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Messages - Mr.Cross

#511
General Discussion / Re: Human Leather > Devilstrand
August 07, 2015, 06:38:46 PM
Except that as stated RL human leather is donated where as our colonies Human Leather is forcibly take.
#512
Quote from: zenfur on August 07, 2015, 06:15:05 PM-Snippets of this guys sentance-

Correct me if I'm wrong but this takes place of all the crash landing supplies. I'm unsure how you can make the entire thing rare, but I do know how you can make certain things rarer than other things. I think...
#513
Mods / Re: Aliens
August 07, 2015, 02:26:14 PM
Quote from: kexici on August 07, 2015, 02:17:01 PM-Snip-

Alright, I'll ask some of the people who make factions and what not to see if they would be so kind to help.
#514
Figured I'd let you know that out of the two maps that i've played and opened the Cryptosleep chambers, both times instead of mech's I get unarmed grunts. Not that i'm complaining as I like the easy kills. I figured it's a bug that should be squashed when ever you get around to it.
Quote from: CB elite on August 05, 2015, 04:02:06 AM-Snip-

I hope you have a good Vacation.
#515
All I can think of now that the drill being suggested is a colonist getting drilled to death... and no not in that way you perverts  ;).

But yes this could be fun to deal with. Maybe try to contact and ask this guy/woman (https://ludeon.com/forums/index.php?action=profile;u=33462) Who could actual probably do this!
#516
Mods / Re: Aliens
August 07, 2015, 01:28:32 PM
Quote from: kexici on August 07, 2015, 10:08:30 AM
Flame weapon is ready from https://ludeon.com/forums/index.php?topic=14763.0

I could see that happening, but I'd think you would need to ask permission from each of the mod authors that you wish to take from.
#517
Mods / Re: Aliens
August 07, 2015, 09:48:06 AM
Quote from: kexici on August 07, 2015, 08:34:58 AM-snip-
I don't know anyone (other than the other forum modders) who know c#, and honestly I'm unsure if they'd pick this up.

That be a neat idea, if they were going to be on the same map and were going to be similar to animals rather than factions. I'd say Bullets would and should hurt xenomorps but it would take a significant amount of bullets to kill one. Along with the fire we would have to either make a new flamethrower or use the warfen flammen mod (Unsure if this the actual name of the mod.)
#518
Mods / Re: Aliens
August 06, 2015, 05:15:54 PM
I've made a similar post, except adding the Xenomorph species as a faction similar to the mechs. If only I had the will to learn c# or had a tutor or teacher. *le sigh* Either way it would be amazing to see the Xenomorphs be placed into the game.
#519
General Discussion / Re: Rimworld Alpha 13/1.0
August 05, 2015, 12:01:52 AM
My guess is quite a bit, this of course is just going off of the change log. Between the updated trading interface, and the husbandry that is quite a bit already. And I must say I'm loving every bit of what they are letting us know as of know.
#520
General Discussion / Re: Animal Taming!
August 02, 2015, 08:03:34 PM
Then the Warg puppy whispers, "psst, you wanna see my teeth?"
#521
See that's the thing, I've been able to run both of those Really huge mod packs for Rimworld, so i doubt the .wav is the problem. I just started another play through, this time without the covenant fraction. and it seems to be doing good. Either way I can't wait for the new update!
#522
Ideas / Re: Second weapon
July 20, 2015, 08:19:44 AM
It could still be pretty had to implement, That and how would you switch? would they be able to make it flawless? or would the colonists have to throw it on the ground like they do with their meals?
#523
Ideas / Re: Door designations
July 20, 2015, 08:17:38 AM
The more I thought about it the more I realised that the only thing I want of this is the visitor/colonist only designations, as you could simply make a restriced area and put it on certain doors.
#524
Rimworld, the home of thousands of acts of narcissism, brutality, murders and most importantly more Narcissism.
#525
General Discussion / Re: Faaaaaarms.
July 19, 2015, 09:25:23 PM
What if he adds in rabies! Think of the horror that would bring (if you don't catch it quick enough)!