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Topics - Helixien

#1
So today I got a Email which tells me, I need to edit my creative reward since my nickname isnt conversational. Which is strange, since this is what people call me as long as I can remember.
I decided to add myself with my first name being Wilhelm (a good old german name) and my nickname being Willi (since this is the normal short version as well as nickname most people who are named Wilhelm have).

Now, is this a mistake? Can we fix this? Because I dont have another nickname and I also quite honestly dont feel like making a nickname up since I want to add myself.

Also and I quote from the guidelines:
QuoteMichael Smith (short: Mike) - Okay.
Mohammed Moghadam (short: Mohammed) - Okay.
Marie-Josée Delacroix (short: Josée) - Okay.
Yu O'Brien (short: Yu) - Okay.
Tim Rothman (short: Jumper) - Okay because this is a believable nickname in real life.
Tim Rothman (short: Butters) - Okay because this is a believable nickname in real life.
Tim Rothman (short: Scoops) - Okay because this is a believable nickname in real life.

I mean if Josée is okay, so should be Willi.

Anyway, thanks already for the help I am about to receive!  ;D
#2


What is RimEffect?
Yet another little pet project of mine which aims to add some stuff from Stargate into Rimworld! (Of course in a vanilla friendly, this time however maybe not so immersive way). Originally this mod was made by carnov back in A8. I took it over with A12 and will maintain it hopefully until Rimworld gets a final version and Tynan stops changing stuff with every update.The content of this mod is going to be modular (like everything I make), so you guys can again choose which stuff you want inside your game.
All future mods of mine that are Stargate related will be found in this topic from now on!


Content that is WIP right now:

  • [Race] Jaffa, Kree! Reborn
  • [Race] The Unas Tribes
  • [Misc] Patches for EPOE and CR

Changelog:

[i][b]A16[/b]
Nothing yet
[/i]


FAQ:
[Q] Can I add your mods to a modpack?
[A] Yes!
[Q] Can I re-upload your mod somewhere else?
[A] No.
[Q] Will you add a stargate?
[A] No!
[Q] Do I need anything else to use your mod?
[A] Nope!

Credits:
Carnov (Textures)
CPT.OHU (Humanoid Alien Races)
Erdelf (Humanoid Alien Races modifications)

Legal & Permission:
The contents of this mod pack are the intellectual property of the Metro-Goldwyn-Mayer Studios Inc.. This is simply a fan-made mod made, to show our love for this amazing franchise. No copyright infringement intended!
#3


What is RimEffect?
RimEffect is a little pet project of mine which aims to add some of the amazing races, weapons, armor (or simply content) from the Mass Effect Universe into Rimworld in an immersive and vanilla friendly (meaning it plays nicely along the vanilla content) way so we all can enjoy RimWorld even more! The content of this mod is going to be modular, so you guys can choose which stuff you want inside your game and what you do not want. Why? Because I am just nice that way!
All future mods of mine that are Mass Effect related will be found in this topic from now on!


Content that is WIP right now:

  • [Misc] Patches for EPOE and CR

Changelog:

[i][b]A16[/b]
Nothing yet

[b]A14[/b]
Released "Asaris of the Rimworlds"[/i]


FAQ:
[Q] Did you base the layout of the topic on jecrell's one?
[A] ....... maybe? (yes)
[Q] Can I add your mods to a modpack?
[A] Yes!
[Q] Can I re-upload your mod somewhere else?
[A] No.
[Q] Will you add race X?
[A] Yes, if I got the time and someone to make the textures for me!
[Q] Do I need a new save?
[A] Check the instructions of the mod you want. Some do, others dont!
[Q] Do I need anything else to use your mod?
[A] Nope, you should be good (unless stated otherweise!)

Credits:
Carnov (Textures)
Latta (Textures)
CPT.OHU (Humanoid Alien Races)
Erdelf (Humanoid Alien Races modifications)

Legal & Permission:
The contents of this mod pack are the intellectual property of EA and Bioware. This is simply a fan-made mod made, because we love the ME Universe. No copyright infringement intended!
#4
Ideas / Expend the Scenario Editor!
August 12, 2016, 03:05:43 AM
One of the features added since A9 I love most is the scenario editor, even though I didn't like it when it was announced and thought it would be a waste of time, I really enjoy it now and it makes for even more interesting games. HOWEVER, so far I think it is lacking quite a few options. For example:


  • Starting Factions: Let us choose what factions and how many will spawn (maybe only tribes, maybe NO factions or maybe only spacer?)!
  • Planet Types: More kind of planets we can crash on! (maybe even soft code the types of planets, so modders can add more easily). Like an Ice planet where the temperature never goes over 0C. Or a small moon of a gas giant which has a different day/night times. Or an planet without heavy storms all the time where we have to build our base to take shelter in for when the storm comes.
  • More permanent map conditions: Like it always rains. Just for example. Or an extreme temperature curve (-50C in winter, 50C in summer) Stuff like that.
  • More player factions: Let us be pirates and raiders too! (Well, not really that important, just an idea)
  • Animals: Let us choose what animals life on our RimWorld.

