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Messages - Mr.Cross

#151
Stories / Re: Noble's Journal
April 13, 2016, 12:27:13 AM
Loved  it, can't wait for the next one! I've been reading since post one, didn't want to comment and ruin such a beautiful story. Better luck on the next colony!
#152
Definitely all or nothing skully!
#153
*tears up* so magnificent!
#154
General Discussion / Re: Spawn Row
April 09, 2016, 09:44:59 PM
Every map should have a crypto sleep space, whether they have mechs, well that's just up to the rng gods
#155
Is there a way that I could get some weapons like this to crash down with the colonists or is that some unknown voodoo, I'm not asking to be gifted the glorious rug right away, I'd just like some variety in my starting weapons.

Thank you for creating such a wonderful mod, and clearing up my mild confusion.

#156
Hate to break it to your pal, but I hear it takes months in game for it to cure and hundreds of meds. Not sure if it's true, but if it is you might have a long time before it's gone....
#157
Really looking forward to this. I shall lurk among this thread until it is idea/suggestions are needed or until skullywag graces us with this decked out mod.
#158
That really shouldn't be necessary from my plays, the bond (other than the starting animal) takes a decent amount of time to form, so for live stock it shouldn't matter to much, trained fighting dogs might be a bit different.
#159
Ideas / Re: Game Modes
March 11, 2016, 05:17:16 PM
There is an option that can randomly pick a place, however it's before that character selection and you can review where it chose
#160
General Discussion / Re: How's the Animal army going?
October 16, 2015, 03:20:39 PM
I haven't gotten far sadly, Burned out it seems. But I am coming around again, However, wouldn't it be easier to raise a army of chickens? From what it seems it's easier for them to gain a large animal army from them? Or am I Horribly wrong?
#161
General Discussion / Re: Chicksplosions
October 13, 2015, 09:16:11 AM
Now all you need to do is get them all trained in release and you have an expandable army!
#162
Oooo, sounds beautiful. I fear that the consumable ammo might not be for me so if it does make it to a final release could I ask for a optional sorta thing, or an least instructions on how to do it. (and I do know that i'm talking weeks maybe even months.) But man those more difficult AI would be amazing!
#163
I'm curious, What are the other plans for this mod? Besides bug fixing what ever people find? I suppose I should also thank you for birthing such a beautiful mod.... So Thank you.
#164
Off-Topic / Re: Count to 9000 before Tynan posts!
September 29, 2015, 09:29:34 AM
Quote from: MisterVertigo on September 28, 2015, 03:03:40 PM
Quote from: Mr.Cross on September 28, 2015, 09:30:59 AM-snippets from me-
-Snippets from MisterVertigo-

I've only heard the Limp Bizkit version... Looks like I've got a new mission!

Quote from: BetaSpectre on September 29, 2015, 03:47:28 AM
2761
Sixteen-Seventy-Two

Liar! you said two completely different things :D

1673

seventeen thirty eight

Turns out i may be a hypocrite, oh well.
#165
Off-Topic / Re: Count to 9000 before Tynan posts!
September 28, 2015, 09:30:59 AM
1663, anyone listen or heard of Behind blue eyes by limp bizkit?