I was just getting frustrated because I read this while Rimworld plays in the background, and this was messing up my day.
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#226
Ideas / Re: [Mod support suggestion] Filter thoughts out for custom pawns
June 30, 2015, 05:52:53 PM #227
Bugs / Re: Pawns using prison Nutrient Dispenser
June 30, 2015, 05:48:46 PM
Yay! I only want the prisoners to have the debuff so I can get my doctors skills up from healing those that went berserk... hahahhahahahahahahahhahahhahahhahhahaaa-cough-cough-cough-hahahahahha
#228
Ideas / Re: [Mod support suggestion] Filter thoughts out for custom pawns
June 30, 2015, 05:28:47 PM
There is no problem. I am just wondering why his/her topic keeps saying it's new with only one post on it.
#229
Stories / Re: Colony Delta
June 30, 2015, 02:42:16 PM
I'm sorry, but I can't stand your grammar and simple sentence after simple sentence.
#230
Ideas / Re: [Mod support suggestion] Filter thoughts out for custom pawns
June 30, 2015, 02:08:10 PM
WHY DOES YOUR FREAKIN TOPIC KEEP SHOWING UP AS NEW?!
#231
Ideas / Non-Lethals
June 30, 2015, 01:37:07 PM
I would LOVE a way to take down a raider or colonist in a nonlethal way, such as teargas, tasers, etc. This would be AWESOME!
Perhaps to contrast they can only be use 2 or 3 times.
Perhaps to contrast they can only be use 2 or 3 times.
#232
Ideas / Water Dangers
June 30, 2015, 01:27:44 PM
I may be the only person who thinks it is unrealistic to walk in deep water, but I find it unrealistic. That was point one.
It would be cool if there were predators in the water, such as crocodiles or piranhas, maybe to save time they could basically be water wargs that occasionally spawn naturally.
Being able to play on the ocean biome would be AWESOME, especially if you made it to wear you could build boats, fish, etc.
On that note, whirlpools, tsunami's, and hurricanes could all be new events for coastal areas, and maybe tornados for inland areas? Floods would be nice, raising water level temporarily, or permanently.
It would be cool if there were predators in the water, such as crocodiles or piranhas, maybe to save time they could basically be water wargs that occasionally spawn naturally.
Being able to play on the ocean biome would be AWESOME, especially if you made it to wear you could build boats, fish, etc.
On that note, whirlpools, tsunami's, and hurricanes could all be new events for coastal areas, and maybe tornados for inland areas? Floods would be nice, raising water level temporarily, or permanently.
#233
Mods / Re: [request]Corpse Eaters
June 30, 2015, 01:22:40 PM
I'm thinking it would be better if the bones decayed or slowly sank into the ground... but buzzards could work, as well as other scavengers.
#234
Mods / Re: Adding Races, is it Possible?
June 30, 2015, 01:21:07 PM
Well... You don't ask the right questions. Or wait long enough!
#235
Ideas / Re: Starting a Game with Combat
June 30, 2015, 01:17:42 PM
That ... sounds... AWESOME!!! I recommend implementing that on a slightly lower scale into vanilla!
#236
Ideas / Re: Learning skills
June 30, 2015, 01:14:36 PM
I don't think they should have to LEARN it, I think there needs to be some shock or disaster that forces them to do it, unlocking there ability to do it.
#237
Bugs / Pawns using prison Nutrient Dispenser
June 30, 2015, 01:03:45 PM
I'm not sure if this is supposed to happen or not, but my pawns keep using the prison's nutrient dispenser instead of the meals I cook for them.
#238
Off-Topic / Re: Embark
June 30, 2015, 01:01:36 PM
Oh, and I just KNOW you need a private tester! ;-)
#239
Off-Topic / Re: Embark
June 30, 2015, 01:01:13 PM
This looks awesome. What would it be price wise?
#240
Stories / Tortoise Police Force
June 30, 2015, 12:51:14 PM
So when I made my prison, I accidentally locked in several tortoises, which turned out to be a blessing...
It was a hot day, the heat wave had been going for DAYS. I had just finished my prison and the setup to unlock an 'Ancient Danger' room, which I knew to hold only people. Looking back now, I realize how stupid I was to arrest 10 people with little to no food, during 120 degree Fahrenheit weather.
It started as a normal day. The last of the prisoners had finally recovered from their wounds, and we all had high hopes the heat wave would end soon, and our potato harvest would come through. And then, it began. Red messages began to pop up three or four at a time, not only had some of my electronics shorted out in the rain pouring through our unfinished base, but I was being raided! Rushing to get together my pawns, I noticed another red message. Broken, Berserk. Freaking out, I tried to figure out which pawn it was, until... I was FLOODED with berserk messages. My prison was a sea of red.
But I didn't have time to deal with it. The Tribals were descending en-masse, I counted six, no, seven charging recklessly toward my three colonists! It was then that I noticed some of the red nametags in my prison turning yellow. What could possibly happening? So I scrolled over, and saw Armageddon. The Berserkers had attacked the tortoises. And they fought back.
Ever since, I have always stationed the TPF, or Tortoise Police Force, in all my prisons.
It was a hot day, the heat wave had been going for DAYS. I had just finished my prison and the setup to unlock an 'Ancient Danger' room, which I knew to hold only people. Looking back now, I realize how stupid I was to arrest 10 people with little to no food, during 120 degree Fahrenheit weather.
It started as a normal day. The last of the prisoners had finally recovered from their wounds, and we all had high hopes the heat wave would end soon, and our potato harvest would come through. And then, it began. Red messages began to pop up three or four at a time, not only had some of my electronics shorted out in the rain pouring through our unfinished base, but I was being raided! Rushing to get together my pawns, I noticed another red message. Broken, Berserk. Freaking out, I tried to figure out which pawn it was, until... I was FLOODED with berserk messages. My prison was a sea of red.
But I didn't have time to deal with it. The Tribals were descending en-masse, I counted six, no, seven charging recklessly toward my three colonists! It was then that I noticed some of the red nametags in my prison turning yellow. What could possibly happening? So I scrolled over, and saw Armageddon. The Berserkers had attacked the tortoises. And they fought back.
Ever since, I have always stationed the TPF, or Tortoise Police Force, in all my prisons.