This is just what I would wish for in the future!
What do you guys think?

(I am sorry for my English, my native language is German and I am still learning!)
#5
Mods / [MOD Request] Snowy Trees
July 21, 2016, 01:44:10 AM
Yeah, I think the title already describes what I am asking for. It would be nice, that when its getting cold and snow starts to fall, the trees would actually have snow on them too. We already have changing tree texture for leaf based trees, but not pines, etc. And for someone who mostly plays in the colder parts of the rimworlds, this would be a great little mod.

So if someone has the skills to make one, I would be very happy.
#6
Help / A13 and factions / I am a bit pissed
April 12, 2016, 08:12:28 AM
So, I will admit right away I did not search the forum to see if anyone else has already asked the question I am about to ask. But thats just me being lazy, anyway!

I am trying to update my Jaffa, Kree! Reborn mod to A13 since 2 DAYs and I just cant figure out what I do wrong! Everytime I load the mod, RimWorld gives me a nice little error message (see attachments). I even tried to copy the two defs from the core folder and just changing/renaming them but I STILL get the error messages!

Can someone please take a look at it and tell me where I fuck up? Knowing myself its probably something really, really easy and I just keep looking over it...... ._.

Thanks!

PS: I know there are more errors after the ones you see in the screenshots, but thats only because I didnt change anything there yet and/or its not done. I just want to get the faction to work.....

[attachment deleted by admin - too old]
#7

Are you like me? Do you like science (but still misspell far to often) and ever thought ".... damn... all these stone chunks and corpse... it would be so nice if I could make use of them!"? Yes? You do? GREAT! Then you will like this mod. Like you, I have often thought it was a waste to burn all these delico... I MEAN poor dead people! Or the old, bad clothes no one needs! Or other stuff I have normally far to much of.
So I decided to make a little something, something to change that!

BEHOLD THE MATTER CONVERTER!
It works like magic, but it isnt!



No longer will your corpses go to waste! No longer will stone chunks take up space! No longer will old clothes be burned! NO! Using glitter world science your colony will be able to convert all these stuff into RAW MATTER!
And this matter you can then use, to create meat, steel or sliver (and there would be more if I got more time on my hands today :/)
Matter is easy to store and does not burn as easy as other stuff (or corpses for that matter)!

You may ask yourself: "But how does it work?" Well, it is easy! Once you spent days researching the matter converter tech, you can finally build THE MATTER CONVERTER (it is awesome!). Now just let your colonist put stuff inside and the converter will use all of your energy to transform it into raw matter! After that, use the matter to create new stuff!
It sounds unrealistic, but it is JUST SCIENCE!


Okay, frankly the mod may is pretty useless but who cares ;D

Features:



Important: The mod does NOT aim to replace the trading system, it is more meant to allow you to make use of stuff you otherwise would just burn or sell. It is not cheaty, nor overpowered. It takes quite a lot time to research and also a lot of energy to run it!

The mod allows you to do the following:

       
  • Convert: corpses, old clothes, slag, stone chunks, raw food, weapons, etc INTO RAW MATTER!
  • Use the raw matter to create: raw meat, wood, steel, plasteel, uranium, artillery shell, medicine, glitterworld medicine, silver and gold! All in a balanced way!
  • Two new things to research before you can use the matter converter.


Changelog:


1.2r:
- Updated to A12

1.1:
- Raw matter now glows.
- Matter converter has a new artwork!
- Moved the ArtificialMeat into the "RAWMEAT" section.
- Changed the color of the raw matter icon.
- Added more stuff to creat with matter!

1.0: Added more stuff to convert and create. Also balanced the converter so far, that it fits into the vanilla RimWorld.



Download and Credits:

Version 0.5: Download by clicking here!
Version 1.0: Download by clicking here!
Version 1.1: Download by clicking here!
Version 1.2r: Download by clicking here!

Mod is using art from the art resources section and glasswork!
Do not include this mod into any mod packs!

Screenshots:

#8
Over 26 new balanced weapons for RimWorld! More are coming!


New Misriah Armory's History:
Quote"Most standard-issue UNSC weapons, such as the M6 Series, BR55 Heavy Barrel Service Rifle, and Sniper Rifle System 99D-Series 2 Anti-Matériel, are produced by Misriah Armory. While the DTM Series of shotguns were normally produced by Weapon System Technologies, Misriah apparently produced a variant as well, possibly by license. Civilians were also apparently able to buy military-grade weapons, such as the BR55 and the M90, as evidenced by an advertisement for the company. Misriah Armory also produces hand-loaded match-grade ammunition for the SRS99D-S2 AM sniper rifle, used by Linda-058 during the Battle of Onyx. Misriah also produced the Security variant of the MJOLNIR Mark V in 2543. In addition to producing most of the UNSC's arsenal, Misriah also produces many of its vehicles and equipment, from the ODST Ballistic Battle Armor to the Longsword Interceptor."
- Halo Nation

New Misriah Armory's Products:

Important: N.M.A. only sells weapons from their own trader ships! All weapons are balanced and work together with other mods!

