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Messages - picollo

#46
Mods / Gates?
June 19, 2015, 10:52:42 AM
Hi,

I have checked few mods, and looked at topics on forum searching for it, but couldn't find the answer.

Is it possibile to have something like gates?
For me it would be just bigger doors like 2x1 or 3x2 for huge, resistant one version.
Does something like that exist? Or, if I wanted to create something like that by myself, where I should start to look at?
#47
Everybody here is mentioning that children would be problem to the colony, and it would turn game into sims. What if we consider children not as way to get new colonists, but as new victory goal. You can escape from the planet. But colonist born on new planet reaching maturity could be a win-goal for another victory "I'm staying here". If you established colony lasting for X years, and were able to have colonist reach his 18th birthday, colony probably won't fall (storywise).

18 years (ok, some time for pregnancy, so lets say 19-20) years could be a little too harsh. But with 3x accelerated aging rate (so aging to 18 would take 6 years.  This would make it really hard, yet possibile goal to win the game.
This way having children would be about starting new life on a planet, instead of trying to escape from planet.
#48
Quote from: Devon_v on June 17, 2015, 08:14:29 PM
Herbal medicine is made from the Xerigium plant, BTW. The game doesn't explain that anywhere that I noticed.
It is suggested in Xerigium description. Possibile to check when you choose plant types. Not explicitly said, but you wshould get it that it is used to create herbal medicine.
#49
Ideas / Re: Your Cheapest Ideas
June 15, 2015, 05:16:23 AM
What about adding shelf? It would be for example 2x1 building, looking like weapon shelf (or whatever is it named), and it would work like storage zone, but it would double storage capacity (i.e. 20 meals per space instead of 10).
Of course number could be tweaked (maybe slightly increased), but idea behind this is, that storage spots where all  the stuff is placed on the ground looks bad. It would improve how base looks, and could help save some space.