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Messages - Caminha

#46
Ideas / Re: [Suggestion] More endings.
June 18, 2015, 07:03:50 PM

  • Technological Singularity
Your colony becomes a single A.I. (colonists are uploaded) and it gradually takes over the planet (integrating prisioners) till there's only a (rather unusual) transcendent world.
#47
Ideas / Re: What is plasteel anyway?
June 18, 2015, 03:36:33 AM
Sorry for the necro but Plasteel is pretty much real:

Plasteel, composite of fiberglass and steel patented by automobile manufacturer Gurgel and first used in 1973
https://en.m.wikipedia.org/wiki/Plasteel
#48
General Discussion / Re: Introduce Yourself!
June 16, 2015, 02:20:51 PM
Hello, I'm a guy from somewhere and I'm 18 years old and I came to ask about the modability of the game. :p I also like drawing, and I was thinking about offering my humble services to the modding community of this game since I'm bored most of the time.

-What introduced you to RimWorld? Or to this style of game in general?
I was reading some news about the new condition system that DCFedor (The creator of NEOScavenger) was writing and I saw a comment about rimworld.

-What's your favorite other game?
I have many favorite games, but the ones I can think of are FasterThanLight, Dragonfall, NEOScavenger and maybe Rimworld in the future, when it comes to steam.

-Most embarrassing gaming-related story?
N/A!

-What kind of breakfast cereal is the best?
The kind that you can sleep till lunch and then go back sleeping.
#49
Help / Re: Is it possible?
June 14, 2015, 11:57:34 PM
Quote from: cuproPanda on June 14, 2015, 11:39:46 PM
Quote from: Necrodancer on June 14, 2015, 08:34:40 PM
Okay, I'd like to ask some coding questions.

1, is it possible to code prosthetic weapons (i.e. Armblade)
2, If yes, is it possible to code a prosthetic weapon that's ranged (i.e Gunhand)
3, If yes, is it possible to code a prosthetic ranged weapon that's in a weird slot, i.e eye?

Assuming you want to do XML:

#1 you can definitely do, #2 maybe, but you might need to do it with C# coding, and #3 I am 95% sure you'd need to program it. You could always try it for yourself, though! I went on to the RimWorld wiki and found the modding tutorial, started to follow it, then jumped into doing my own mod. It's really not as hard as you might think. The Mods/Core folder helps a lot, and you can also look at what other people did, just be sure to ask/credit them if you are copying their code.

Quote from: Necrodancer on June 14, 2015, 11:21:52 PM
Also I'm a amateur artist with a graphics tablet, is there a place where I can offer my service for modders?

Make a thread in General Discussion. I'm sure there are people who are less talented with graphics that wouldn't mind a more professional look, myself included. I'll wait on asking, though; I wanted to redo my graphics in one of the following weeks since the perspective is... nonexistent.

Well, I still don't have the game. I'm just asking about the game's modability because the prosthetic system I watched in some gameplay videos looked interesting . And I saw that the psd files of the art are available so I can probably help even if I can't play the game. ^^
#50
Help / Re: Is it possible?
June 14, 2015, 11:21:52 PM
Quote from: Matthiasagreen on June 14, 2015, 08:49:19 PM
I don't know about 2 or 3, but there are already scyther blades in the game so number 1 seems entirely plausible.

Well, the last two are the one that I really wanted to know.
Also I'm a amateur artist with a graphics tablet, is there a place where I can offer my service for modders?
#51
Help / Is it possible?
June 14, 2015, 08:34:40 PM
Okay, I'd like to ask some coding questions.

1, is it possible to code prosthetic weapons (i.e. Armblade)
2, If yes, is it possible to code a prosthetic weapon that's ranged (i.e Gunhand)
3, If yes, is it possible to code a prosthetic ranged weapon that's in a weird slot, i.e eye?