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#108
Unfinished / Re: [A11] [WIP] Star Trek: Fall of the Federation v0.03a
July 10, 2015, 02:02:44 AM
You could make a way for RW to be on a Starship, you could make it require the ship components in a room of metal, with a nutrient paste dispenser, food in a fridge (or your replicator idea
) and 'quarters', and you keep some of your colonists up to run the ship, it then has selected colonists land to make a new colony after some time in the ship.
) and 'quarters', and you keep some of your colonists up to run the ship, it then has selected colonists land to make a new colony after some time in the ship.
#109
Mods / Re: Vehicle mods yet?
July 10, 2015, 01:54:17 AMQuote from: Caminha on July 09, 2015, 05:01:26 PMQuote from: DDawgSierra on July 09, 2015, 03:47:53 PM
Wouldn't you feel really bad if he's really dead?
Was this comment really necessary?
Was that comment really necessary?
#110
General Discussion / Re: Can you do anything with Bones? Besides bury them?
July 10, 2015, 01:17:14 AM
I would recommend a two or three wide firebreak of non-flammable material between everything and the bones, lol.
#111
Unfinished / Re: [WIP] Rimworld Forever
July 09, 2015, 11:17:48 PM
I NEED THIS MOD WITH A BURNING PASSION! I have an idea for how the raid progression would go. Either only animal insanity or wargs in the beginning, then once you have some basic bows, etc. tribes raid you. Once you get into guns and shields etc., pirates are finally allowed to raid you. When you get even farther, mechanoids start to raid you, and the last faction to attack is spacers, or maybe mechs and spacers reversed...
#112
Bugs / Re: [M|0.11.857] "Open save data folder" button does nothing
July 09, 2015, 10:55:42 PM
My italics were not condescending, they were for emphasis.
#113
Mods / Re: Vehicle mods yet?
July 09, 2015, 03:47:53 PM
Wouldn't you feel really bad if he's really dead?
#114
Ideas / Re: A plethora of thoughts
July 09, 2015, 01:38:33 PM
Well, I hope you enjoy your job! I really NEED the designated drop zone.
#115
Off-Topic / Re: Recording
July 09, 2015, 10:01:26 AM
OBS doesn't agree with my PC, neither does Fraps. i might try it when I upgrade, though.
#116
Ideas / Re: Trap idea - Buyable Landmines
July 09, 2015, 09:53:09 AM
I would need an APC. Just for balance reasons with the landmine, of course.
#117
Ideas / Re: Cryptosleep
July 09, 2015, 09:44:27 AM
I don't know about you, but at least the ship cryopods can be ejected automatically by the player, mine was connected by structural support beam to the a.i. core.
#118
Ideas / Re: Trap idea - Explosive Canisters or Barrels
July 09, 2015, 09:41:50 AM
That would be AWESOME! I already have an idea for auto defenses with it.
#119
Stories / Re: The fall of Winter's Hammer
July 08, 2015, 08:11:35 PM
*twilight theme plays* (not the sparkly wiggle one, either)
#120
Ideas / Re: A plethora of thoughts
July 08, 2015, 07:58:31 PM
I like your use of plethora! I think you might get a better response if you had posted these all separately, or in groups of one or two that had something to do with one another.