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Messages - FlorenceTWA

#16
Quote from: bigmap on May 15, 2016, 01:32:32 PM
Quote from: FlorenceTWA on May 15, 2016, 01:19:22 PM
非常感谢,如果你愿意帮忙那太好了,麻烦帮我翻译下,还有mod里的keyed和xml中的英文部分如果能帮我修改下更好了!

Ok,我的荣幸~ :) Mod文件里面的内容待我先详细看看,有不清楚的我再私信询问,都弄好之后再一起发给你验收看看质量~  :D
#17
Stories / Poems of Rimworld
May 15, 2016, 01:58:54 PM
<Rimworld: The AI Persona>

You taste blood and metal in your dream
You wake up to the abyss, the so-called sky
I'll take you home, let me take you home
You suppress a scream against the endless lie

------

Just writing about the AI persona core. It's hard to believe the thing wants to kill you with 20+ mechanoids at first, then suddenly willing to guide you home as soon as you put it into your ship...

...Urm. Probably shouldn't be writing English poems though, it's not even my mother tongue... I have no way to know whether it's good, or whether it's even a poem at all. It probably needs tons of things more than just rhyme and ideas. So, if anyone can tell me whether this is good as a "poem" or not at all, I'd really appreciate it!  :D Otherwise, just read for fun.  :D
#18
著名的国旗哥么这不是! :D 抱歉打扰啦,我是生人,以前没有在贴吧拜会过,贸然来搭话还请见谅。虽然不算是什么专业人士,不过,需不需要我给介绍部分润个色?毕竟机翻所限,意思都对,就是生硬些,有的词有点小疏漏,读着可能费点力。

--(Translation so that people know what I'm blahing about)--
Isn't this the famous Map dude?  :D Sorry for bugging you, I haven't posted anything back in Tieba forum so you don't know about me, so I apologise for this sudden suggestion. I'm not a professional, but do you need me to improve the mod description a bit? The meaning is clear, it's just a bit "off" here and there due to web translating limitation, and probably not very reading-friendly.
#19
Had a similar bug earlier... Fixed a thermal generator after it broke down, but it won't produce any power no matter what. Didn't restart though, simply "fixed" the problem with debug delete and debug buy... Not sure whether it's the same bug but surely sounds similar in a way.
#20
Soooooooo tempted to draw sth for Rimworld! If only I'm not so busy procrastinating and unwilling to work on an important thesis report I must give tomorrow... Ah crap, I mean today. It's 0:41 now *Sigh*

And then again, when that report is done, I'll probably just go play Rimworld and forget about the rest of the world *Sigh*

But seeing so many great artworks really makes me wanna join in too. :D I may not be as brilliant as you guys are, but I really need to draw sth for a game I like so much. :D
#21
(Ah wait! Sth like "Uranium Long Sword" suddenly flashed in my mind just now... Whoops. Apparently it shouldn't be THAT hard to get enough uranium... Was only thinking about clubs and maces the tribal people carry...)
#22
Quote from: Flying Rockbass on May 11, 2016, 10:42:38 AM
I believe 18 years is alot, in your case the only thing you could make to sell, are statues and clothes out of what falls of the sky.

You "could' make this little by little. Specialy if you skin the humans and sell their leather and meat.

Money isn't a problem (even if I stick to the "burn all body" rule, I still have stone blocks smelted from weapons and fallen from sky), but the merchant is... General goods merchants rarely sell any uranium if at all and the only reliable source is buying uranium weapons or finding some in the loots. It'll take ages and tons of careful inspection of "Ok who of your guys is holding the weapon I need? Now walk closer so that I can shoot you and leave others alone". Hmm, maybe sometimes merchants sell uranium statues too and that's gonna give me more? Barely paying attention to that before... (Because who buys so much uranium if not for this special design)

