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Messages - NemesisN

#166
General Discussion / Re: AI sees trough walls
August 05, 2015, 10:37:32 AM
zandadoum you are acting really childish right now and ignorant

if you have problems with traps like I said make a topic about it...if you don't like my complaint about things I would like to see changed then leave the topic....I payed for the game I have every right to suggest changes like everyone else here...I already said that....why is it hard for you to read simple written stuff ?

and you can say that your colony has a bird view since they know exactly the direct path to animals when they hunt or things when the haul they never spend time searching for it but go directly to it same as enemy AI does to you


grow up

#167
General Discussion / Re: AI sees trough walls
August 05, 2015, 10:21:08 AM
I don't know what Alpha version of Prison Architect did you play or how long did you play it but they made quite a lot of changes and improved AI by far...they do not get stuck...they do act human like and they do act the way any human would in prison

AI in RimWorld should be able to see outside map same as you do...that means he should not be able to see hidden areas like you can't and be able to see everything that is uncovered with roof...but that is not the case he can see even hidden areas
#168
General Discussion / Re: AI sees trough walls
August 05, 2015, 10:04:53 AM
also to add on Ty has not have to do anything even creating "skynet" AI if he does not want to

this is just my opinion and suggestion of modification...just trowing it out there...if he agrees with this he could modify (even he does not have to) if he is not interested then OK we move on

also AI can be created to act very human like...take Prison Architect for example...they act really human like....just an example of what AI can become
#169
General Discussion / Re: AI sees trough walls
August 05, 2015, 10:01:08 AM
you have a bird view of the map...you can see everything on the map that is outside including incoming enemies that are out of the range of your colony view and you can't see anything that is inside covered with roof and walls unless you explore it

AI should be able to do the same....that is my view of the situation you are talking about
#170
General Discussion / Re: AI sees trough walls
August 05, 2015, 09:45:55 AM
zandadoum if you think that my topic is unneeded then you are free to leave it...I have every right to post my likes and opinion on what I would like to see to be changed in game like every other person here

I do not know how old are you but you really do not use common sense by any means at all then to call people stupid, claim they have OCD which is really childish....I suggest that you google imagination because its already annoying that I need to explain to you the difference between something that exist and something that does not

like 10 times already I said its pointless to talk about something that (I will use Caps letters this time maybe you will get it) THE GAME DOES NOT HAVE to explain a feature that exists in game


and if you have problems with traps or anything else in the game feel free to make a topic about it and suggest a modification...that is the point of Alpha games....developers want peoples opinion on their game.....I do not use traps so I don't have a problem with that

#171
General Discussion / Re: AI sees trough walls
August 05, 2015, 09:23:19 AM
Quote from: Mikhail Reign on August 05, 2015, 09:08:47 AM

Ok.

What the game has to offer: I can build a base. Pawns come and try and break it.

If the pawns don't know where my base is, they cant attack it, taking away a lot from what the game has to offer.

I get what you are saying - you don't like how the pawns can tell where everything is. How come you don't have a problem with the pawns spawning at the side of the map and then B-lining it right to your front door? They wouldn't have been able to see the door. They should have no idea where anything is. There was a giant mountain between where they spawned and the base - they should have spawned, seen the mountain and then thought 'oh well nothing here' and then left. Instead what they do is run straight around the mountain, using the shortest path between were they are and my door, as though they somehow knew where it way.

You have a problem with that too?

well I am glad that you get what I am talking about

so let me answer your question....the AI spawns on edge of the map because that is where the map cuts off that is where they came from....where should AI spawn then in middle ? that would make less sense.....also some of them drop down in space pods which also makes sense

the door or your entrance to colony base is right outside...visible for everyone...that is why it makes sense for them to easily locate it...the map is not a open world its a small boxed world where they can easily locate your colony base that is outside....but my topic here is why they can locate hidden rooms inside even though you can't locate hidden rooms or anything behind the mountain walls covered with roof ?

Enemy faction which are humans have everything that your colony has...same advantages and abilities...Sappers ruin that fair play with their unexplained knowledge of hidden spaces inside the mountains
#172
General Discussion / Re: AI sees trough walls
August 05, 2015, 09:14:20 AM
Quote from: zandadoum on August 05, 2015, 08:59:25 AM
Quote from: NemesisN on August 05, 2015, 08:38:57 AMI don't have a big imagination because I am an adult and not a kid....I do not talk about fairy tales or live in a dream world

oh i see. only kids have imagination?

so... books and movies are made by kids? brb, gonna tell George R.R. Martin and J.K. Rowling to stop writing right away!!! Can't tell Terry Pratchet as he's dead already tho.

you don't have a big imagination, not because you're an adult, but becuase you're YOU. I am 41, I have lot's of imagination. Enough at least to imagine it's not worthwhile to re-code all of enemy AI just because YOU lack imagination for such a trivial and simple thing...


you want a serious discussion?

here: sapper AI is fine, get over it.

