Quote from: SNKcell on January 06, 2017, 11:49:49 AM
is this save compatible?
Since it is only weapons and research being added, it should be yes. But better wait for the mod author himself.
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Show posts MenuQuote from: SNKcell on January 06, 2017, 11:49:49 AM
is this save compatible?
Quote from: Der Failer on January 06, 2017, 10:03:48 AM
To complete the usual and guaranteed to come at some point* questions:
Will there be a CR and/or EPOE patch?
*so why not now?
Quote from: faltonico on January 06, 2017, 07:38:05 AMQuote from: Dryerlint on August 18, 2016, 04:52:15 AM
So are they bangable or what?
Quote from: abbelsap on January 04, 2017, 08:08:39 AM
Hmm, too bad it requires a new save tho.. Oh well, off to a new start it is!
edit: Perhaps I'm stupid, but can you only get the Asari from their faction? I can't seem to find out how to start with an Asari...
Also, is this compatible with 'Prepare Carefully'?
Quote from: abbelsap on January 04, 2017, 07:57:32 AM
Oooh, can't wait for this! Do you have an ETA when it will be released?
A16 / 2.3 / 04.01.2017:
- Updated the mod to A16.
A16 / 3.0 / 17.01.2017:
- Removed custom backstories used for body types.
- Fixed issue with some Asari spawning with pink squares instead of body texture.
- Minor Bugfixes.
A16 / 2.0 / 04.01.2017:
- Updated the mod to A16.
- Rebuild the mod form the ground up!
- Removed Mrofa's code and replaced it with the Humanoid Alien Races Framework!
- Added new head variations.
- Asari now bleed purple.
- Removed weapons and armor from the mod.
- Added custom life stages.
[i][b]A16[/b]
Nothing yet
[b]A14[/b]
Released "Asaris of the Rimworlds"[/i]
Quote from: Telefonmast on January 03, 2017, 06:30:41 AM
And that's something I personally considered, but, with 2.0, Tiberium changes, and it will need the factions' buildings to be controllable.
The whole thing builds upon previous additions.
And everything can change with every new thing we add.
So modular modding might not be a possibility here.