Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Lonely Rogue

#41
Ideas / NPCs
June 28, 2015, 03:43:08 PM
    It would be really cool if you could have small groups of NPC pawns that live in structures on your map, especially if you could trade with them, etc.
#42
Ideas / Born Disabilities
June 28, 2015, 11:35:58 AM
    There should be a chance for your pawns to be born without an arm, etc., because this is realistic and would add depth to the game.
#43
Bugs / World Generation Broken?
June 18, 2015, 12:00:19 PM
    Ever since getting Rimworld Alpha 11, I have been unable to open/generate any worlds. They form in the corner with white around where the rest SHOULD be. However, if you click on the white, it shows the info for the corresponding area on the map in the corner, if blown up to size. If I sat and clicked for a minute I would be able to find a place to land, but I choose my landing site carefully, and this would take hours. I would have reported this sooner, but I have been on a different computer that didn't have this problem...
#44
Ideas / Prisoner Mood Debuff
June 16, 2015, 10:05:45 PM
    I think that other prisoners should get mood debuffs if they know another prisoner has been sold or had any organs harvested, such as the way the colonists do.
#45
Ideas / Crafting Prosthetics
June 16, 2015, 01:50:41 PM
    Even if it is a far advanced research, the crafting of prosthetics, even if its not bionic prosthetics, would be a good add-on. If you were at least able to make arm prosthetics of, say, ninety percent efficiency, it would be a vast improvement over having to buy prosthetics, I mean, the pawns build an advanced space vessel, why can't they make simple arm replacements.
#46
Bugs / Mislabeled Injuries
June 16, 2015, 01:38:34 PM
    I have come across a bug where the game sometimes calls injuries such as a destroyed eye 'shattered.' This is not the correct use of the word, and I'm assuming it is a random mistake that Tynan either did not notice or didn't spend the time to fix. It bugged me so much I gave a useless pawn a bionic eye, lol.
#47
Ideas / Turrets shouldn't auto-target wargs
June 14, 2015, 11:15:50 AM
I am perfectly happy leaving these humanoid eating wolves alone. But my turrets always decide to put their nose in my businness, and they get it bitten off with a *fizzzzzzzzz-BOOM* Annoying and expensive. Can you please make it so you have to manually target them, even if it means autotargeting mad animals as well? Thanks for your time.
#48
Stories / Randy Random and Raids
June 14, 2015, 06:23:34 AM
    Just to prove everyone wrong, I played a game on Randy Random and went more than twenty days without a raid. So boom. ;)
#49
Ideas / Underground Storage
June 14, 2015, 12:11:01 AM
    I'm honestly tired of taking up my hole (get the joke?(its supposed to be whole)) map for stockpiles, maybe we could make a potato cellar, etc. to store all the things that get in our way.
#50
Ideas / ATTACK!
June 14, 2015, 12:08:35 AM
    I hope the name of this wasn't misrepresentative of the post, but an attack feature would be nice, to send some colonists on an exciting adventure to conquer new lands for their resources! $) Just to steal silver, etc., whatever they can carry.
#51
Bugs / Renaming Bug
June 13, 2015, 11:54:05 PM
    It has nothing to do with a world or colony, so no world or colony file! Yay! I suck at that kind of thing.
    You can reproduce the bug by simply trying to rename a colonist, I've tried it on multiple computers, typing some letters rearranges parts of the name, sometimes it types backwards, and often enough you have to click a different name box (first instead of nick, last instead of first, etc.) to change the part of the name you want to change.
    Other than being a nuisance, it doesn't do much, but its a nuisance. A BIG nuisance.