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Topics - MayPeX

#1

Description:
A Titanfall mod. Over the course of the mod's development. Weapons, apparel, structures, items, creatures and other utility options will be implemented. As the mod progresses, the mod will be obtainable as a master file containing all content in one package. The mod will be split down into modular segments to allow users to pick and choose what they want added to their Rimworld experience.

The mod will bolster familiar weapons, armour, uniforms, equipment and more.

Inside the mod:

Weapons:
- 33 Ranged Weapons craftable via Machining Table (A separate crafting table to be added soon due to the amount of weapons added.)

Research:

- 5 researchable techs done via Research Bench
- advanced frontier firearms (Unlocks the CARSMG, Smart Pistol Mark 5, G2A4 Rifle, Longbow DMR and Spitfire LMG.)
- anti-titan rifle production (Unlocks the Kaber AP Sniper.)
- anti-titan weaponry (Unlocks the Archer Heavy Rocket Launcher, Sidewinder Micro-Missile Launcher and the Mag Launcher.)
- precision charge rifle design (Prerequisite for the Precision Charge Rifle, also require Charge Shot research.)
- firearm refinement (Gain access to 4 weapon variants of iconic Titanfall weapons.)
Does not require new save.

Changelog:
Update 1.42:
- Patched an issue that caused unfinished Titanfall guns to have the prefix "Wood", "Steel" or other materials, potentially causing the finished gun not to be produced and resulted in wasted resources.


Update 1.41:
Patched for B18.
- B3 Wingman Elite added as a weapon variant researchable from Refined Arms research.
- Several weapon balance changes, some weapons should feel more indivudal from one another.


Download Rimfall 1.42:
Dropbox
Steam Workshop

Does not require new save. (Back up any saves on the off-chance the mod causes a conflict.)

Mod development Stages:
  - Stage One: Rearmament (Weapons) - Finished
  - Stage Two: IMC Kit Outfitting (IMC based Uniforms, Armour and other clothing.) - Planned
  - Stage Three: Militia Resupply (Militia Based Uniforms, Armour and other clothing.) - Planned
  - Stage Four: Colony Structural Planning (Titanfall lore friendly structures, production tables and other building pieces.) - Planned
  - Stage Five: Wildlife Re-Education (Implementation of Titanfall creatures.) - Planned
  - Stage Six: Spectre Program Reactivation (Implementation of Spectre drones, both colonial and combat.) - Planned.

License:
- You may include this in mod-packs and if you feel it is needed, adjust the mod to fit your criteria. Do send a private message first.
- I would rather there are no derivatives of this mod outside of the mod-pack realm.
- You may create compatibility patches for this mod of your own choosing, do link the patch here in this thread.
#2
Rimfall: The Frontier 0.1

Description:
A Titanfall mod. Over the course of the mod's development. Weapons, apparel, structures, items, creatures and other utility options will be implemented. As the mod progresses, the mod will be obtainable as a master file containing all content in one package. Also, the mod will be split down into smaller chunks to allow users to pick and choose what they want added to their Rimworld experience.

The mod will bolster familiar weapons, armour, uniforms and equipment, lore friendly structures and more. Where ever possible original sound will be created for all assets.

Inside the mod:

Weapons:
  - 5 Ranged Weapons (Currently craftable via Machining Table)

Does not require new save.

Download:
Dropbox

Planned Stages:
  - Stage One: Rearmament (Weapons)
  - Stage Two: IMC Kit Outfitting (IMC based Uniforms, Armour and other clothing.)
  - Stage Three: Militia Resupply (Militia Based Uniforms, Armour and other clothing.)
  - Stage Four: Colony Structural Planning (Titanfall lore friendly structures, production tables and other building pieces.)
  - Stage Five: Wildlife Re-Education (Implementation of Titanfall creatures.)
  - Stage Six: Spectre Program Reactivation (Implementation of Spectre drones.)
  - Stage Seven: Classified. (Unplanned as of yet.)