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Messages - confusedwings

#91
Ideas / Re: Raiders take over base after losing.
March 27, 2014, 04:30:18 PM
hey,

like the sound of that and i was thinking... if they take your base they won't 'farm' etc but just use things as they are (bed, meals etc.) and you would have take back your base so you kinda switch places only they don't heal or something so they would (after some time) die anyway...
#92
Mods / [REQUEST] auto Timer/complex power Mod
March 26, 2014, 06:23:44 AM
Hi all,

I've got some idea for a mod but i just can't do any modding...

Is it possible for a 'timer' mod?
the idea
- you place a 'timer' between 2 power lines. Power runs only when you timed it to do so.
that way you can let you 'sun lamp' automaticly turn on and off when you want to (when sun sets...). At the start of a game this could make a big difference..

Off course sometimes something goes wrong with it so some mallfuctions are also nice...
Maybe some research could get a better timer... less broken/mallfuctioning or something like that.

maybe is it a good idea to have also some 'power-timer-wall' like the metal one but with timer.

-  For even more complexer ppl... maybe you can find a way so when 2 power lins crosses they keep there power a part...
i will try to illustrate it with a mini-drawing:
                   
   normal power going to some building

          |
    ----+------> power going to a 'timed' sun lamp
          |

the possibility for 'complex' power grid should be only unlocked when research. So in ppl should think about it before they set up there power grid

i hope you understand what i'm trying to tell... i'm sorry for my english but i'm from belgium so Dutch is my normal lang...

Pls somebody this mod would give extra dimension to the game and it would be fun...

Keep me posted if you want to... thx