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Messages - NemesisN

#181
General Discussion / Re: AI sees trough walls
August 04, 2015, 11:27:47 AM
Quote from: pigman999999999 on August 04, 2015, 10:40:05 AM
wow NemesisN your gamer pic def shows how you feel and that you like a show that took  7 eps of some guy standing with a ball over his head.

its just a picture and it does not show anything about me...you just imagine things from your head

and that "7 eps of some guy standing with a ball over his head" makes no sense of whatever you meant with that
#182
General Discussion / Re: AI sees trough walls
August 04, 2015, 09:50:28 AM
Quote from: Adamiks on August 04, 2015, 09:40:18 AM

Sappers shouldn't know exactly where the small room or room is, but they should know that if there is a entrance then there must a base, so they should start search that base by digging in directions next to killbox instead digging exactly to the room.


your picture is completely different from mine...if you see my on 1st page on top...in your picture AI tries to avoid main defense in front by dinging around it...which is not wrong...but in mine if you can see they go far far away from the entrance and where the base is....really by far...how do they know how deep my base inside the mountain is ?

in your picture your kill box and main gate is just in front of your base and small room inside the mountain so its logical for them to know there is a base behind it

in my picture hidden room is far far away from main entrance and defense so they could not possibly know that there is a room deep inside specific location of the mountain far away from the main entrance...but they do know and that is the problem

just take a look at mine picture and yours....you will see the difference
#183
General Discussion / Re: AI sees trough walls
August 04, 2015, 08:49:39 AM
Quote from: Adamiks on August 04, 2015, 06:48:54 AM

No, there is a lot of ways to fight them easily, and you know why? Because AI of sappers (and raiders in general) is kinda dumb (no offence to Tynan, greating a good AI is really hard, i know) so player can use this to create a killboxes even for sappers. For example, you dig into mountain, where mountain is on the right side of the map, you dig your base really deep creating only coridor for let's say 50-100 blocks. You put a normal killbox next to entrance and you build a line of turrets and traps in the walls 10-20 blocks deep in the mountain. Sappers, of course will go ahead and dig to to another turrets, because they're too dump to dig in another place 50-100 blocks and then turn into room/coridor (they should know where the coridor is, if they know where entrance is, also they should know where turrets are after one of them escaped in sapper squad). You know what i mean? Sappers just dig stright forward and this make them easy to kill.


can you post a example picture ? its hard to imagine what exactly you are saying
#184
General Discussion / Re: AI sees trough walls
August 04, 2015, 08:45:13 AM
so you posted something based on your imagination....look I am not here to talk about fairy tales I am here to talk about in game features that exist and that are not made up...making things up and having a discussion about it is pointless...so stick to the game and what exist and not your imagination

and why are you talking about Dwarf Fortress ? we are talking about RimWorld here...if you are going to start comparing which game is more difficult then why don't you mention Bloodborne or Meat Boy or every other difficult game out there

stick to the RimWorld will you ?
#185
General Discussion / Re: AI sees trough walls
August 04, 2015, 01:56:14 AM
Quote from: A Friend on August 03, 2015, 09:28:05 PM


Should something official be mentioned in the Dev Blog, you would be okay with it?

"Alpha 11f - Sappers have special buildings of their own, that's how they know stuff. They have some sort of geological x-ray machine that they use from their base to see your base layout and plan ahead. Though you can't really build it yourself just like with guns, armor and other things. Each faction has a special building that they can create on their base. Yours are spaceships. Tribals have cloning labs. And the Outlanders have... I have no idea."






and where did you read or find this ?? there is no Alpha 11f first of all....take a screenshot of this being in Dev Blog because there is no such thing like this you wrote right here in Dev Blog
#186
General Discussion / Re: AI sees trough walls
August 03, 2015, 01:35:04 PM
if AI had x-ray or any device or method to locate your colony hidden rooms then that would be mentioned in the Dev Blog

you keep imagining things (maybe, maybe, maybe)...they were never mentioned in Dev Blog....everything new that is added to the game is mentioned in Dev Blog....if AI had x-ray or any extra device on their advantage why would developer left out mentioning that in Dev Blog when he mentions everything that is added there

#187
General Discussion / Re: AI sees trough walls
August 02, 2015, 06:02:19 AM
Quote from: Adamiks on August 02, 2015, 05:44:24 AM
Sappers are really bad and not polished. They should know where to dig, but not like that - they just KNOW. No spies etc. they KNOW and will KNOW about new structures, which is fucking really bad. Without spies mechanic sappers are the worst mechanic in the game. This is why i didn't play in Alpha 11 for more than 5 hours on ice sheep (which is pretty easy without Superior Crafting).


