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Messages - NemesisN

#226
Will this be updated any time soon so that Superior Crafting won't overwrite Shop for Turret Collection boxes
#227
General Discussion / Re: HELP!
June 30, 2015, 04:41:25 AM
deselected Warden in their Work tab

Wardens are the ones that take care of prisoners...you don't need all of them to be Warden
#228
Help / Trigger Event
June 29, 2015, 06:12:27 PM
Is it possible to mod the game to trigger a event in order ? For example I want to trigger a specific faction to attack at some given time or trigger specific enemy type to attack or your colonist going crazy...trigger any event at all at time what I want it to be triggered

and is there any possible way to trigger or add a cutscene ? Game pauses and a video clip plays...I am interested into making a story with one storyteller that is not random events where specific events happen in order but the game is just random with all storytellers
#229
please update this...there are people wanting this to be updated....don't just abandon your work like that
#230
General Discussion / Re: feedback wanted
June 28, 2015, 05:22:48 PM
just load up the save...nobody will judge you for that we all done it...its just a game
#231
Help / Combat Realism for Alpha 11
June 28, 2015, 12:55:54 PM
So the developer of the mod Combat Realism as I figured it out gave up from updating this mod from lack of requests or maybe he is busy with something else...I don't know

Combat Realism mod: http://ludeon.com/forums/index.php?topic=9759.0

Does anyone here know any mods that are the same as this one like an alternative or does anyone know somebody that updated this ? Is it hard to update this ? Can it be done by someone who did not mod anything before ?

I've seen some people adding this mod to their big modpack combined list so how are they able to run it with all other mods on Alpha 11 ?

When I enable Combat Realism main mod in the mod section my game brakes down

Any solutions for this because I believe that developer of this mod won't be updating this any time soon

#232
it does not work with Alpha 11

when I enable the main Combat Realism in Mod option the game brakes...can you update this ?
#233
you can start with a big map no problems at all but later on in game you will find out will your PC will able to handle it or not will it start to lagg or not
#235
Ideas / Re: Multiplayer
June 28, 2015, 04:07:16 AM
Co-Op would be awesome no doubt....2 colonies in one map working together

I hope this get implemented would make the game even more amazing then it already is
#236
Quote from: lusername on June 28, 2015, 12:50:22 AM
It has, what, about 10 hitpoints over Granite? In the time it will take for the fighting to end, a colonist to get there, and put out the fire, the wall will have lost more than 10 HP due to the fire. If Uranium has an edge over Granite, it will be an even narrower margin. And if they ever fix uranium, you'll be lucky if you can keep a wall like that from burning to the ground, real uranium is quite flammable!

Granite wall - 595 Hitpoints 0% flammability
Uranium wall - 875 Hitpoints 0% flammability
Plasteel wall - 980 Hitpoints 10% flammability


Difference between Plasteel and Granite hitpoints are 385 (large difference).....so what 10 hitpoints are you talking about ?? Plasteel is the strongest by far from Granite and 100 hitpoints from Uranium the second strongest

10% flammability is very little and for 980 hitpoints to burn down it takes huge amount of time because it burns very very slowly....My plasteel never ever burned down even when I left it to burn during the entire RimWorld day during the raid....you have plenty of time to put the fire down or wait for the rain or winter
#237
It is the most powerful because it has most hitpoints...I think Uranium is close second not Granite

it only has 10% flamability you can still take the fire down with your colonist and it takes a very very very long time for the wall to burn down since its very powerful so you have plenty of time to put the fire out or rain can just fall by that time and turn it out for you
#238
Ideas / Re: Gas Mortars
June 27, 2015, 12:06:18 PM
Nazi Mortar sounds fitting  :P
#239
Can you respond to this topic please related with a problem I have about this mod

http://ludeon.com/forums/index.php?topic=14088.0
#240
Help / Weird problem with 2 Mods
June 27, 2015, 04:46:26 AM
Besides other mods I am using 2 mods which cause me weird problem but function well together.

One is Superior Crafting Mod: http://ludeon.com/forums/index.php?topic=11741.0

And another is Turret Collection: http://ludeon.com/forums/index.php?topic=6895.0

These 2 mods work fine and both function they don't cause problems, all turrets are there and all things from Mod...except one thing....ammo package items to craft turrets from Turret Collection Mod (50 cal package, ect.)....this can't be crafted and the only way to get it is to buy it from Combat Supplier Shop

Now here is the problem when I use only Turret Collection without Superior Crafting Mod when Combat Supplier comes in range and I call him to buy things...I can buy all ammo packages required to craft the turrets from Turret Collection mod they are all there available for buy....but when I use Superior Crafting Mod with Turret Collection mod when Combat Supplier comes in range and I call him he never displays any of those ammo packages required to build turrets from Turret Collection so I can't build the turrets even though I have them in Security section

One thing that I tried is that I disabled Superior Crafting and use Turret Collection in a world I newly created....once I build turrets from Turret Collection and have couple of ammo packages from Turret Collection in my storage I saved and exit the game then enabled Superior Crafting mod to see if those packages will disappear or be replaced with some other item from Superior Crafting...and they did not disappear they were there and when I dismantle a turret from Turret Collection they drop the package required to build those turrets. But when I call the Combat Supplier again the packages are not there I can't buy them


Anyone know the solution to this problem ?

This is the package I am talking about which is available when I have Turret Collection enabled but not available when I have Turret Collection and Superior Crafting enabled