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Messages - NemesisN

#121
Outdated / Re: [A12] Z0MBIE2 Various Mods
November 26, 2015, 08:37:47 AM
by the title I thought this was a mod with zombies

your title is very misleading
#122
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 26, 2015, 08:06:29 AM
My colony can't use this storage....when I try to manually get something from it that has been stored it displays "(no path)"



does anyone know what the problem here is ?
#123
Quote from: Haplo on November 25, 2015, 05:15:56 PM
Quote from: NemesisN on November 24, 2015, 07:28:55 PM
I am having a problem with the storage where it keeps recourses fresh.....wherever I place the storage either next to wall or where are there no walls around it my colony can't use it....when I try manually getting something from that storage it displays the option gray and message (no path)

Hmm, I'm not sure if you mean the NanoStorage.. How did you place it to no longer work? Do you have a screenshot maybe?

#124
I am having a problem with the storage where it keeps recourses fresh.....wherever I place the storage either next to wall or where are there no walls around it my colony can't use it....when I try manually getting something from that storage it displays the option gray and message (no path)
#125
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 24, 2015, 07:22:30 PM
Quote from: MrWashingToad on November 24, 2015, 05:09:22 PM
Simon-82, any chance of getting in the Less Incident Trolling mod for how it uses the population based raids?

that will lower the challenge of the game
#126
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 24, 2015, 07:00:52 PM
simon-82

I have a question with your update New release v.1.16 you added

If I delete my mods and old version of this modpack and add this New release v.1.16 will it effect my world from the previous version in any way or do I need to start a new fresh world ?

I did manually placed MD2 base core and MD2 storage containers on the previous version where you did not have those 2 mods....but you added MD2 storage in the New release v.1.16...so do I need to create a new world with this New release v.1.16 or can I play my world from the previous version with this New release v.1.16

#127
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 23, 2015, 01:09:17 PM
Quote from: NemesisN on November 23, 2015, 10:47:58 AM
I don't like the storage on this Mod its way to messy and ugly with those RT Storage

I think you should use this storage system

https://github.com/mipen/MD2Storage/releases

It has a nice look and it can store 2250 recourses in total per one storage that only takes 2 space without looking messy

It needs this Mod loaded first to work

https://github.com/mipen/MD2Base/releases/

even tho it works fine without crashing with this mod pack it messes up some features of this mod pack like the cleaning area selection option is gone and you can't upgrade bionic arms, legs and others that option is gone as well




EDIT: never mind...I load up my world today and all options were there nothing is missing....I might have experienced a bug before
#128
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 23, 2015, 10:47:58 AM
I don't like the storage on this Mod its way to messy and ugly with those RT Storage

I think you should use this storage system

https://github.com/mipen/MD2Storage/releases

It has a nice look and it can store 2250 recourses in total per one storage that only takes 2 space without looking messy

It needs this Mod loaded first to work

https://github.com/mipen/MD2Base/releases/
#129
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 23, 2015, 10:26:22 AM
Mods used in this mod pack:

- Community Core Library v0.12.4
- Combat Realism Core
- Rimarsenal [Combat Realism]
- Rimarsenal - Federation
- Norbal Viking Program
- Vein Miner
- MVP
- Backstories Core
- EdB Interface
- EdB Prepare Carefully
- Pawn State Icons v04c
- Medical Info
- Enhanched Tabs
- LT - No Cleaning Please!
- Hospitality 1.08
- RT Storage
- LT - Infusion
- MAI+
- Auto Seller
#130
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 23, 2015, 10:03:41 AM
Quote from: Makropony on November 23, 2015, 07:16:17 AM
A full list of features would be nice.

yeah a list of mods used some names and features
#131
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 18, 2015, 07:05:56 PM
I found a mod called Turret Collection witch works fine with this mod pack

It has cannons to handle overpowered centipede....its still a challenge because of their insane range but you can still strategies with these cannons....I needs 5 direct hits or more to kill one centipede

its a nice mod to go with this mod pack since this mod pack does not have much going on in security compare to other things available

#132
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 18, 2015, 03:17:01 PM
I think centipede machine gun range needs a patch. I mean its just stupid that sniper rifle can't reach the distance a machine gun can reach not to mention the fact that machine gun fires rain of bullets constantly comparing to sniper rifle that has a delay with each shoot

either that or a better security options against it like cannons that have a long distance range, that are a lot more accurate then mortars and that are specific in damage against heavy units like centipede

this mod pack right now if you get attacked by a centipede with a machine gun you are pretty much done for not to mention if you get attacked by more then 1
#133
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 17, 2015, 09:41:11 PM
I still need someone to defend the walls in front for them to not brake in......they will just keep moving forward and be a harder target to kill....mortars are not that accurate
#134
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 17, 2015, 03:48:16 PM
Quote from: TLHeart on November 17, 2015, 01:33:21 PM

Yes combat realism makes that change to the centipedes... It takes a different tactic now to kill mechs, as they are damage resistant to bullets, due to their armor. But they do take damage from frag weapons.

A tank laying down cover fire should decimate infantry, that is what they do.

what tactic to kill them ? they destroy my entire base and kill all people from safe distance....why do they have insane range on a machine gun.....the bullets even spread when it goes long distance hitting everything....my artillery get destroyed....they have a range across half of the map....I need to build in one corner of the map my artillery and hope they land in another corner of the map.....its like a bullet rain I can't defend it....its OP
#135
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 17, 2015, 01:26:58 PM
I don't know if its a Combat Realism mod or something that nerfs mechanoids makes this but those Centipede Mechanoids destroy everything with their machine gun

they have a range reach of half of the map and they shoot constantly with ridiculous amount of bullets per second without stoping at all flying and destroying/killing everything.....my snipers can't reach them without getting rapid fire shoot at them

I don't know what makes them this way but this needs a patch seriously its impossible to defend against  something that fires 1000 bullets across the entire map constantly