you are being ridiculous now...movies exist they are made same as book...people have in their head what they want to create and they created it....X-ray's and spies are not in RimWorld get over that no matter how much you imagine that they are real they are not currently part of the game...why do you want to discuss about something that does not exist ? unlike books or movies that do exist
#173
General Discussion / Re: AI sees trough walls
August 05, 2015, 08:55:58 AM
I created this topic to have a serious discussion about it and not a discussion about fairy tales...the fact that a lot of people are making up things instead of having a real conversation is completely pointless

imagination is something that is imagined in your head and that does not exist....video game is pretty real you can interact with it even though its a virtual world it still exist on your PC that you can interact unlike imagination that you can not interact with because its in your head


Developer of this game did imagine a game and made it real....that is the point...its no longer a imagination its a thing you can interact with now


anyway besides that I am not here to talk about made up things I just don't get it why a lot of people just keep making up things instead of sticking on what the game has actually to offer
#174
General Discussion / Re: AI sees trough walls
August 05, 2015, 08:38:57 AM
Quote from: zandadoum on August 05, 2015, 07:45:39 AM

so, basically, you want Tynan to spend X hours on coding something because YOU lack of imagination?

you ask why enemies could have spies and x-ray and you don't?
well, why do mechanoids have evil ships and you don't?

we could come up with a list of gazillion of things currently, that enemies have and you don't... so why does only the x-ray idea bother you?

i tell you why: because you have no imagination whatsoever


btw, one of your own guys could be a spy

since you ignore reading what I already wrote down a couple of times...I will give you a screenshot so I do not repeat myself all the time and write the same things over and over again because you refuse to read



Mechanoids are different race they are not humans....I am talking about human race the faction of the same race as yours....and you have your own ship that you can build in case you did not know that

name some things that enemy human Faction have and you don't except these Sappers...name at least 1 or 2 things since you mention there is currently gazillion which I hardly believe that you understand what gazillion means

also that explanation "one of your own colony is spy" is also made up

I don't have a big imagination because I am an adult and not a kid....I do not talk about fairy tales or live in a dream world
#175
General Discussion / Re: AI sees trough walls
August 05, 2015, 06:48:43 AM
Like I already said a couple of times before the developer does not have to do anything if he does not want to if its too much work for him....but I have to repeat myself all the time

also its not random...they dig with 100% accuracy into the hidden room...not missing 1 time....every time I play when I get attacked by them they dig into the hidden room...every single time...that is not luck...100% is not luck and its not random

also that logic of them thinking maybe you have a big base because you been long in the world makes no sense....I dig a giant tunnel down the mountain right when I start the game to collect enough recourses and create a hidden room for batteries storage....so that explanation of them thinking you been long enough to have a giant base that leads into hidden room even though you recently started the game makes no sense at all

same thing with "spies", "x-rays" and all that kind of made up things...those are your opinions based on made up things on what you want to believe in not the actual facts that exist in the game....we can discus about that all day long but its pointless since those explanations are made up and don't exist in the game
#176
General Discussion / Re: AI sees trough walls
August 05, 2015, 04:01:04 AM
I am not a little kid to use my imagination to explain things

If you prefer imagination over reality that is your own thing...go to RimWorld and play it like that

as for me I will keep suggesting things and complaining about things I would like to see to be changed....that is the point of Alpha games that is the point of Forums and discussions about the Alpha games

As for the developer he does not have to do anything he does not want to do...its up to him

If he put a explanation of lets say the "X-Ray" or something like that I would still search for a explanation why do we don't get those devices when we kill or capture the Sappers....so in short writing down that they have a some sort of device without adding it actually to the game would not keep me quiet


also to add on: I do not allow visitors inside my base I shoot them on sight...so there is no spies
#177
General Discussion / Re: AI sees trough walls
August 05, 2015, 02:50:20 AM
Zero deaths and zero breaches ?

No...I never said that I want that....please do not make up things about me that I never said....look at my picture that I posted on 1st page on top....I explained everything there

Developer don't have to do anything if he does not want to or finds difficult...this is just an opinion of mine about this feature....thats it....just like every other person on forum that creates topic on what he likes in the game and what he does not like....and what he would like to see to change

#178
General Discussion / Re: AI sees trough walls
August 04, 2015, 06:29:17 PM
Dawa1147  how is telling me that Sappers have X-Ray a suggestion on how to deal with them ? I never told anyone about Dev Blog or they are wrong when they gave me a suggestion or opinions on how to deal with them...only the ones who told me about X-Ray thing....and how is that a suggestion on how to deal with them in your head ? how can telling me that they have X-Ray possibly help me ?

so No I do not tell people about Dev Blog who give me ideas or suggestions on how to defend against them...I only tell people about Dev Blog when they start talking about X-Ray and those kind of things that they imagined

how about you read the conversation and my comments correctly before you decide to post a insult to me based on your ignorance
#179
General Discussion / Re: Small Raid
August 04, 2015, 01:01:16 PM
you think you have it bad

#180
General Discussion / Re: Recruiting prisoners
August 04, 2015, 12:57:38 PM
you can't expect to recruit immediately a 1% chance prisoner....its 1% for a reason....just be patient you will recruit him eventually...you will eventually hit that 1% but it takes time....maybe sooner maybe later depends on luck....its a dice....and odds are 1 to 99 to win...so be patient

or if you can't wait just harvest organs from him...might come in handy when one of your prisoners needs a transplant

I personally do not release anyone...they either join me or die...they were not that nice in the beginning when they started shooting at my people to kill them to deserve to go free