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Messages - Mr.Cross

#481
General Discussion / Re: Good mods to play with?
August 08, 2015, 08:31:26 PM
Your welcome  ;D
#482
Support / Re: Rimworld wont launch
August 08, 2015, 08:28:03 PM
Eh, I may have lied. I'd try support instead of help. as help is for mods and help is for core I believe.
#483
Support / Re: Rimworld wont launch
August 08, 2015, 08:26:42 PM
It's no problem. I hope someone can help you with your problem  :D
#484
General Discussion / Re: Exploiting Man Hunter Packs.
August 08, 2015, 08:25:55 PM
Quote from: TLHeart on August 08, 2015, 08:08:53 PM-Snippets from TLHeart-
Then they should be made not to aggro turrets, as that would be rather unfair. Either that or skirt around the turret's LOS unless they are baited in with a colonist/stranger and would immediately retreat when the pawn was dead or enough damage was inflicted for them to retreat to a safe distance.
#485
General Discussion / Re: Good mods to play with?
August 08, 2015, 08:23:08 PM
I play with a couple, The big game changer I play with is CbElite's Halo mod. (you can find it in the unfinished mods forum. beware though, there are still bugs that need to be found and squashed.)

My others are clutter by morofa, Mad skills (stops skill degradation), More mechanoids (adds a new mech and allows you to "recruit" downed mechs), and vas's Population Event change. (Makes it so no matter how many colonists you have you still can get wanderer join incidents and the like.)
#486
Support / Re: Rimworld wont launch
August 08, 2015, 08:19:19 PM
This would be better posted in the help subforum, But have you tried deleting the configs folder. It may not help in your case but it's worth a shot. it should be here C:\Users\LocalLow\Ludeon Studios\RimWorld.

I know for a fact that this helps with black screens when ever mods are involved.
#487
General Discussion / Re: RimWorld change log
August 08, 2015, 06:12:27 PM
Imagine how much the warg puppies are going to sell for...
#488
Quote from: Dragoon on August 08, 2015, 04:34:30 PMForerunner weapons.

I was talk more along the lines of the actual forerunners, but either way I was wrong.
#489
Quote from: Alistaire on August 08, 2015, 12:49:10 PM-Snippets of being busy in the foreseeable future -

Alistaire not able to make miracles for the foreseeable future?! What is this world coming too! I hope i have at least entertained you for a second, As for not being able to work on this very often, we can wait. where as your life and job cannot. Just don't burn yourself out.
#490
General Discussion / Re: Human Leather > Devilstrand
August 08, 2015, 01:58:59 PM
#491
Off-Topic / Re: Count to 1000 before Tynan posts!
August 08, 2015, 12:18:04 PM
939
#492
Quote from: shadowgod3211 on August 08, 2015, 12:19:55 AM-Snippet of what Shadowgod3211 said -

Alright, 1st off, Cbelite is currecntly on vacation so he will not be spending anytime currently to make improvements to this mod.
2nd This is just the very beginning of this mod, as such he only has some covenant weapons, UNSC weapons, Spartans, I believe it is ODST armour, some augmentations, a couple grunt variants, and supposedly some elites ( I say supposedly because I have not seen them yet.)
What he doesn't have is any forunner stuff (I could be wrong though) he only has the image of the flood done, not the thought process of the innards that actually make them appear.
He most likely will not take the stress out of those on duty, for the simple fact that stress is huge for those that are on duty.
I doubt he will add in any sort of stunning device, for the simple fact that I have not seen a single game/movie/book that mentions a stunning device.

And most importantly! You obviously are new to rimworld. As if you go to the general discussion, you will see a thread called human leather. That is in RL (it's donated of course.) but many people slaughter and cut up any raiders or useless colonists. Hell I'm one of the people if I get a wander join event at the beginning and he/she isn't useful they are slaughters and either butchered for money, or buried if I'm feeling nice.
So in other words, It's fine to do stuff like that. I hope you find this enlightening!
#493
Mods / Re: Aliens
August 08, 2015, 09:34:29 AM
Haplo said no as well, two no's out of the five people i sent the message too. It's not looking well...
#494
General Discussion / Re: Human Leather > Devilstrand
August 08, 2015, 09:24:33 AM
Quote from: Feirfec on August 08, 2015, 06:09:52 AMI don't want a ass cheek wallet :"(

You mean you don't want the most precious resource the human body could give you? Lol, I don't know it might be interesting to people's reactions to the wallet. Especially if you play like you made it yourself.

#495
Quote from: TheDirge on August 08, 2015, 04:20:37 AMAvoid getting old people at the start

That is normally a killer for me, for the simple fact of I don't like the having the bad back, frail, with both eye cataracts people fight. Which brings me down to two capable fighters until a wanderer joins or I get a one person raid were I can beat them into submission.