Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Lonely Rogue

#121
You spelled enthusiasts wrong.  :P Lol, other than that, I like the idea for this. I am currently reading Star Trek Federation (All the book says, lol) and have been interested in Star Trek and Star Wars (separately, of course) since I was a toddler.
#122
Boomuffalo Mod

Adds

-A new animal called the 'Boomuffalo,' a cross between a Boomrat and Muffalo that explodes upon death.

This was made in reponse to a suggestion for a Boom-Muffalo by SSS, and SSS has full credit for the idea. (Tynan, feel free to add it to vanilla) I'd also like to thank Mr. Cross for testing the mod. Feedback is appreciated.

[attachment deleted due to age]
#123
Viagra.
#124
Mods / Re: Pokemon
July 08, 2015, 04:11:38 PM
Fanfictions? FANFICTIONS? FANFICTIONS? FANFICTIONS?


                                    Try FABULOUS!
#125
I think maybe you should post it on bugs, but did you think about that the bad prisoners options were reset when you talked to a slave trader, and you accidentally kept one of them and set it to recruit.
#126
This sounds like fun as a challenge... I might try it. Do you think it would be cheating if I used prepare carefully to make soldiers and a medic?
#127
Ideas / Re: Your Cheapest Ideas
July 08, 2015, 11:44:12 AM
I'm saying that because pawns will attack you and prevent you from firing at 'touch' accuracy, it would be okay to make all 'touch' shots 100% chance of hitting the target. I don't necessarily understand why you need to fire at 'touch' range, but you're the one playing the game.
Quote from: Alistaire on July 05, 2015, 08:46:06 AM
Significantly increase weapon accuracy on short range when you're shooting at a wall.
That is what you asked for. I was saying it would be easy to do so in the xml files.
#128
Do you have it in full screen? It could be appearing behind the game.
#129
Help / New Animal Natural Spawning
July 08, 2015, 11:29:19 AM
So I am in the process of making a new mod, and I have everything set up, but when I changed the defname from the vanilla base, it decided it didn't want to spawn naturally any more. Any ideas why? What am I missing?
#130
Ideas / Re: Guest Beds?
July 08, 2015, 11:12:26 AM
But you can have friendlies who are not colonists...
#131
Ideas / Re: Your Cheapest Ideas
July 08, 2015, 11:11:04 AM
First, if a pawn melee's an attacker, it restarts the ranged process. Therefore, it wouldn't matter that the touch accuracy was set really high, because the pawn is hitting the ranged user at this range.

Second, it is not realistic that someone would use a sniper rifle at touching distance, because... reasons.
#132
-1 I don't support this. Sorry.
#133
Just have it power itself off of the solar panel config. Maybe it could even have a power run-off that would *HELP* power things under it, maybe adding a TINY amount of power per roof cell, after taking in the fact that it glows.
#134
Ideas / Re: Suggestions wanted: Animals!
July 08, 2015, 10:57:22 AM
Quote from: Tynan on July 06, 2015, 01:26:07 AM
Quote from: SSS on July 06, 2015, 12:19:19 AM
• Boom-Muffalo: Like the boomrats, except a lot bigger and scarier!

That could actually be amazing.

Imagine taming it and sending it into battle.

I am making a mod right now that makes a copy of the boomrat and adds the muffalo's specs/stats, it's entirely xml, but so far its working. I have renamed it, given it the specs and description, now all I can think of that I need is a texture, I have someone I asked to do it for me...
#135
Help / Re: Mod request: Reverse Aging Cryosleep
July 08, 2015, 10:50:41 AM
First off, I think that the modding rules say you can't pay people.  ;D Second, it couldn't be a cryo pod because it's not the same thing, but it WOULD be a cool, if overpowered system, unless of course you still had to heal the cataracts, I can see 'Bad Back' and 'Dementia' being cured by reverse aging, but not cataracts. Don't ask me why not.