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Messages - Helixien

#16
Quote from: SNKcell on January 06, 2017, 11:49:49 AM
is this save compatible?

Since it is only weapons and research being added, it should be yes. But better wait for the mod author himself.
#17
Quote from: Der Failer on January 06, 2017, 10:03:48 AM
To complete the usual and guaranteed to come at some point* questions:
Will there be a CR and/or EPOE patch?
*so why not now? ;)

Yes, there will be. Right now my focus is on getting my Jaffa, Kree! Reborn mod up and running for A16, after that I have to add more backstories for the Asari and then I make an EPOE Patch, for CR it will take longer, since I dont yet know what I need to patch. So if everything goes as planned (it never does however) maybe I can get a patch up this weekend.
#18
I love you!


I hope this is added to the vanilla game down the road! Makes life so much easier!
#20
Quote from: abbelsap on January 04, 2017, 08:08:39 AM
Hmm, too bad it requires a new save tho.. Oh well, off to a new start it is!

edit: Perhaps I'm stupid, but can you only get the Asari from their faction? I can't seem to find out how to start with an Asari...

Also, is this compatible with 'Prepare Carefully'?

Yes, you can only get them from their factions right now. A Patch for stuff like Prepare Carefully is currently open inside Notepad++^^ We have to wait for the Humanoid Alien Races PC patch for that. Nothing I can do!
But yes, you can use Prepare Carefully along side, you just cant add them to your colony with it for now.
#21
Quote from: abbelsap on January 04, 2017, 07:57:32 AM
Oooh, can't wait for this! Do you have an ETA when it will be released? :D

Yep, right now. The Asari should be all working fine. I played with them for 6h now and havent found any bugs so far!

Weapons will come tomorrow!
#22
Reserved
#23
Reserved
#24
Reserved
#25
Reserved
#26
Outdated / Re: [A16] RimEffect 2.3 - Weapons and Armor
January 04, 2017, 07:21:59 AM

Description
Along with the Asari, humanity also began to create weapons and armors only seen in games before. Over time, they became widespreed and the origin of them has become unkown. These days, they are just normal weapons and armors for everyone. So get out there and use them!

Features:

  • New armor: The Asari Commando armor. Takes nearly as much hits as an power amor!
  • 12 new weapons!
  • All weapons with unique textures and sounds!

List of Weapons:

  • M-3 Predator
  • M-4 Shuriken
  • M-5 Phalanx
  • N7 Hurricane
  • M-8 Avenger
  • M-76 Revenant
  • M-96 Mattock
  • M-300 Claymore
  • M-23 Katana
  • M-92 Mantis
  • M-98 Widow
  • M-98 Black Widow

Important:
This mod does NOT aim to convert RimWorld into Mass Effect! That said, the lore of the ME Universe does only matter to me to a certain degree!

Download:
A16 / Dropbox
A16 / STEAM

How to install:

  • Download and unzip the mod into your rimworld "Mods" folder.
  • Launch RimWorld and activate the mod.

Changelog:
A16 / 2.3 / 04.01.2017:
- Updated the mod to A16.
#27
Outdated / [A16] RimEffect 2.3 - Asari of the Rims
January 04, 2017, 07:21:49 AM

Description
A long time ago, when humanity began to spread across the stars, genetic engineering was used to create a species which was before only seen in games. The Asari!
It is lost to history what exactly happened and how the Asari Union came to be, but now, thousands of years later, the Asari are just as wide spread in the galaxy as humanity.

Features:

  • New, fully playable race: The Asari from the ME Universe! They work just like normal humans!
  • They come in 4 different colours: Blue, Violet, Light Blue and Green!
  • Each skin color has 7 different head versions!
  • They bleed pruple, not red!
  • Custom life stages! Just like the real once!
  • They live up to a 1000 years!
  • Custom names! Yes! They all have names like the asari in ME!
  • They work like a vanilla faction! They send visitors and traders and attack you, if you fuck with them!


