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Messages - Lonely Rogue

#241
This would just make it optional. Anyone who wants to use the wanderers could just always accept.
#242
Ideas / Re: Starting a Game with Combat
June 30, 2015, 12:25:48 PM
    This would be a good mod, maybe. But the point of the game is your crash landing and wanting to leave. Taking away from that would... Not work for vanilla. Maybe you could have pirates that destroyed your ship drop pod down to finish you off, though.
#243
Ideas / Re: OCD
June 30, 2015, 12:23:50 PM
+1 Plus, this might allow raiders to waltz right into your base because there is a big empty building connecting to the side of the map! I have lost many colonies to this... May we have a moment of silence to remember the fallen?
#244
Ideas / Re: Non AI storyteller
June 30, 2015, 12:07:40 PM
+1
#245
General Discussion / Re: HELP!
June 30, 2015, 11:59:39 AM
I got them from one of the 'Ancient Danger' rooms. There are two, no mechs were inside, just the caskets. So I opened one and arrested everyone inside, most of them were space marines and awesome characters. I just wasn't thinking about how I would take care of them with only the starting three colonists and little to no food. However, their recruitment was around 30-40, so I now have several of them and they have been farming! It would have done me no good to release them, lol.
    Now I need to get ready to open the next one!
    P.S. I am probably going to post this on the ruined colony thread, when I'm done or dead.
#246
Ideas / Re: Learning skills
June 30, 2015, 11:55:59 AM
They learn as they do jobs already.
#247
Ideas / Colection of Awesome and Common ideas
June 30, 2015, 05:13:29 AM
    New Endings    From mind control towers to taking over a mechanoid hive, everyone wants new endings!
    A Tunnel Layer    Some people want this for trenches, some for waste (Eeewwww!), but whatever it is that you use it for, its wanted!
    Raiding Others    Yea, yea, yea. I know you've vetoed this, but it IS a common theme.
    New Story Tellers and Events    I'm not sure how often it has come up, but I've seen several people wanting new story tellers and events!
    Anything else you see common in the suggestions? Reply to this and I'll edit it in! Now to get back to Rimworld...
#248
Ideas / Re: Raids from areas 'Undiscovered'
June 30, 2015, 05:02:34 AM
That would be awesome! I can see myself frantically mining to find a mortar, lol!
#249
Mods / Re: [MOD REQUEST] Random start location
June 30, 2015, 05:01:24 AM
It would indeed, if I ever used mods.
#250
General Discussion / Re: HELP!
June 30, 2015, 04:56:25 AM
I did with the sheer number of prisoners... but it worked, and I got it done.
#251
General Discussion / Re: HELP!
June 30, 2015, 04:19:48 AM
The colonists are so busy looking after the dang prisoners they won't build the dispenser.
#252
General Discussion / Re: HELP!
June 30, 2015, 04:09:36 AM
Will do.
#253
General Discussion / Re: HELP!
June 30, 2015, 04:07:21 AM
I love you man/woman/whatever!
#254
General Discussion / HELP!
June 30, 2015, 04:03:07 AM
I have WAY more prisoners than I do colonists on this new colony I made. I am a semi-veteran player, I just need a tip or trick to get them all fed, etc. without making it the only thing my colonists do! I even have more prisoners on the way...
#255
Stories / Re: Broken
June 30, 2015, 03:27:44 AM
Maybe you should add a gruesome death scene, or a hope inspiring tale of survival against the odds...