exactly my point
#188
General Discussion / Re: AI sees trough walls
August 02, 2015, 01:06:42 AM
here is another example with the picture

#189
General Discussion / Re: AI sees trough walls
August 02, 2015, 12:46:41 AM
Once again you are missing the point....there is no kill box inside (behind the walls) there is no real defense actually then my colony with rifles....so even if they know what is located behind the walls they  had no reason to avoid digging around it...its just a open field we can do battle instead they decide to go in the hidden room cause fire and destroy everything

also what do you mean they "saw" my room ? How can they see a room hidden inside the walls when I the player can't see the rooms hidden inside the mountains or rooms that are covered with no entrance what is inside it....how is that fair ?

I am not mad you are just making this up now and you are being aggressive and insulting without reason saying that...I would guess that you are the one who is mad because you have a need to insult me

also there is no Combat Droids in the field behind the walls....nobody has devilstrand armor and nobody is armed with legendary weapons.....not to mention your "thermal-camera" explanation which is a made up thing since there is no such thing mentioned in Dev Blog
#190
General Discussion / Re: AI sees trough walls
August 01, 2015, 01:09:40 AM
Quote from: Kegereneku on July 31, 2015, 02:10:23 PM
Welcome to anti-Killbox measures...

Easy to rationalize your picture. The Raiders clearly saw that you had a lot of fortification and that going straight would be suicide, so they wanted to build a tunnel that went around it.
Luckily for them, it turn out you had a room here and it didn't took long.


no...they do not go around it....they could dig behind the defense on the mountains behind the open space shown where colony is there is a open field behind those mountains with no defense....but they always dig straight to a hidden room inside the mountain far away from the known location of the colony....how is that building a tunnel when they aim in a completely different direction
#191
General Discussion / Re: AI sees trough walls
July 31, 2015, 07:23:00 AM
Quote from: NemesisN on July 31, 2015, 07:09:41 AM
Quote from: Segrog on July 30, 2015, 09:15:42 PM
Well then where would sappers dig if not into your base? Would they dig into a random rock?


they should dig around the main wall that you put where your entry for colony is....they can know where the colony base is because there is a wall in front with turrets....and not dig somewhere far away from that and dig straight in into a hidden room and not even try to go behind the main wall....they just know where a room deep inside the mountain is which is far away from the main wall



here is a screenshoot example of what I am talking about

#192
General Discussion / Re: AI sees trough walls
July 31, 2015, 07:09:41 AM
Quote from: Segrog on July 30, 2015, 09:15:42 PM
Well then where would sappers dig if not into your base? Would they dig into a random rock?


they should dig around the main wall that you put where your entry for colony is....they can know where the colony base is because there is a wall in front with turrets....and not dig somewhere far away from that and dig straight in into a hidden room and not even try to go behind the main wall....they just know where a room deep inside the mountain is which is far away from the main wall
#193
General Discussion / Re: AI sees trough walls
July 30, 2015, 05:30:57 PM
Quote from: Devon_v on July 30, 2015, 01:41:18 PM
You have complete satellite coverage of everything not surrounded by mountains the moment you land on the planet.

So do they.

OR:

You aren't aware of the thirty-two times they dug in the wrong place because they save scummed until they found your base.

I am talking about inside the mountains which you don't know what is inside until you explore it and not the outside....they dig straight to a room that is located deep inside the mountain that they should not possibly know about that its there....but they somehow without any logic at all know...that is my point

I don't know about wrong places you are talking about but they dig a straight line direct into the room hidden inside the mountain...so they are 100% accurate....they somehow know where rooms are located...and you do not know what is located inside the mountain until you explore it...so that has no logic at all on how they know
#194
General Discussion / Re: AI sees trough walls
July 30, 2015, 07:58:02 AM
Quote from: mumblemumble on July 30, 2015, 06:08:35 AM
This gets me thinking,  perhaps we should get forbidden zones for visitors? Would make sense you could have "residents only" signs... Would also solve visitors eating all the food,  and other issues.

just shoot them on sight....that is what I do
#195
General Discussion / Re: AI sees trough walls
July 29, 2015, 12:51:35 PM
also to add on that lowering difficulty does not effect this at all

every story teller has its own difficultly but that does not change the AI to not dig trough walls...no matter what difficultly you set the game they will dig trough....no matter if its a small scale or large scale raid they cause a lot of problems with it and its annoying