i think that hand me that brick is kind of included in the modpack though
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#3
General Discussion / HCSK Stalion's Challenge
August 17, 2017, 12:09:03 PM
Hello guys so we(discord guys) made a challenge for Hardcore SK modpack , Stalion aka The13thRonin is the one who suggested it so he gets the final say.
Mods :
--For QoL mods , don't abuse it ,also here's a list of QoL that are ok to use i guess :
Rules below :
Update :
Mods :
- Hardcore SK pack :GitHub
- Every optional mod from HCSK execept Pawns Are capable
- Wild Cultivation
- Editable Backstories
- Stack Merger
--For QoL mods , don't abuse it ,also here's a list of QoL that are ok to use i guess :
- SS damage indiacators
- Better pawn control
- Save Storage and Outfits settings
- Colonist bar kf
- Notification Archiver
- Moody
- Work Tab
- Moar Jobs
- WM Smarter food selection
- Rimsearch
- More Planning
Rules below :
- Winner :Longest lasting colony
- Scenario :Classic
- Storyteller : Project Zero
- Difficulty : Rough
- Permadeath On
- No prepare carefully
- Any starting Location
- Difficulty : Rough
- 25 rerolls per colonist
- Map size :any between 250*250 and 350*350
- You lose if there are no more colonists in your starting base
- You can't relocate your base for any reason , you can however have caravans for trading/mining/whatever
Update :
- Stallion : still alive day 46+ , some screenshots : here
- HMK(HellsMasterKight) survived 12 days, but he got rainforest because he used random location so
KUDOS for him also he recorded the gameplay : here - Stefann17(me) survived 26 days , i recorded my gameplay : here
- Therandus : status alive day 14+, some screenshots : here
- VinnyWinny :still alive day 8+, some screenshots : here
#4
Outdated / Re: [A10] Between Magic and Tech: Infusion (06-05-15 v20a) Modmod support
June 29, 2015, 04:19:35 AM
When will you update it to Alpha11?
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