(Actually: I used to make all my walls with plasteel, easier to get, better health bar, and prettier than uranium. It's just, in this playthrough I need the highest wealth value possible, and I don't want my collection to be burnt in fire when I'm busy fending off centipedes. Plasteel wall can burn very fast, and two people may not be able to save things in time... In the past I do play normally and make plasteel wall + silver furniture + creamy carpet tiny base, yes. So beautiful in ice biome, and back then there was no polar bear so everything is a lot more peaceful. But well, uranium... Meh. That 20x thing annoys me way too much to play it fair XD)

Another problem is save/load when you're making your golden furnitures and art - I did that once in a certain gameplay, trying to get the all-legendary challenge done without cheating way too much (well that's still cheating...). After that experience, I just plainly go edit my save file whenever I decide my base design isn't gonna change any more. XD
#23
Quote from: Flying Rockbass on May 11, 2016, 08:22:54 AM
Is that... a one man colony?

I'm kinda amazed to tell the truth. I wouldn't play like this but i'm truly amazed.

Thanks so much! :D I surprised myself when I finally fit EVERYTHING I need into 19x19, too...XD A base that can be fit in the screen even when zoomed in 100%! (Or 21x21 if you consider the stockpile outside) That's a two people colony actually, because no matter how high your medical skill is, you cannot treat your own illness... Tried to play 1 man colony but fell to the ground being seriously ill. Was saved by a joined wanderer... But it's a 1-man challenge game so guess what happened to him after I recovered >:D

Still, that proved to me I cannot live alone, so now I play two people and that's the maximum...

(If I play without cheating in the beginning and giving them an existing base to protect, it's probably impossible to reach this state until decades later... Or ever. I mean, how can I ever get so much uranium, trading or smelting or anything else?  :) )
#24
18 years on my current colony now...

To be fair, I'm playing on debug mode and trying a "Build tiniest but richest colony ever with just gold for furnitures and uranium for walls with debug, change all furniture quality to legendary by editing the save file, just 2 people living in -8~-62 ice biome, no hunting, no farming, no friendly factions, no trading beacons, 1 generator only and no turret, easiest mode so that only very few raiders come at all - can we survive on the cargo pod food fallen from the sky and the meals robbed from raiders?"

Well, yes we can! We do have to give a hand to the "help I'm being chased by pirates" people though. Otherwise we don't get enough free meals considering I'm playing on easiest difficulty.

And can we get enough clothings to wear if we don't butcher animals?

Yes we can! Leathers and furs fall from the sky quite often and two people really don't need much. We can afford to make parkas easily. We can even burn everything that is less than excellent quality.

Well, then my goal somehow became "Let's see whether we can collect ALL kind of stuff just by waiting for cargo pods!"

So, 18 years passed... I just do whatever I need to while wearing the headphone, casually waiting for stuff to happen. Storyteller's Randy, so you get the long nothing-happening period and then lots-of-raids period, suits me just fine. 4x speed on debug mode helps a lot too. Well, I'm not sure about the glitter world medicine - does it ever fall? Haven't seen it happen ever - but I'm optimistic about the leather collection of mine, yeah.

Here's a pic of my current base... (With the damn polar bears waiting at my door for days long - I leave the animal corpses out there for a reason! Why won't they leave me alone?)
(There's a butcher's table anyway - Just in case Randy really decides to fuck my life up and gives me no raid and no cargo pod food. We do get some food crisis from time to time, but so far the worst is malnutrition moderate, before people come robbing us with food on them *tears with joy*. And yeah, 1 generator means I can't build all the work stations. But you get enough components from mechanoids anyway, and nothing else is actually required for survival; as for the main purpose for these work stations, well... I just love wasting resources by making them into clubs and smelting them down, so I can clean the whole map without having to build things manually, or forced to trade with anyone.)

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#25
Wow such a nice mod... Meat walls + red carpet = Heaven for my cannibal colony, it's like a dream come true  :D
#26
General Discussion / Re: Your most evil deed ingame?
September 21, 2015, 08:39:56 PM
I'm currently playing on the Randy free play for my interesting plan...

First, build a perfect cube-like base. Lots of turrets and a few mortars and everything kept as tight as possible, uranium walls & embrasures, gold statues and furnitures, rebuild & save-scum a bit to make sure I get legendary quality on everything (even lights, but that's kinda easy compared to gold tables).

