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Topics - slamo

#1
Does the burst tick time apply after every burst shot, or only between burst shots?

Which is correct for the Assault Rifle:

warmup > shot > bursttick > shot > bursttick > shot > bursttick > cooldown

OR

warmup > shot > bursttick > shot > bursttick > shot > cooldown
#2
I got frustrated with the wiki's list of damage by range so I made my own chart in Google Docs.

Dunno how to make it more pretty here in the forums, it appears as either tiny or huge in my browser.

Happy to share the Google Doc. It imports the chart from the Wiki page so should auto-update when the Wiki pages does.

(EDIT: this post now has the latest chart)

[attachment deleted by admin due to age]
#3
Bugs / A15c Raiders forget trap positions
September 27, 2016, 05:37:38 PM

  • Make a deadfall trap.

  • Have a raider trip the trap.

  • Rearm trap.

  • Next wave of raiders fail to remember the trap location.


If I recall correctly raiders have remembered trap locations for several releases. This seems broken in A15.
#4
Ideas / Glitterworld Medical Tradeship
September 27, 2016, 12:33:49 PM
Every so often a Glitterworld Medical Tradeship is nearby.

Severely wounded and disfigured colonists can receive amazing medical care for a price. Cosmetic surgery can replace missing noses or ears, whole limbs can be vat-grown, spinal injuries repaired... even traumatic brain injuries repaired, though such mentally injured colonists may return with missing skills or changed social relationships.
#5
I have a strange issue where random parts of a hydroponic table and growing zone cannot be grown on. Issue appeared mid-game, and harvesting still functions where a crop was already present. It's as if "Allow sowing" is turned off for random areas.

In the attached image the middle two squares of the hydroponics table can be harvested and sown; the two outside squares cannot be sown manually or automatically. In the growing zone, only the areas that currently have potatoes on them are can be sowed, all other squares cannot be sowed.



Temperatures is good, Restrict is set to Unrestricted, home zone coverage is 100%, clicking the table or the growing zone says "Growing Season is Here Now."

[attachment deleted by admin - too old]
#6
This trick turns any Warg pack into a massive amount of meat and leather.

1. Use the Zone system to keep your colonists in the base.

2. Build 4-5 sentry guns by reaching through the crack formed by two blocks on a diagonal. That is, if you base is square, you can take the blocks off corners and build sentry guns in their place. CAREFULL. Wargs can claw and bite through the crack too.

3. Wargs will rush a firing sentry gun. When it explodes it usually kills most of the Wargs.

4. Repeat.

I've process the last five Warg waves this way, only suffering 5-10 bites and scratches each wave. Great source of meat on ice maps.
#7
Ideas / Sun Lamps power off at night
June 12, 2015, 11:40:50 PM
Rather than having the plants rest, just have the sun lamps automatically turn off at night. Would be a huge power saver.

Or make a programmable timer switch. =)
#8
Sun Lamp correctly displays circle 5 tiles out from the center tile (11 tiles across in total).

Howver the 100% lighting pattern isn't the full circle it's now a 5-tile diamond shape instead of round. Crops on the outer edges of the circle fail to grow because of bad lighting.

Old:

XXXOOOOOXXX
XOOOOOOOOOX
XOOOOOOOOOX
OOOOOOOOOOO
OOOOOOOOOOO
OOOOO+OOOOO
OOOOOOOOOOO
OOOOOOOOOOO
XOOOOOOOOOX
XOOOOOOOOOX
XXXOOOOOXXX


New:

XXXXXOXXXXX
XXXXOOOXXXX
XXXOOOOOXXX
XXOOOOOOOXX
XOOOOOOOOOX
OOOOO+OOOOO
XOOOOOOOOOX
XXOOOOOOOXX
XXXOOOOOXXX
XXXXOOOXXXX
XXXXXOXXXXX