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Messages - Sirportalez

#76
Quote from: zandadoum on November 12, 2015, 07:44:17 AM
first question might be hard to answer for someone that has been grown and educated in of of those creationists schools & environments
second question might be quite hard to answer for someone not native english that doesn't speak the language well.

Really? If it is so, why is he allowed using a computer? xD
Religion is a b*tch!
OP is really embarrassing, especially in times of google and not knowing that one paint with a paintbrush.
#77
General Discussion / Re: What events have you disabled?
November 14, 2016, 05:34:09 PM
Why do you disable self-tame? Just put them to an animal area so they dont walk around and sell them to the next trader. Thats how I do it.
#78
General Discussion / Re: Impressive bedroom designs?
November 13, 2016, 03:03:48 PM
I just got the 'impressive bedroom' but it equals with 'cramped environment'. ;)
At least she is quiet now.



Grand Sculptures are suprior marble and masterwork sandstone.
#79
General Discussion / Re: A16 Hype
November 09, 2016, 01:02:12 PM
Ok, so it is a hightech boat made of plasteel instead of a simple neolithic wodden boat. Alright! ;)
#80
General Discussion / Re: A16 Hype
November 09, 2016, 12:34:49 PM
Quote from: JesterHell on November 08, 2016, 09:45:45 PM
Quote from: Tynan on November 07, 2016, 03:49:27 PM
There will be a solution.

The same solution pirates use already!

The only solution that pirate use that i can think of is drop pods, probably a new thing to build on your space ship instead of cryptosleep caskets, its the simplest solution to implement on a first pass.

Yeah, but it makes no sense to build a spaceship for crossing the sea.
#81
Some things you can check:

Did you use 'storage pile' instead of 'dumping zone'? In the stockpile you need to allow rotten I think.
Is your pawn a hauler?
#82
General Discussion / Re: Going Crazy
July 31, 2016, 07:13:08 AM
I just have one who is going berzerk the whole time, because she got divorced and there's a coldwave.
It would be nice to have a tranqilizer weapon or a stunner, but I always have to knock her down and risking more injuries than necessary. :(
#83
QuoteWhile i'm unsure where the developmental goals are, I believe I have heard that Tynan (the creator) has, or just about has reached all of the goals. While he's not going to quit adding new content for the foreseeable future, it is in a state where he could call it quits if he wants. Here is the Changelog for the newest version (to be released.)

What? Looking at research bench, power generation and power storing, tools (???), weapons, water, factions and a lot more. It is all alpha I accept it and I bought it not long ago, but he wanted to quit? Isn't there a beta? That sounds odd. Refund not possible, another alpha fail. :/
#84
I am from ze Germanies! ;) Möge Lederhosen be with you sein!
#85
General Discussion / Re: Disassambeling Mechanoids
June 29, 2015, 04:21:06 PM
Thank you very much! Rightclick on the machining table did the job! But it's still strange because at least one of my craftsmen idled as I set them off of all other jobs. But maybe I made a mistake.
#86
General Discussion / Disassambeling Mechanoids
June 26, 2015, 01:07:40 PM
Hi all!

It's the second time now my colonists don't disassemble them. First time they just did it after a while, but now again I cannot prioritize it because 'there is no empty storage space'.
Any hints here?