Assault rifles and Battle rifles:

  • MA5B ICWS (Individual Combat Weapon System):
    The MA5B Assault rifle is an air-cooled, gas-operated, magazine-fed weapon designed for automatic fire.
  • MA37 ICWS (Individual Combat Weapon System):
    The MA37 was first introduced in 2437 and has remained the primary service rifle of all branches of the UNSC ever since.
  • MA39X ICWS (Individual Combat Weapon System):
    The MA39X is an close combat assault rifle used by the ODST and the secondary service rifle of privat security forces.
  • MA5K ICWS (Individual Combat Weapon System):
    The MA5K is a carbine version of the standard MA5 Individual Combat Weapon System.
  • MA5E ICWS (Individual Combat Weapon System)
    The MA5E Individual Combat Weapon System (MA5E ICWS or MA5E Assault rifle) was formerly the standard-issue service rifle of the UNSC Marines.
  • M45 Tactical Shotgun:
    The M45 Tactical Shotgun is a shotgun used by the United Nations Space Command Army.
  • M90 Assault Shotgun:
    The M90 Close Assault Weapon System (M90 CAWS) is the UNSC's primary shotgun and is one of the most effective close range infantry weapons used by front line forces.
  • SRS 99 Anti-Matériel & SRS 99C-Series 2 Anti-Matériel
    The Sniper Rifle System 99 Anti-Matériel, more formally known as the Special Applications Rifle, Caliber 14.5 mm, SRS99, is a United Nations Space Command sniper rifle.
    The Sniper Rifle System 99C-Series 2 Anti-Matériel (SRS99C-S2 AM) or SRS99C-S2 AM Sniper Rifle is a United Nations Space Command firearm.
MORE ARE COMING!

Changelog:

Quote
0.2: Added the M45 shotgun!
0.3: Added the M90 Shotgun!
0.4: Added the SRS 99AM, the SRS 99C and the MA5E! + I re-balanced all the weapons!
0.4.1: Fixed the traders.

Download:

Version 0.1: Download by clicking here!
Version 0.2: Download by clicking here!
Version 0.3: Download by clicking here!
Version 0.4: Download by clicking here!
Version 0.4.1: Download by clicking here!

Permissions and Credits:

Artwork of the weapons was created by: Drakojan14 over on deviantart! I just brought them in the game! One also has been created by me now!
Sounds are from soundfxcenter.com!

If a new version of RimWorld is released, you can freely post an updated version of my mod here!
Also feel free to include it in a mod pack!
#9
Mods / How do I make a new race?
June 11, 2015, 10:51:54 AM
Okay, my question is rather simple. I want to make a cyborg race for which I have created a new body texture, based on the human one. Now I cant figure out, HOW do I add them to a new race? I am going through all the xmls now and maybe I am just an idiot and overlook it all the time, but I just cant find anything.

Can someone help me´?

Also, here are the textures I made:
#10


Description:

Do you like Halo? Yes? Then you will love this mod! And even if you are not a Halo fan, I think you will quite like these weapons!
Its my first mod. I made it since I could not find any Halo weapons for Alpha 10 so I made my own one :D

Content:


So far you have following weapons:

MA5B/Assault Rifle - (Version from: Halo CE) - only one model (classic)!
MA37/Assault Rifle - (Versions form: Halo Online/Halo Reach) - 8 different models!
BR55/BR - (Versions form: Halo Online) - 5 different models!
M6A/Magnum - (Versions form: Halo Online) - 2 models!
M6D/Magnum - (Versions form: Halo Online/Halo CE) - 2 models!
MA37/DMR - (Version from: Halo Reach/Halo Online) - 3 models!
SRS99/Sniper - (Versions from: Halo Reach) - 2 models!

All weapons have different stats (damage, how fast they fire, range, etc) and different bullets. I did my best to make them fit into the game without them being too powerful or to weak. They should play nice with other weapon mods.

How to Install:

- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Permissions & Credits:

Artwork of the weapons was created by: Drakojan14  over on deviantart! I just brought them in the game!
Sounds are from soundfxcenter.com!

If a new version of RimWorld is released, you can freely post an updated version of my mod here!

Download:
Version 1.2: Alpha11: https://www.dropbox.com/s/3txxqxkzl8zeg2s/%5BA11%20Weapon%5D%20RimHalo1.2.zip?dl=0

Version 1.1: Alpha10: https://www.dropbox.com/s/v1kukgmmc3oiqqh/%5BWeapon%5D%20RimHalo_1.1.zip?dl=0