See, with the embrasures mod and free play difficulty and just 2 colonists (started with 3 but after the completion of my base, I killed the one who sleeps in the workshop to save more space & food), even with the colony wealth THAT high, enemies are not a threat. I don't even need to leave my base to defeat incoming raids, they kinda just wander close before realising too late "there's gunfire coming out from this wall, why".

So I decided to seal off the base by removing all gates on my embrasure wall. I've decided to turn the base into a biosphere.

My 2 colonists are both psychopaths and cannibals, so it's still better if they eat human meat. But wait, we don't go outside now, so how? Well, pirates merchant is the answer. We buy slaves from him and harvest the organs and then sell the organs right back before his ship takes off. This way we have human steak with potatoes on our dinner table, strawberry and chocolate for dessert, drinking beer while watching TV and laughing at the chaotic outside world. All clothing come from human skin and we sell a few parkas that we don't need. When we really run out of money we'd just buy a lot of marble blocks and start sculpting, then money isn't really a problem any more.

We even keep some dogs for company. Only huskies can live on ice sheet, so we keep two of them. Considering how we can't go out to collect meat, and human meat isn't that abundant, we start buying in thrumbos, and tell the dogs to only eat that. Nice cash for the horn and thrumbofur parkas so things are still working out great. But you see, we can't really afford more dogs than that, we're living in a biosphere right? So hell, all puppies get killed as soon as possible. Unless they have super awesome names, in which case we kill the parent instead. Too bad we can't change animal names. XD

Sometimes wanders join us but that's just super annoying. We can't let anyone in, and their dead bodies stay in the colonist bar. Screw it, we have incendiary mortars for a purpose (besides burning pirates, I guess).

And yeah there's cabin fever too but who cares about that when you live in extremely impressive bedroom, eat in extremely impressive dinning hall and spend your day in extremely impressive rec room, gold statues everywhere around you? Even if you're driven half crazy by being locked inside for decades, surely that's a good kind of craziness. Just the other day I saw my two happy colonists taking a rest after a long day of surgeries and butchering, one watching tv and the other practising billiard, while chatting with each other now and then. That's life, man, that's life.

They started at 18 years old and right now they're 49, having spent 9 years in the biosphere already. I'll probably keep the game running until the day they die of heart attacks. Even with cataracts and dementia, the old couple would still happily pick up their herbal medicines and scalpels and smile at their newly-arrived dinner, saying "All newcomers will get a transplant of bionic organs for their benefit, we're very happy to have you join us".
#27
OMG yesssssssssss now I can build EVERYTHING in plasteel! Thank you so much you're amazing ;D
#28
Awaiting A11 quietly ;w;
#29
Playing the game on challenge difficulty, ice sheet map, using just 2 EDB-well-prepared badass characters (both psychopath and good shooters, considered a couple in my playthrough ;D) instead of 3, saving me enough points to get them highest skill levels possible; selling every other newbie/prisoner as organs; trying to keep the place running with just these two, no mortar and no kill-box strategy. S/L allowed because I'd LOVE to keep them alive and well, despite how they have to kill mobs all by themselves one bullet after another.

One day a warg pack came... 19 of them :o, I have a few seconds to drag them out of bed and go out and kill them before they get too close and destroy my (badly placed) few turrets. But of course with the speed of the wargs, my little psychopaths just can't kill that many, with just a charge rifle, a sniper rifle, and a pointless EMP grenade. :-\

So, in the end...

One of them stood right in front of the gate with his sniper rifle
And the other boldly stepped out, whistled to the wargs, and RAN FOR HER LIFE in a big circle followed by the whole pack, trusting the few turrets and her partner to pick off the wargs one by one

Never would have worked if I hadn't exchanged countless lungs/kidneys/hearts/livers for a whole set of bionic parts for them within the past two years! ;D And on second thought I should have let her take off her parka as well... Been living on ice sheet for so long that I forgot it hinders running speed. :P

Still! My heroine only suffered a tiny scratch on her ear. 8)

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