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Messages - Lonely Rogue

#316
Cool. I'm not on my own computer now so I'm not gonna be able to do anything like that!  :D
#317
Ideas / Turrets shouldn't auto-target wargs
June 14, 2015, 11:15:50 AM
I am perfectly happy leaving these humanoid eating wolves alone. But my turrets always decide to put their nose in my businness, and they get it bitten off with a *fizzzzzzzzz-BOOM* Annoying and expensive. Can you please make it so you have to manually target them, even if it means autotargeting mad animals as well? Thanks for your time.
#318
It does wonders for what?
#319
Quote from: Adamiks on May 31, 2015, 09:48:51 AM
Quote from: Bohb Daishi on May 31, 2015, 01:08:59 AM
That time I loaded up an old save and I had 27 dead bodies in the freezer but I don't remember why.

Magic of Rimworld.
#320
Stories / Randy Random and Raids
June 14, 2015, 06:23:34 AM
    Just to prove everyone wrong, I played a game on Randy Random and went more than twenty days without a raid. So boom. ;)
#321
General Discussion / Re: Introduce Yourself!
June 14, 2015, 03:20:19 AM
I'm a YouTuber (same name) who loves management sims! I haven't made any videos for the new alpha yet (:() but hope to get onto it soon. I was introduced to this game by PaulSoaresJr. and Blitzkriegler, you should thank them for awesome marketing! :)
#322
Ideas / Re: Space Marine
June 14, 2015, 02:24:43 AM
That was kind of a bad analogy... But I get the idea.
#323
Ideas / Re: Main theme
June 14, 2015, 12:26:29 AM
    Lol, while were at it, why don't we go for some smooth sax jazz with acoustic guitar noodling?
#324
Ideas / Underground Storage
June 14, 2015, 12:11:01 AM
    I'm honestly tired of taking up my hole (get the joke?(its supposed to be whole)) map for stockpiles, maybe we could make a potato cellar, etc. to store all the things that get in our way.
#325
Ideas / ATTACK!
June 14, 2015, 12:08:35 AM
    I hope the name of this wasn't misrepresentative of the post, but an attack feature would be nice, to send some colonists on an exciting adventure to conquer new lands for their resources! $) Just to steal silver, etc., whatever they can carry.
#326
Ideas / Re: Your Cheapest Ideas
June 14, 2015, 12:06:22 AM
    More joy activities/stations, as well as my previous post, animations for them such as the one for horseshoes.
#327
Ideas / Re: Your Cheapest Ideas
June 14, 2015, 12:05:12 AM
    Small animations for colonists playing chess, or ping-pong at the billiards table would be nice. Doesn't sound TOO difficult, right?
#328
Bugs / Renaming Bug
June 13, 2015, 11:54:05 PM
    It has nothing to do with a world or colony, so no world or colony file! Yay! I suck at that kind of thing.
    You can reproduce the bug by simply trying to rename a colonist, I've tried it on multiple computers, typing some letters rearranges parts of the name, sometimes it types backwards, and often enough you have to click a different name box (first instead of nick, last instead of first, etc.) to change the part of the name you want to change.
    Other than being a nuisance, it doesn't do much, but its a nuisance. A BIG nuisance.
#329
    I have this idea for a base cooking up where the turrets defend the corners of a square, there's a farm inside in case the new 'sappers' destroy the one outside, and in case one of the new events such as a volcanic winter happen, killing the crops outside. It has a geothermal vent inside to provide warmth and power, but sadly I can't figure out a way to compress the pic enough to show it... basically in the beginning it runs off of four solar panels and six batteries (random number I had room for) and has six colonist beds in one side and a four room bunk on the other side in the corner for prisoners, as well as a double walled freezer in the other corner for food. The whole thing is 25x25, with the solar panels outside with another field for 'taters'. The colonist rooms are 3x3, and the farm is right next to that. Maybe when I'm on my own computer I'll be able to get the pic up.  ;)