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Topics - Lonely Rogue

#21
Ideas / Opposite of Evil Ship event
July 05, 2015, 03:54:06 AM
So we have psychic soothe foe psychic drone, we have... wait, what do we have to balance the evil ship? My suggestion is a ship that crashes with two to three space marines either looking to join your colony or at least beat back any raid or mech attacks. Maybe this could be a way of balancing the colonies that use the evil ships and psychically deaf colonists as a game breaking strategy.
#22
Support / Where to find Files
July 04, 2015, 06:19:34 PM
So... I was wondering where I can find the files. I am assuming they are stored separately from the files you download at first, and I haven't been able to get rimworld to work since I accidentally activated a mod that wasn't updated.
#23
Bugs / Allowed Zones don't Work
July 01, 2015, 11:19:39 AM
I have colonists walking out of their allowed zones after a while, much like when they are drafted. This is especially unhelpful when there are mechs begging to be let in.
#24
Ideas / Scavengers
July 01, 2015, 01:06:24 AM
    My maps usually look like hell in a 250x250 square, complete with dead bodies... Why is that? On a supposedly uncivilized world, there would be vultures and other scavengers feeding on these bodies, so what happened to them? They weren't put in the game. Hrmmmm. Seems unrealistic AND unhelpful.
#25
Ideas / Farmers should haul the harvest
July 01, 2015, 12:53:36 AM
I think that the farmers should actually carry the harvest to the nearest accepting stockpile whenever they harvest. I get really tired of the 'low food' thing on the side because all my crops are in the field. Thanks for reading.
#26
This just makes me wanna sell it. But if you can, how? I'm DYING to know.
#27
Ideas / New Ways to Store Food
July 01, 2015, 12:31:08 AM
    I don't care what it is, though I have previously brought up things such as potato cellars, I just think this game needs new ways to store food.

    I'd like all Rimworlders to post their ideas to store food down below, so we can put all these marvelous ideas in a place they are more likely to be noticed.

Poll removed; user was warned.
Attacks on others are against the forum rules!
#28
Bugs / Circus Performer Childhood
June 30, 2015, 10:22:38 PM
This childhood says an accident scarred the kid for life from fire, yet doesn't make him/her incapable of firefighting.
#29
Ideas / Non-Lethals
June 30, 2015, 01:37:07 PM
I would LOVE a way to take down a raider or colonist in a nonlethal way, such as teargas, tasers, etc. This would be AWESOME!
    Perhaps to contrast they can only be use 2 or 3 times.
#30
Ideas / Water Dangers
June 30, 2015, 01:27:44 PM
    I may be the only person who thinks it is unrealistic to walk in deep water, but I find it unrealistic. That was point one.
 
    It would be cool if there were predators in the water, such as crocodiles or piranhas, maybe to save time they could basically be water wargs that occasionally spawn naturally.

    Being able to play on the ocean biome would be AWESOME, especially if you made it to wear you could build boats, fish, etc.
   
    On that note, whirlpools, tsunami's, and hurricanes could all be new events for coastal areas, and maybe tornados for inland areas? Floods would be nice, raising water level temporarily, or permanently.
#31
Bugs / Pawns using prison Nutrient Dispenser
June 30, 2015, 01:03:45 PM
    I'm not sure if this is supposed to happen or not, but my pawns keep using the prison's nutrient dispenser instead of the meals I cook for them.  :'(
#32
Stories / Tortoise Police Force
June 30, 2015, 12:51:14 PM
So when I made my prison, I accidentally locked in several tortoises, which turned out to be a blessing...
   
    It was a hot day, the heat wave had been going for DAYS. I had just finished my prison and the setup to unlock an 'Ancient Danger' room, which I knew to hold only people. Looking back now, I realize how stupid I was to arrest 10 people with little to no food, during 120 degree Fahrenheit weather.
    It started as a normal day. The last of the prisoners had finally recovered from their wounds, and we all had high hopes the heat wave would end soon, and our potato harvest would come through. And then, it began. Red messages began to pop up three or four at a time, not only had some of my electronics shorted out in the rain pouring through our unfinished base, but I was being raided! Rushing to get together my pawns, I noticed another red message. Broken, Berserk. Freaking out, I tried to figure out which pawn it was, until... I was FLOODED with berserk messages. My prison was a sea of red.
    But I didn't have time to deal with it. The Tribals were descending en-masse, I counted six, no, seven charging recklessly toward my three colonists! It was then that I noticed some of the red nametags in my prison turning yellow. What could possibly happening? So I scrolled over, and saw Armageddon. The Berserkers had attacked the tortoises. And they fought back.
    Ever since, I have always stationed the TPF, or Tortoise Police Force, in all my prisons.
#33
Ideas / Colection of Awesome and Common ideas
June 30, 2015, 05:13:29 AM
    New Endings    From mind control towers to taking over a mechanoid hive, everyone wants new endings!
    A Tunnel Layer    Some people want this for trenches, some for waste (Eeewwww!), but whatever it is that you use it for, its wanted!
    Raiding Others    Yea, yea, yea. I know you've vetoed this, but it IS a common theme.
    New Story Tellers and Events    I'm not sure how often it has come up, but I've seen several people wanting new story tellers and events!
    Anything else you see common in the suggestions? Reply to this and I'll edit it in! Now to get back to Rimworld...
#34
General Discussion / HELP!
June 30, 2015, 04:03:07 AM
I have WAY more prisoners than I do colonists on this new colony I made. I am a semi-veteran player, I just need a tip or trick to get them all fed, etc. without making it the only thing my colonists do! I even have more prisoners on the way...
#35
General Discussion / Why hello, guests!
June 30, 2015, 02:05:57 AM
You should really get some profiles so you can say hello back. It's only polite.
#36
Ideas / Raids from areas 'Undiscovered'
June 30, 2015, 01:56:28 AM
    Some raiders should be able to land or walk into undiscovered areas and dig into the discovered area to attack from random places in the mountains. Imagine, pirates coming out of the very mountain you put your base in!
#37
    Many times I have accidentally connected power between two structures that I did not want to connect, such as my main base and my freezer, and lost power to my freezer at night because my main base was sucking up all its battery power to run my turrets. I would just like a way to run power conduits over each other without connecting them.
#38
Ideas / Dynamic Factions
June 29, 2015, 02:02:53 PM
The factions should have changing relationships with the other factions, just as they do with you based on your actions. I was also thinking it would be cool if they could be wiped out, possibly adding a new event, 'The remaining survivors of (insert faction name here) wish to join your colony after a devastating disaster killed their colony' or something.
#39
    As I said above, I have pawns waiting for a safe temperature inside where it is 100-110 degrees fahrenheit, instead of outside where it is 80-90. *facepalm*
#40
    'Nuff said.
    Oh, and Tynan, my OS is newer than fourteen years old! *still fuming*