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Messages - AshbornK9

#31
Help / Re: [A16] Tech Tree Scrolling
December 24, 2016, 02:11:37 PM
I think that Dingo's suggestion of tabs would work really well, have a tabs for Weapons, Medical, Structural, Defense, Science/Electrical, and anything else than makes sense. Get rid of the manual coords, make it a bit bigger (vertical scrolling or whathaveyou), and then ensure that no techs get pushed off the tree. I agree that having tabs for each mod may cause issues, but possibly consulting the modding community as a whole for more ideas for tabs may be a good idea as well. 
#32
Outdated / Re: [A16] Project Fallout v1.4
December 22, 2016, 07:03:38 PM
Updated the v1.4 download link, fixes some issues with a few weapons having extremely long warmupTimes and fixes the Stimpak's healing so that it actually works properly.
#33
Outdated / Re: [A16] Project Fallout v1.4
December 21, 2016, 11:35:43 PM
Quote from: Etherdreamer on December 21, 2016, 11:30:56 PM
-Will this mod add a wasteland like zones in the world?
-FO themed items / buildings etc?
-Maybe an story teller
-combat realism compatible?
thanks for the mod bro.
Wasteland biomes are coming in the future, I'm just working on the meat of the content, weapons, items, creatures, and clothing/armor first.
Storyteller hasn't been on my mind really, but i could see it eventually
Once my mod is much closer to completion (or Rimworld exits early access, and updates become a bit less frequent) I plan on making this mod an overhaul, and it'll essentially replace the base game in some ways, and alongside that will be a CR version.
#34
Outdated / Re: [A16] Project Fallout v1.4
December 21, 2016, 11:18:58 PM
Updated to Project Fallout v1.4 (Alpha 16): Added Shotguns (Caravan Shotgun, Sturdy Caravan Shotgun, Riot Shotgun, Single Shotgun, Sawed-off Shotgun, Big Boomer, Lever-action Shotgun, Hunting Shotgun, Dinner Bell), Stimpacks (Credit to Erdelf), new traits, as well as redone textures for some items.
#35
Outdated / Re: [A15] The Boom Box v1.0b (New Update)
November 11, 2016, 07:45:56 PM
Quote from: mabor0shi on November 06, 2016, 11:11:41 PM
Quote from: AshbornK9 on November 05, 2016, 05:40:50 PM
Quote from: mabor0shi on October 26, 2016, 07:55:39 PM
Is this going to make my game easier?
I wouldn't say so, it just adds new weapons. They are fairly powerful, but I'd say they are balanced. As for the bouncing betty mines, they are like the vanilla IEDs but slightly more expensive and powerful.
It adds more powerful weapons that can only be used by the player, not raiders. Only if they're so expensive that the player has to think twice about whether they're worth it, would I say it's balanced. But that totally depends on the player and the colony. Balancing is so subjective. Anyway, this game really needs more traps, so thanks for making these! But maybe you should post the costlist. And where are those screenshots you promised!?
The AI should be able to make full use of the grenades, but not the mines. Also the screenshots will not be done until the next update, when I can put everything in one.
#36
Outdated / Re: [A15] The Boom Box v1.0b (New Update)
November 05, 2016, 05:40:50 PM
Quote from: mabor0shi on October 26, 2016, 07:55:39 PM
Is this going to make my game easier?
I wouldn't say so, it just adds new weapons. They are fairly powerful, but I'd say they are balanced. As for the bouncing betty mines, they are like the vanilla IEDs but slightly more expensive and powerful.
#37
Outdated / Re: [A15] The Boom Box v1.0b (New Update)
October 25, 2016, 08:36:36 PM
Quote from: DestroyX on October 25, 2016, 03:19:19 AM
no screenshots :<

I ended up having to remove the screenshots I had due to formatting issues with the forum, and i'll be posting up new ones in a few days.
#38
Outdated / Re: [A15] The Boom Box v1.0b (New Update)
October 23, 2016, 11:49:08 PM
Updated to v1.0b

Added M14 TH3 Thermate grenade (Lights pawns on fire, not surroundings, but does extra damage to structures)
M16 Bouncing Betty, and S-Mine Bouncing Betty (AP Mines, slightly more powerful and expensive than IEDs)
#39
Help / Re: Artist with Stuff, any Coders Interested?
October 21, 2016, 09:48:22 AM
If there is already art for it all done, then I could do coding for you. Art is usually the only thing holding me back.
#40
Outdated / [A15] The Boom Box v1.0b (New Update)
October 13, 2016, 07:09:22 PM
_______________________________________________________________________________


_______________________________________________________________________________

Hello everybody, and thank you all for checking out my mod!

