alpha 14 is "Scenario System"
Alpha 15 is "Tutorial and Drugs"

What do you guys think Alpha 16 will be named???

I think I will be named "The Huge Update" based on what Tynan is teasing
#60
General Discussion / Re: Pet Names
November 12, 2016, 09:08:39 AM
You change the name of colonists but sadly you can not change name of pets