Important:
This mod does NOT aim to convert RimWorld into Mass Effect! That said, the lore of the ME Universe does only matter to me to a certain degree!
To use this mod with an existing save, use Faction Discovery by Orion!

Requirements:
Humanoid Alien Framework
or get it from Steam!

Download:
A16 / Dropbox
A16 / STEAM

How to install:

  • Download and unzip the mod into your rimworld "Mods" folder.
  • Launch RimWorld and activate the mod.
  • Now simply start a new colony and enjoy!

Changelog:

A16 / 3.0 / 17.01.2017:
- Removed custom backstories used for body types.
- Fixed issue with some Asari spawning with pink squares instead of body texture.
- Minor Bugfixes.

A16 / 2.0 / 04.01.2017:
- Updated the mod to A16.
- Rebuild the mod form the ground up!
- Removed Mrofa's code and replaced it with the Humanoid Alien Races Framework!
- Added new head variations.
- Asari now bleed purple.
- Removed weapons and armor from the mod.
- Added custom life stages.
#28


What is RimEffect?
RimEffect is a little pet project of mine which aims to add some of the amazing races, weapons, armor (or simply content) from the Mass Effect Universe into Rimworld in an immersive and vanilla friendly (meaning it plays nicely along the vanilla content) way so we all can enjoy RimWorld even more! The content of this mod is going to be modular, so you guys can choose which stuff you want inside your game and what you do not want. Why? Because I am just nice that way!
All future mods of mine that are Mass Effect related will be found in this topic from now on!


Content that is WIP right now:

  • [Misc] Patches for EPOE and CR

Changelog:

[i][b]A16[/b]
Nothing yet

[b]A14[/b]
Released "Asaris of the Rimworlds"[/i]


FAQ:
[Q] Did you base the layout of the topic on jecrell's one?
[A] ....... maybe? (yes)
[Q] Can I add your mods to a modpack?
[A] Yes!
[Q] Can I re-upload your mod somewhere else?
[A] No.
[Q] Will you add race X?
[A] Yes, if I got the time and someone to make the textures for me!
[Q] Do I need a new save?
[A] Check the instructions of the mod you want. Some do, others dont!
[Q] Do I need anything else to use your mod?
[A] Nope, you should be good (unless stated otherweise!)

Credits:
Carnov (Textures)
Latta (Textures)
CPT.OHU (Humanoid Alien Races)
Erdelf (Humanoid Alien Races modifications)

Legal & Permission:
The contents of this mod pack are the intellectual property of EA and Bioware. This is simply a fan-made mod made, because we love the ME Universe. No copyright infringement intended!
#29
Let me say that this may be one of the most useful mods I have downloaded so far! Its right there after colony manager. Damn nice work! Keep it up!
#30
Quote from: Telefonmast on January 03, 2017, 06:30:41 AM
And that's something I personally considered, but, with 2.0, Tiberium changes, and it will need the factions' buildings to be controllable.
The whole thing builds upon previous additions.
And everything can change with every new thing we add.
So modular modding might not be a possibility here.

Damn, seems like I wont use this mod for long. You see, and I am just giving you my opinion here, I dont like it when mods try to add to much in one package. The idea of Tiberium? GREAT! The suit? Yes, needed! Research stations? Yes, as long as the textures are vanilla like.

But than there comes factions (like I dont have enough on my planet already) etc, etc, etc. and I dont want to much added from another game. Now I know a lot of people will like it and I am not saying you shouldnt make it the way you want, but there are sure also people like me who like to add something from another game, without actually adding everything from another game (if that makes sense?)

So, what I would ask you then is to maybe make a core for your mod with the minimum of content or make a seperat, basic version just with Tiberium and thats it. I know I may sound entitled, but so often mods.

Also, I noticed that everyone (raid, wanderer, visitors) spawn with a protection suit after the first tiberium appears. You should change that since I dont think everyone on a Rimworld instantly has these suits. Just my 5 cents^^