This mod is designed for those who love to make things go boom! This is the initial release, so it is low in content currently, but will be expanding.

If you have any suggestions of grenades, or anything else that goes boom, I'm open to suggestions, though I do have a list of my own (albeit not a large one).

_______________________________________________________________________________


Coming in next update:

WIP

Possibly Coming In Next Update:

Crafting bench for explosives
Locking ^ behind a research tree

_______________________________________________________________________________

Downloads:

v1.0b, the Bouncing Update (A15c)
Click here

v1.0, The Kickoff Update (Initial Release, A15c)
Click here

Note: If you would like to use my mod or any of its content in other mods or projects (modpacks), please notify me first.

Changelog:
v1.0b- Adds M14 TH3 Thermate grenade, M16 Bouncing Betty, and S-Mine Bouncing Betty (A15c)
v1.0- Adds 5 frag grenades and 2 grenade launchers (Initial Release, A15c)


_______________________________________________________________________________
How to Install:
-Unzip the .rar file in the download and place it in the Mods folder in your Rimworld folder.
-Launch Rimworld and activate the mod from the mods menu.
_________________________________________________________________________

Current Content:

Frags:
M24
M24 Bundle
M67
Mk2 Pineapple
Mills Bomb

Incendiary Grenades:
M14 TH3 Thermate

Grenade Launchers:
Milkor 32 (M32)
M79

Anti-Personnel Mines:
M16 Bouncing Betty
S-Mine Bouncing Betty

_______________________________________________________________________________
Credits:
Shinzy - Logo
Stinkycat752 - Textures
DianaWinters - Textures
Eldvarg - Textures
#41
Quote from: hiepbg on October 09, 2016, 02:00:27 AM
Do i need a new save for this mod ?
Yes, it's in Alpha 15 now, so i made a bunch of changes, which will break any previous saves (probably)

EDIT: Also, provided you meant in general, yes, this mod adds a faction, which may or may not break a save, along with various other things that could be issues when trying to add it in an existing game
#42
Mods / Re: What would make the game easier to mod?
October 09, 2016, 01:44:15 PM
Quote from: Dingo on October 09, 2016, 01:19:05 AM
Ashborn, that's already possible. There are defs for commonality and commonalityFemale so you can set either one to 0 and have it only apply to one gender.

https://github.com/RimWorldMod/RimworldModdingFiles/blob/master/Defs/TraitDefs/Traits.xml

Example for male-only trait (random value):

<commonality>1</commonality>
<commonalityFemale>0</commonalityFemale>


And female-only (random value):

<commonality>0</commonality>
<commonalityFemale>0.4</commonalityFemale>


Thanks, I asked a few people on the slack and they said there wasn't anything like that.
#43
Mods / Re: What would make the game easier to mod?
October 09, 2016, 12:59:32 AM
No idea if this has been mentioned before, but the ability to make a trait be only allowed for males or only allowed for females would be nice. I've got some Fallout ones that would be unusable/require a bunch of extra tweaking to make function.
#44
Quote from: Arnold Rimmer on October 08, 2016, 04:15:18 PM
Is this mod available anywhere else?
The Nexus maybe?
It seems that ad.fly wont let me download it, unless i exclude it from adblocker.
It's on Steam, I haven't updated the Nexus one yet.
#45
Outdated / Re: [A14d] Project Fallout v1.2c (New fix)
October 08, 2016, 03:18:34 PM
v1.3 - Updated to A15 (took me long enough), added Bighorners, Brahmin, a bunch of traits (see below), T-45 Power Armor (Suit and Helmet -Credit to JangoD'soul Author of the T-45b Power Armor mod), RockItLauncher, and Junkjet.

Traits: Gifted, Intense Training, Good Natured, Idiot Savant, Animal Friend, Nerd Rage, Whiskey Rose, Jury Rigger, Regular Maintenance, and Full Maintenance.