The biggest issue I see with these is they become secret magical systems that players have to learn. A new player coming in would totally expect colonists to take their coats off indoors. But they would not expect special temperature ranges that negate clothing effects.
So, secret magical systems that only exist as workarounds to engine limitations... In programming, we have a term for these: hacks. I can see it as a temporary workaround, but I'm not sure the clothing problem is quite big enough to warrant a temporary workaround. It's definitely a thing I've love to see improved, though.
As Tynan mentioned, this would need a special class of tasks, something like "drive-by" tasks. The AI would need to somehow decide how expensive these "drive-by" tasks are to make decisions about whether or not to do them. This is hard enough for real people in real life - think about when you're in a rush, deciding whether or not you're gonna hang up your coat or just take it off and throw it on the couch.
BUT BUT BUT, if Rimworld did get this kind of system, wow. What an improvement. Suddenly, colonists would theoretically be able to do things like pick up harvests and drop them off in a nearby bin while harvesting. Eventually, maybe they'd be able to just pick up a slag chunk in their path if they "know" they have a place to drop it off while they're walking from one end of the base to another. These are little things that don't just make a base more efficient, but also make colonists seem more "real."
So, secret magical systems that only exist as workarounds to engine limitations... In programming, we have a term for these: hacks. I can see it as a temporary workaround, but I'm not sure the clothing problem is quite big enough to warrant a temporary workaround. It's definitely a thing I've love to see improved, though.
As Tynan mentioned, this would need a special class of tasks, something like "drive-by" tasks. The AI would need to somehow decide how expensive these "drive-by" tasks are to make decisions about whether or not to do them. This is hard enough for real people in real life - think about when you're in a rush, deciding whether or not you're gonna hang up your coat or just take it off and throw it on the couch.
BUT BUT BUT, if Rimworld did get this kind of system, wow. What an improvement. Suddenly, colonists would theoretically be able to do things like pick up harvests and drop them off in a nearby bin while harvesting. Eventually, maybe they'd be able to just pick up a slag chunk in their path if they "know" they have a place to drop it off while they're walking from one end of the base to another. These are little things that don't just make a base more efficient, but also make colonists seem more "real."